Monthly Archives: August 2015

UE4 shuffle array by RandomStream (C++)

I was doing a blueprint room script that would randomly spawn objects in the room. One thing led to another and I needed a way to shuffle an array of spawn points for room objects randomly (preferably in blueprints), but with a specified random seed, so that I could easily find a random order that I wanted to use and stick with it. Unreal Engine 4 has a built-in array shuffle function exposed to blueprints and randomness by seed with […]

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Program: Programming

UE4 shuffle array by RandomStream (C++)

I was doing a blueprint room script that would randomly spawn objects in the room. One thing led to another and I needed a way to shuffle an array of spawn points for room objects randomly (preferably in blueprints), but with a specified random seed, so that I could easily find a random order that I wanted to use and stick with it. Unreal Engine 4 has a built-in array shuffle function exposed to blueprints and randomness by seed with […]

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Program: Programming

First post in a long time!!

Last time I posted anything I talked about the Summer Project 2015 and the game Gecko Simulator I were going to create, unfortunately I had to leave the Summer Project because of various reasons (I got a summer job but I also wanted to spend time with my family in Stockholm).
I’m now back on the island again, the courses start again next week so until then I’m gonna try and relax but also repeat some things from last year, I […]

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Program: Programming

First post in a long time!!

Last time I posted anything I talked about the Summer Project 2015 and the game Gecko Simulator I were going to create, unfortunately I had to leave the Summer Project because of various reasons (I got a summer job but I also wanted to spend time with my family in Stockholm).
I’m now back on the island again, the courses start again next week so until then I’m gonna try and relax but also repeat some things from last year, I […]

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Program: Programming

Life drawing at Visby

Over the summer I have attended a course in Life Drawing here at Uppsala University, Campus Gotland. It has been incredibly useful, and the course itself is so awesome I will have to recommend it to anyone who wants to learn how to draw the human form. I have learnt a lot, much thanks to the teacher for the course, Pernilla Persson, who is an amazing artist herself. She has worked at Disney and now has a studio of her own, and her way of teaching art […]

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Program: Graphics

Life drawing at Visby

Over the summer I have attended a course in Life Drawing here at Uppsala University, Campus Gotland. It has been incredibly useful, and the course itself is so awesome I will have to recommend it to anyone who wants to learn how to draw the human form. I have learnt a lot, much thanks to the teacher for the course, Pernilla Persson, who is an amazing artist herself. She has worked at Disney and now has a studio of her own, and her way of teaching art […]

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Program: Graphics

Texture ZBrush – School assignment


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Program: Graphics

Texture ZBrush – School assignment


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Program: Graphics

Topology ZBrush – School assignment


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Program: Graphics

Topology ZBrush – School assignment


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Program: Graphics