Yearly Archives: 2015
Lets do this! Come and play!
Attention attention!
We are finally starting! You can now download the first prototype of the redevelopment of “Naar”. This first prototype will be testing the movement to see if we can bring out a smooth character control, the game can be played with either a gamepad or a keyboard & mouse so feel free to try them both.
The stage will be an obstacle course where your goals is to reach the top of the pillar and touch the shiny sphere, so […]
Lets do this! Come and play!
Attention attention!
We are finally starting! You can now download the first prototype of the redevelopment of “Naar”. This first prototype will be testing the movement to see if we can bring out a smooth character control, the game can be played with either a gamepad or a keyboard & mouse so feel free to try them both.
The stage will be an obstacle course where your goals is to reach the top of the pillar and touch the shiny sphere, so […]
Practice, practice
Hello there again! I will soon update the blog on my 3D progress. I thought I would upload some of my practice from yesterday meanwhile. I really need to learn the use of colors and putting highlights and shadows on objects. I have the vision, but it is not always so easy to apply. What I mean with that is that you know what you want it to look like, but not the process of getting there, tools, colors, layers, […]
Practice, practice
Hello there again! I will soon update the blog on my 3D progress. I thought I would upload some of my practice from yesterday meanwhile. I really need to learn the use of colors and putting highlights and shadows on objects. I have the vision, but it is not always so easy to apply. What I mean with that is that you know what you want it to look like, but not the process of getting there, tools, colors, layers, […]
Shoulders
I got some really good feedback on how to improve my edge flow of the shoulders even further (thanks Nat!) and I have tried to adapt it towards that. I know that there are a lot of triangles on the back and thought about fixing that, but I remember one of our teachers saying that triangles should not make a difference since the computer triangulates everything anyway. Therefore I decided that I wanted to keep control of how they triangulate. I got some really good feedback on how to improve my edge flow of the shoulders even further (thanks Nat!) and I have tried to adapt it towards that. I know that there are a lot of triangles on the back and thought about fixing that, but I remember one of our teachers saying that triangles should not make a difference since the computer triangulates everything anyway. Therefore I decided that I wanted to keep control of how they triangulate.
Shoulders
Character modeling & board games pt 1
So this week we started modeling our characters in 3DI. We had a full day workshop where we modeled everything together at the same time as our teacher. It took a long time, but it was easier than I thought and I’m actually quite pleased with the result.
This is what Quinn is looking like right now:
So far I’ve mostly put work into his torso and upper body, so I’d like to develop his legs and feet a bit more. […]
Character modeling & board games pt 1
So this week we started modeling our characters in 3DI. We had a full day workshop where we modeled everything together at the same time as our teacher. It took a long time, but it was easier than I thought and I’m actually quite pleased with the result.
This is what Quinn is looking like right now:
So far I’ve mostly put work into his torso and upper body, so I’d like to develop his legs and feet a bit more. […]
Solutions
After two days or so of doing not much other than finding problems we have now, finally, started to find some solutions both with Tamarrion and the environments.
After yesterday’s problems with Tamarrion’s mesh I restarted after being unable to find a solution but the problem occurred again after saving the file. I had hoped that I could keep the skin data so that I could adjust the arm before rotating it to get a more accurate result but it turned […]
Solutions
After two days or so of doing not much other than finding problems we have now, finally, started to find some solutions both with Tamarrion and the environments.
After yesterday’s problems with Tamarrion’s mesh I restarted after being unable to find a solution but the problem occurred again after saving the file. I had hoped that I could keep the skin data so that I could adjust the arm before rotating it to get a more accurate result but it turned […]
Tamarrion Update
Due to lack of time and experience there are some issues with Tamarrion’s model, mainly her shoulders. There is something that never got quite right with the skinning and the bare one is looking weird which I mentioned in my previous post where I attempted some fixing.
It turned out that the problem was bigger than first anticipated and we finally were told where the problems were coming from. Not only was it due to the skinning and A-pose, but the […]
Tamarrion Update
Due to lack of time and experience there are some issues with Tamarrion’s model, mainly her shoulders. There is something that never got quite right with the skinning and the bare one is looking weird which I mentioned in my previous post where I attempted some fixing.
It turned out that the problem was bigger than first anticipated and we finally were told where the problems were coming from. Not only was it due to the skinning and A-pose, but the […]
All work and no blogging
I figured I’d get a blog post off regarding the last couple of days since i didn’t manage to post anything at the end of each. This is mostly because the work I’ve been doing has been mostly reading the course literature.
Friday we had a summary meeting in the morning where we discussed the work done during the week and concluded that we were still within acceptable frames for our schedule. On the afternoon i finished reading through Business Model Generation which was […]
All work and no blogging
I figured I’d get a blog post off regarding the last couple of days since i didn’t manage to post anything at the end of each. This is mostly because the work I’ve been doing has been mostly reading the course literature.
Friday we had a summary meeting in the morning where we discussed the work done during the week and concluded that we were still within acceptable frames for our schedule. On the afternoon i finished reading through Business Model Generation which was […]
Problems
Today has been a marvellous day of setbacks. Apart from successfully adding some widgets to our blog the day has been full of nothing but problems.
I have been looking at updating Tamarrion’s model to fix her shoulders but there have been problems with the length of the arms, shaping the shoulders, the rig and the skinning. That means pretty much everything.
Without having found any solutions yet I am a least aware of a great deal of issues now and I’ll […]
Problems
Today has been a marvellous day of setbacks. Apart from successfully adding some widgets to our blog the day has been full of nothing but problems.
I have been looking at updating Tamarrion’s model to fix her shoulders but there have been problems with the length of the arms, shaping the shoulders, the rig and the skinning. That means pretty much everything.
Without having found any solutions yet I am a least aware of a great deal of issues now and I’ll […]
Finished desk & starting character model
Another week, another blog post!
This week I finished up my desk, finally. This is the finished product:
In the end I’m pretty pleased with it, though it doesn’t look like anything special. But I figure if you’re making game props a lot of it are going to be things that don’t look too interesting. As long as it fits the world it’s fine.
I also made an action pose for Pumpkin Boy that turned out kinda cool.
He’s making mischief as […]
Finished desk & starting character model
Another week, another blog post!
This week I finished up my desk, finally. This is the finished product:
In the end I’m pretty pleased with it, though it doesn’t look like anything special. But I figure if you’re making game props a lot of it are going to be things that don’t look too interesting. As long as it fits the world it’s fine.
I also made an action pose for Pumpkin Boy that turned out kinda cool.
He’s making mischief as […]
Naar, Lets do it again!
Starting this year’s blog a lot later than I had planned, so let’s jump right into it without further delay.
After GGC we decided to spend our summer vacation far away from school activities, working and saving up money for our last year of Game design at campus gotland (Uppsala university). During the summer we attended at Intel buzz Workshop and presented our game there, mingled with a lot of new people and some which will be of use to us […]
Naar, Lets do it again!
Starting this year’s blog a lot later than I had planned, so let’s jump right into it without further delay.
After GGC we decided to spend our summer vacation far away from school activities, working and saving up money for our last year of Game design at campus gotland (Uppsala university). During the summer we attended at Intel buzz Workshop and presented our game there, mingled with a lot of new people and some which will be of use to us […]
Viking Drinking Horn in 3D
Viking Drinking Horn3DI course
Hello dwellers! I am back for my second year at Uppsala University and this semester I am learning how to become a 3D artist. Finally! This is something I have been super excited about but I have also been the most worried about this. 3D turned out to be great but also hard. However early on I noticed that creating a model is a very logic process. Once you have learned about the nessesary tools and options […]
Viking Drinking Horn in 3D
Viking Drinking Horn3DI course
Hello dwellers! I am back for my second year at Uppsala University and this semester I am learning how to become a 3D artist. Finally! This is something I have been super excited about but I have also been the most worried about this. 3D turned out to be great but also hard. However early on I noticed that creating a model is a very logic process. Once you have learned about the nessesary tools and options […]
Boss Sneak Peek
So this is yet another sneak peek, this time it is not of Tamarrion but the new boss character that she will be fighting in a near future.
I have been working on this character while doing other school and Tamarrion related assignments for a few weeks now and she is starting to come to life. I started working on a base mesh in Max over the weekend and today I finished sculpting her upper body in Z-Brush. There is still […]
Boss Sneak Peek
So this is yet another sneak peek, this time it is not of Tamarrion but the new boss character that she will be fighting in a near future.
I have been working on this character while doing other school and Tamarrion related assignments for a few weeks now and she is starting to come to life. I started working on a base mesh in Max over the weekend and today I finished sculpting her upper body in Z-Brush. There is still […]