Yearly Archives: 2015
WB! A new semester!
We are back from the “holiday” (which consisted of work naturally) and began school two weeks ago. This term my classes are advanced game design and 3D. The first things we had to do in 3D was to learn 3d´s max. We all had to create different kinds of crates.
Its seems like a lot of fun and I look forward to learning even more. I have not got that much to show so far but hopefully this gives you […]
WB! A new semester!
We are back from the “holiday” (which consisted of work naturally) and began school two weeks ago. This term my classes are advanced game design and 3D. The first things we had to do in 3D was to learn 3d´s max. We all had to create different kinds of crates.
Its seems like a lot of fun and I look forward to learning even more. I have not got that much to show so far but hopefully this gives you […]
Boxes and barrels (of fun!)
This week we’ve continued with 3D modeling and we have made some more complex objects, mainly barrels and boxes, which are very common things to find in games.
These two objects have a fairly low amount of polygons (sides, essentially) and look a bit simplified, so they would be suited for a relatively cartoony game. We learned how we should always start focusing on the silhouette of the object, because silhouettes are what people see before anything else. This […]
Boxes and barrels (of fun!)
This week we’ve continued with 3D modeling and we have made some more complex objects, mainly barrels and boxes, which are very common things to find in games.
These two objects have a fairly low amount of polygons (sides, essentially) and look a bit simplified, so they would be suited for a relatively cartoony game. We learned how we should always start focusing on the silhouette of the object, because silhouettes are what people see before anything else. This […]
Life Drawing: Summer compilation art dump
This summer I attended a course called “Life Drawing”, given by the awesomely talanted and patient Pernilla Persson here at Campus Gotland so I’m uploading a small compilation of what we have covered during the summer and some personal pieces to show some of the (painstakingly slow) progress made.
During the first weeks Pernilla spoke a lot about rhytm and gesture, getting down that first impression and seeing the gesture (what the model is conveying) rather than anatomy or parts. Eventually, […]
Life Drawing: Summer compilation art dump
This summer I attended a course called “Life Drawing”, given by the awesomely talanted and patient Pernilla Persson here at Campus Gotland so I’m uploading a small compilation of what we have covered during the summer and some personal pieces to show some of the (painstakingly slow) progress made.
During the first weeks Pernilla spoke a lot about rhytm and gesture, getting down that first impression and seeing the gesture (what the model is conveying) rather than anatomy or parts. Eventually, […]
Game Design in practise
Hi everyone!!
The course ”Game Design in practise” has just started. For this course we (the students) will be looking a lot more at marketing, finding a target audience and entrepreneurship. Most student groups will continue doing their BGP games that we did for GGC last spring. For BGP me and a friend had a concept of a board game that
we wanted to do, but in the end we chose to do different projects for that course.
So I thought “why […]
Game Design in practise
Hi everyone!!
The course ”Game Design in practise” has just started. For this course we (the students) will be looking a lot more at marketing, finding a target audience and entrepreneurship. Most student groups will continue doing their BGP games that we did for GGC last spring. For BGP me and a friend had a concept of a board game that
we wanted to do, but in the end we chose to do different projects for that course.
So I thought “why […]
Second year, week one!
*gently dusts off blog*
Hello everyone, I’m back! I have to admit I didn’t do much during the summer, and it feels a bit strange to be back here. It kind of feels like I was never away. But mostly in a good way!
So, this has been my first week of the second year. It’s been a gentle start mostly, which suited me fine. The most interesting part has been finally getting into 3D. We are using 3ds Max as our […]
Second year, week one!
*gently dusts off blog*
Hello everyone, I’m back! I have to admit I didn’t do much during the summer, and it feels a bit strange to be back here. It kind of feels like I was never away. But mostly in a good way!
So, this has been my first week of the second year. It’s been a gentle start mostly, which suited me fine. The most interesting part has been finally getting into 3D. We are using 3ds Max as our […]
UE4 shuffle array by RandomStream (C++)
I was doing a blueprint room script that would randomly spawn objects in the room. One thing led to another and I needed a way to shuffle an array of spawn points for room objects randomly (preferably in blueprints), but with a specified random seed, so that I could easily find a random order that I wanted to use and stick with it. Unreal Engine 4 has a built-in array shuffle function exposed to blueprints and randomness by seed with […]
UE4 shuffle array by RandomStream (C++)
I was doing a blueprint room script that would randomly spawn objects in the room. One thing led to another and I needed a way to shuffle an array of spawn points for room objects randomly (preferably in blueprints), but with a specified random seed, so that I could easily find a random order that I wanted to use and stick with it. Unreal Engine 4 has a built-in array shuffle function exposed to blueprints and randomness by seed with […]
First post in a long time!!
Last time I posted anything I talked about the Summer Project 2015 and the game Gecko Simulator I were going to create, unfortunately I had to leave the Summer Project because of various reasons (I got a summer job but I also wanted to spend time with my family in Stockholm).
I’m now back on the island again, the courses start again next week so until then I’m gonna try and relax but also repeat some things from last year, I […]
First post in a long time!!
Last time I posted anything I talked about the Summer Project 2015 and the game Gecko Simulator I were going to create, unfortunately I had to leave the Summer Project because of various reasons (I got a summer job but I also wanted to spend time with my family in Stockholm).
I’m now back on the island again, the courses start again next week so until then I’m gonna try and relax but also repeat some things from last year, I […]
Life drawing at Visby
Over the summer I have attended a course in Life Drawing here at Uppsala University, Campus Gotland. It has been incredibly useful, and the course itself is so awesome I will have to recommend it to anyone who wants to learn how to draw the human form. I have learnt a lot, much thanks to the teacher for the course, Pernilla Persson, who is an amazing artist herself. She has worked at Disney and now has a studio of her own, and her way of teaching art […]
Life drawing at Visby
Over the summer I have attended a course in Life Drawing here at Uppsala University, Campus Gotland. It has been incredibly useful, and the course itself is so awesome I will have to recommend it to anyone who wants to learn how to draw the human form. I have learnt a lot, much thanks to the teacher for the course, Pernilla Persson, who is an amazing artist herself. She has worked at Disney and now has a studio of her own, and her way of teaching art […]
Texture ZBrush – School assignment
Summer Portfolio Work Update (Still WIP)
Hey guys! Just wanted to throw together a quick update of the Bar scene that I have been working on. I have been feeling really well recently with Clouds Below kicking off tremendously with a bunch of views, downloads, donations and mentions on different websites. Even PCGamer! Crazy!
Anyways so here are some screenshots of what I have been doing with the scene lately. (These are all rendered with lower settings that the previous update.)
[…]
Summer Portfolio Work Update (Still WIP)
Hey guys! Just wanted to throw together a quick update of the Bar scene that I have been working on. I have been feeling really well recently with Clouds Below kicking off tremendously with a bunch of views, downloads, donations and mentions on different websites. Even PCGamer! Crazy!
Anyways so here are some screenshots of what I have been doing with the scene lately. (These are all rendered with lower settings that the previous update.)
[…]
A Summer Tale
It has been a while, thanks, no you too.
The summer gave us the a nudge, making us want to tell you guys so much about our game so far!
We are still finishing up on our art, I don’t want to give anything away of course (http://puu.sh/j5sjf/a8ed655175.png), it would not go well with the lead artist (http://puu.sh/j5spa/36536faf01.png) so that’s that.
We are currently on our way to implement our unique new system !
Combos.
Combos will provide the solution of […]
A Summer Tale
It has been a while, thanks, no you too.
The summer gave us the a nudge, making us want to tell you guys so much about our game so far!
We are still finishing up on our art, I don’t want to give anything away of course (http://puu.sh/j5sjf/a8ed655175.png), it would not go well with the lead artist (http://puu.sh/j5spa/36536faf01.png) so that’s that.
We are currently on our way to implement our unique new system !
Combos.
Combos will provide the solution of […]