Yearly Archives: 2016
In-between Animations for Two Weeks
For the past two weeks in the project, I’ve been working on animations for the female character in Synapse. These animations, which are tradional 2D frame animation, will be played out when the player cleared a task. For now, we plan on having eleven different tasks. We will also be doing fail- and idle-animations.
Two members in our team work on the concepts and the creation of the animations, by doing key-frames and breakdown-frames, while I’m responsible on making in-between frames […]
In-between Animations for Two Weeks
For the past two weeks in the project, I’ve been working on animations for the female character in Synapse. These animations, which are tradional 2D frame animation, will be played out when the player cleared a task. For now, we plan on having eleven different tasks. We will also be doing fail- and idle-animations.
Two members in our team work on the concepts and the creation of the animations, by doing key-frames and breakdown-frames, while I’m responsible on making in-between frames […]
Week 6 BGP
Måndag 2/5 – Raycast. Fixade klart raycast åt framåt och åt sidan. Först kunde vakten bara kolla som en kon framför sig men nu kan den även kolla åt sidorna och bakåt. Jag började även jobba på att fångar och vakter kan gå genom dörrar.
Fel – Fångarna känner av att vägen går att gå, men den vill inte börja röra sig. Så; Jag använder mig åter igen av NavMesh och i detta fall finns det något som heter Path.Parthial, vilket är att […]
Week 6 BGP
Måndag 2/5 – Raycast. Fixade klart raycast åt framåt och åt sidan. Först kunde vakten bara kolla som en kon framför sig men nu kan den även kolla åt sidorna och bakåt. Jag började även jobba på att fångar och vakter kan gå genom dörrar.
Fel – Fångarna känner av att vägen går att gå, men den vill inte börja röra sig. Så; Jag använder mig åter igen av NavMesh och i detta fall finns det något som heter Path.Parthial, vilket är att […]
WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!
Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]
WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!
Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]
WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!
Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]
WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!
Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]
BGP: Fifth post
A couple of different things happened this week. It was clear after playtesting that our idea with a chatbox above the HUD would not work out, players simply didn’t have time to look there so instead we would place terminals in the non-combat focused-areas that players can interact with to read their supposed “messages” and news about the town to make it feel more alive. I modeled and textured the terminals and created quick 2D assets (heeey do the reusability-polka) for […]
BGP: Fifth post
A couple of different things happened this week. It was clear after playtesting that our idea with a chatbox above the HUD would not work out, players simply didn’t have time to look there so instead we would place terminals in the non-combat focused-areas that players can interact with to read their supposed “messages” and news about the town to make it feel more alive. I modeled and textured the terminals and created quick 2D assets (heeey do the reusability-polka) for […]
The two final weeks
Time runs so fast! Last week I had to redo Kei since her bone hierarchy got messed up while creating her the first time. That meant that Unity did not see her as a “Humanoid” and messed up her animations so that she started to cut herself through the head and such which frankly my dear, isn´t really what we are going for here. When the character was floating around a bit too much with her feet in the animation […]
The two final weeks
Time runs so fast! Last week I had to redo Kei since her bone hierarchy got messed up while creating her the first time. That meant that Unity did not see her as a “Humanoid” and messed up her animations so that she started to cut herself through the head and such which frankly my dear, isn´t really what we are going for here. When the character was floating around a bit too much with her feet in the animation […]
Week 3 of Big Game Project – Finishing the bear
This week I worked on the texture of the enemy from last week.
First I tried texturing it closely to the concept art, this is what it looked like:
I was pretty satisfied with the result but when trying it out in the game, we realized it was actually too well camouflaged. The players had a hard time making it out against the green background of the jungle. So I played around with the colors a bit and tried to make it […]
Week 3 of Big Game Project – Finishing the bear
This week I worked on the texture of the enemy from last week.
First I tried texturing it closely to the concept art, this is what it looked like:
I was pretty satisfied with the result but when trying it out in the game, we realized it was actually too well camouflaged. The players had a hard time making it out against the green background of the jungle. So I played around with the colors a bit and tried to make it […]
Week 2 of Big Game Project – Enemies
This week I worked on the first enemy for the game. The enemies are mostly going to be animals living in the jungle, but we didn’t want to just take normal animals from our own planet, since this game is set on a different world. So I started to design a new kind of predator. We wanted something big and heavy so all the settlers had to group up just to bring one down, this made me think of a […]
Week 2 of Big Game Project – Enemies
This week I worked on the first enemy for the game. The enemies are mostly going to be animals living in the jungle, but we didn’t want to just take normal animals from our own planet, since this game is set on a different world. So I started to design a new kind of predator. We wanted something big and heavy so all the settlers had to group up just to bring one down, this made me think of a […]
BGP Week 6: A little bit of everything
This week I’ve been doing a bit of everything, as the title says, since we’re nearing that point in the project where most of the major things are done and we just need to fix some small things here and there. I’m okay with this, as I enjoy working on a number of small things rather than one big thing.
We decided how to do the ending of the game, which I don’t want to spoil so I’m not going to […]
BGP Week 6: A little bit of everything
This week I’ve been doing a bit of everything, as the title says, since we’re nearing that point in the project where most of the major things are done and we just need to fix some small things here and there. I’m okay with this, as I enjoy working on a number of small things rather than one big thing.
We decided how to do the ending of the game, which I don’t want to spoil so I’m not going to […]
BGP week 6
Heyo, week 6 is over and stuff is coming together. The game is becoming more and more playable each day, which is fun. This week has been a little chaotic as we have been working to get the game ready for the playtesting which took place yesterday (friday). We also had a deadline yesterday to submit screenshots and the logo for our game. Logo below!
And here are some of the screenshots!
Chopping some Stone and Bear
Looking out for beetles!
Changing gear!
Killing a […]
BGP week 6
Heyo, week 6 is over and stuff is coming together. The game is becoming more and more playable each day, which is fun. This week has been a little chaotic as we have been working to get the game ready for the playtesting which took place yesterday (friday). We also had a deadline yesterday to submit screenshots and the logo for our game. Logo below!
And here are some of the screenshots!
Chopping some Stone and Bear
Looking out for beetles!
Changing gear!
Killing a […]
Prioritizing
We have been prioritizing all the main tasks during the sprint planning meetings. They are prioritized after how much they add value to our game.
During the sprint planning meetings, we talk about what we want to accomplish during the sprint. The decisions are noted as main tasks and then we start to prioritize all the main tasks. When they are prioritized, we divide us into two groups: programmers and artists/designers. Both groups go through the main tasks and talk about […]
Prioritizing
We have been prioritizing all the main tasks during the sprint planning meetings. They are prioritized after how much they add value to our game.
During the sprint planning meetings, we talk about what we want to accomplish during the sprint. The decisions are noted as main tasks and then we start to prioritize all the main tasks. When they are prioritized, we divide us into two groups: programmers and artists/designers. Both groups go through the main tasks and talk about […]
Prioritizing
We have been prioritizing all the main tasks during the sprint planning meetings. They are prioritized after how much they add value to our game.
During the sprint planning meetings, we talk about what we want to accomplish during the sprint. The decisions are noted as main tasks and then we start to prioritize all the main tasks. When they are prioritized, we divide us into two groups: programmers and artists/designers. Both groups go through the main tasks and talk about […]
Prioritizing
We have been prioritizing all the main tasks during the sprint planning meetings. They are prioritized after how much they add value to our game.
During the sprint planning meetings, we talk about what we want to accomplish during the sprint. The decisions are noted as main tasks and then we start to prioritize all the main tasks. When they are prioritized, we divide us into two groups: programmers and artists/designers. Both groups go through the main tasks and talk about […]