Monthly Archives: October 2015

Shoulders

I got some really good feedback on how to improve my edge flow of the shoulders even further (thanks Nat!) and I have tried to adapt it towards that. I know that there are a lot of triangles on the back and thought about fixing that, but I remember one of our teachers saying that triangles should not make a difference since the computer triangulates everything anyway. Therefore I decided that I wanted to keep control of how they triangulate.

October 17, 2015 / Comments Off on Shoulders
Program: Graphics

Shoulders

I got some really good feedback on how to improve my edge flow of the shoulders even further (thanks Nat!) and I have tried to adapt it towards that. I know that there are a lot of triangles on the back and thought about fixing that, but I remember one of our teachers saying that triangles should not make a difference since the computer triangulates everything anyway. Therefore I decided that I wanted to keep control of how they triangulate.

October 17, 2015 / Comments Off on Shoulders
Program: Graphics

Character modeling & board games pt 1

So this week we started modeling our characters in 3DI. We had a full day workshop where we modeled everything together at the same time as our teacher. It took a long time, but it was easier than I thought and I’m actually quite pleased with the result.
This is what Quinn is looking like right now:

So far I’ve mostly put work into his torso and upper body, so I’d like to develop his legs and feet a bit more. […]

/ Comments Off on Character modeling & board games pt 1
Program: Graphics

Character modeling & board games pt 1

So this week we started modeling our characters in 3DI. We had a full day workshop where we modeled everything together at the same time as our teacher. It took a long time, but it was easier than I thought and I’m actually quite pleased with the result.
This is what Quinn is looking like right now:

So far I’ve mostly put work into his torso and upper body, so I’d like to develop his legs and feet a bit more. […]

/ Comments Off on Character modeling & board games pt 1
Program: Graphics

Solutions

After two days or so of doing not much other than finding problems we have now, finally, started to find some solutions both with Tamarrion and the environments.
After yesterday’s problems with Tamarrion’s mesh I restarted after being unable to find a solution but the problem occurred again after saving the file. I had hoped that I could keep the skin data so that I could adjust the arm before rotating it to get a more accurate result but it turned […]

/ Comments Off on Solutions
Program: Graphics

Solutions

After two days or so of doing not much other than finding problems we have now, finally, started to find some solutions both with Tamarrion and the environments.
After yesterday’s problems with Tamarrion’s mesh I restarted after being unable to find a solution but the problem occurred again after saving the file. I had hoped that I could keep the skin data so that I could adjust the arm before rotating it to get a more accurate result but it turned […]

/ Comments Off on Solutions
Program: Graphics

Tamarrion Update

Due to lack of time and experience there are some issues with Tamarrion’s model, mainly her shoulders. There is something that never got quite right with the skinning and the bare one is looking weird which I mentioned in my previous post where I attempted some fixing.
It turned out that the problem was bigger than first anticipated and we finally were told where the problems were coming from. Not only was it due to the skinning and A-pose, but the […]

/ Comments Off on Tamarrion Update
Program: Graphics

Tamarrion Update

Due to lack of time and experience there are some issues with Tamarrion’s model, mainly her shoulders. There is something that never got quite right with the skinning and the bare one is looking weird which I mentioned in my previous post where I attempted some fixing.
It turned out that the problem was bigger than first anticipated and we finally were told where the problems were coming from. Not only was it due to the skinning and A-pose, but the […]

/ Comments Off on Tamarrion Update
Program: Graphics

All work and no blogging

I figured I’d get a blog post off regarding the last couple of days since i didn’t manage to post anything at the end of each. This is mostly because the work I’ve been doing has been mostly reading the course literature.
Friday we had a summary meeting in the morning where we discussed the work done during the week and concluded that we were still within acceptable frames for our schedule. On the afternoon i finished reading through Business Model Generation which was […]

/ Comments Off on All work and no blogging
Program: Programming

All work and no blogging

I figured I’d get a blog post off regarding the last couple of days since i didn’t manage to post anything at the end of each. This is mostly because the work I’ve been doing has been mostly reading the course literature.
Friday we had a summary meeting in the morning where we discussed the work done during the week and concluded that we were still within acceptable frames for our schedule. On the afternoon i finished reading through Business Model Generation which was […]

/ Comments Off on All work and no blogging
Program: Programming

Problems

Today has been a marvellous day of setbacks. Apart from successfully adding some widgets to our blog the day has been full of nothing but problems.
I have been looking at updating Tamarrion’s model to fix her shoulders but there have been problems with the length of the arms, shaping the shoulders, the rig and the skinning. That means pretty much everything.
Without having found any solutions yet I am a least aware of a great deal of issues now and I’ll […]

/ Comments Off on Problems
Program: Graphics

Problems

Today has been a marvellous day of setbacks. Apart from successfully adding some widgets to our blog the day has been full of nothing but problems.
I have been looking at updating Tamarrion’s model to fix her shoulders but there have been problems with the length of the arms, shaping the shoulders, the rig and the skinning. That means pretty much everything.
Without having found any solutions yet I am a least aware of a great deal of issues now and I’ll […]

/ Comments Off on Problems
Program: Graphics

Finished desk & starting character model

Another week, another blog post!
This week I finished up my desk, finally. This is the finished product:


In the end I’m pretty pleased with it, though it doesn’t look like anything special. But I figure if you’re making game props a lot of it are going to be things that don’t look too interesting. As long as it fits the world it’s fine.
I also made an action pose for Pumpkin Boy that turned out kinda cool.

He’s making mischief as […]

/ Comments Off on Finished desk & starting character model
Program: Graphics

Finished desk & starting character model

Another week, another blog post!
This week I finished up my desk, finally. This is the finished product:


In the end I’m pretty pleased with it, though it doesn’t look like anything special. But I figure if you’re making game props a lot of it are going to be things that don’t look too interesting. As long as it fits the world it’s fine.
I also made an action pose for Pumpkin Boy that turned out kinda cool.

He’s making mischief as […]

/ Comments Off on Finished desk & starting character model
Program: Graphics

Naar, Lets do it again!

Starting this year’s blog a lot later than I had planned, so let’s jump right into it without further delay.
 

After GGC we decided to spend our summer vacation far away from school activities, working and saving up money for our last year of Game design at campus gotland (Uppsala university). During the summer we attended at Intel buzz Workshop and presented our game there, mingled with a lot of new people and some which will be of use to us […]

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Program: Programming

Naar, Lets do it again!

Starting this year’s blog a lot later than I had planned, so let’s jump right into it without further delay.
 

After GGC we decided to spend our summer vacation far away from school activities, working and saving up money for our last year of Game design at campus gotland (Uppsala university). During the summer we attended at Intel buzz Workshop and presented our game there, mingled with a lot of new people and some which will be of use to us […]

/ Comments Off on Naar, Lets do it again!
Program: Programming

Viking Drinking Horn in 3D

Viking Drinking Horn​3DI course 
​Hello dwellers! I am back for my second year at Uppsala University and this semester I am learning how to become a 3D artist. Finally! This is something I have been super excited about but I have also been the most worried about this. 3D turned out to be great but also hard. However early on I noticed that creating a model is a very logic process. Once you have learned about the nessesary tools and options […]

/ Comments Off on Viking Drinking Horn in 3D
Program: Graphics

Viking Drinking Horn in 3D

Viking Drinking Horn​3DI course 
​Hello dwellers! I am back for my second year at Uppsala University and this semester I am learning how to become a 3D artist. Finally! This is something I have been super excited about but I have also been the most worried about this. 3D turned out to be great but also hard. However early on I noticed that creating a model is a very logic process. Once you have learned about the nessesary tools and options […]

/ Comments Off on Viking Drinking Horn in 3D
Program: Graphics

Boss Sneak Peek

So this is yet another sneak peek, this time it is not of Tamarrion but the new boss character that she will be fighting in a near future.
I have been working on this character while doing other school and Tamarrion related assignments for a few weeks now and she is starting to come to life. I started working on a base mesh in Max over the weekend and today I finished sculpting her upper body in Z-Brush. There is still […]

/ Comments Off on Boss Sneak Peek
Program: Graphics

Boss Sneak Peek

So this is yet another sneak peek, this time it is not of Tamarrion but the new boss character that she will be fighting in a near future.
I have been working on this character while doing other school and Tamarrion related assignments for a few weeks now and she is starting to come to life. I started working on a base mesh in Max over the weekend and today I finished sculpting her upper body in Z-Brush. There is still […]

/ Comments Off on Boss Sneak Peek
Program: Graphics

And we’re off!

So now we have officially begun working on the Naar project. It’s been a moderately busy two weeks since my last blog post but there really haven’t been much of my work to show. Most of my work in the Naar project have been in planning so not too much to show off from there. On the programming course we had a one day assignment to write modifications to a simple API, I probably would have shown it off here […]

/ Comments Off on And we’re off!
Program: Programming

And we’re off!

So now we have officially begun working on the Naar project. It’s been a moderately busy two weeks since my last blog post but there really haven’t been much of my work to show. Most of my work in the Naar project have been in planning so not too much to show off from there. On the programming course we had a one day assignment to write modifications to a simple API, I probably would have shown it off here […]

/ Comments Off on And we’re off!
Program: Programming

UV mapping nightmare

Guess what we’ve been doing this week?
So we started with learning how you unwrap a 3D model to make it into a 2D image, so that we can actually draw on it. This is easier said that done, especially with round or very complex shapes. This is what my model looked like after a lot of work.

The colored squares and the numbers are part of the UV checker, which is an image you lay on top of your model to […]

/ Comments Off on UV mapping nightmare
Program: Graphics

UV mapping nightmare

Guess what we’ve been doing this week?
So we started with learning how you unwrap a 3D model to make it into a 2D image, so that we can actually draw on it. This is easier said that done, especially with round or very complex shapes. This is what my model looked like after a lot of work.

The colored squares and the numbers are part of the UV checker, which is an image you lay on top of your model to […]

/ Comments Off on UV mapping nightmare
Program: Graphics