Yearly Archives: 2014

Week 2 – The animation of the Bear

Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
 

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Program: Graphics

Week 2 – The animation of the Bear

Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
 

/ Comments Off on Week 2 – The animation of the Bear
Program: Graphics

Week 2 – The animation of the Bear

Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
 

/ Comments Off on Week 2 – The animation of the Bear
Program: Graphics

Week 2 – The animation of the Bear

Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
 

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Program: Graphics

3rd Week of Big Game (Week 16)

This week has been a lot of deciding and testing. The maps we had from the beginning did not work out because the areas was to cramped with objects. So you could not steer the character properly. So we went through a load of testing last week. What would be fun to play on, what challanges on the levels should we have etc.

The first thing I did was to try and space out the maps, so you could acually steer […]

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Program: Graphics

3rd Week of Big Game (Week 16)

This week has been a lot of deciding and testing. The maps we had from the beginning did not work out because the areas was to cramped with objects. So you could not steer the character properly. So we went through a load of testing last week. What would be fun to play on, what challanges on the levels should we have etc.

The first thing I did was to try and space out the maps, so you could acually steer […]

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Program: Graphics

Week 3

During week 3 I only worked with the animations, for now I have only worked on the animations which are essential for the character such as turning animations etc. At the moment all the animations are quite rough and I will start polishing them during week 4.

I will show all the animations from the players point of view, which is from behind the character. 

Turn Animation

This is the turn left animation, when the player turn right we will mirror this animation, […]

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Program: Graphics

Week 3

During week 3 I only worked with the animations, for now I have only worked on the animations which are essential for the character such as turning animations etc. At the moment all the animations are quite rough and I will start polishing them during week 4.

I will show all the animations from the players point of view, which is from behind the character. 

Turn Animation

This is the turn left animation, when the player turn right we will mirror this animation, […]

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Program: Graphics

More Camerawork and Spontaneous Networking

It’s week 17 and it’s three weeks into the big game project, there has been a lot of talk in the group as of late but mostly about level design. But since I’m not one of the level designers I’m not going to talk about that in my blog.
Camera
So the camera has been a top priority as of late, the last two weeks I’ve been trying out some different camera models. The first one i tired out was a free-rotating […]

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Program: Programming

More Camerawork and Spontaneous Networking

It’s week 17 and it’s three weeks into the big game project, there has been a lot of talk in the group as of late but mostly about level design. But since I’m not one of the level designers I’m not going to talk about that in my blog.
Camera
So the camera has been a top priority as of late, the last two weeks I’ve been trying out some different camera models. The first one i tired out was a free-rotating […]

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Program: Programming

The beginning

Introduction
Hi my Name is Viktor Bergman as of this week I am the lead designer of the big game project Sneaky Ninja. Over the time of a few weeks we will be creating a stealth puzzle game for the android market with a feudal japan ninja them.
week 1
We started by creating an asset list for programmers as well as grafiks so that everyone knew what to do. We also did a prototype for the basic movement mechanic in the game […]

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Program: Graphics

The beginning

Introduction
Hi my Name is Viktor Bergman as of this week I am the lead designer of the big game project Sneaky Ninja. Over the time of a few weeks we will be creating a stealth puzzle game for the android market with a feudal japan ninja them.
week 1
We started by creating an asset list for programmers as well as grafiks so that everyone knew what to do. We also did a prototype for the basic movement mechanic in the game […]

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Program: Graphics

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming

New Project

So, me and 5 friends have recently started a new project.
We are going to make a game for our course called Big Game Project.
The idea that we are working on is a realistic bear simulator called ‘Become the Bear’. We want to make something very realistic that really captures the feeling of being one of the most awesome, majestic and powerful creatures on earth.
We are currently working on a vertical slice/sandbox mode that we are going to show at GGC (

April 20, 2014 / Comments Off on New Project
Program: Programming

Big Game Project: Third week


Yes, the third week have passed and everything seems to go fine, a little bit less of a productive week since it is like a long weekend because of the easter. I kept on working with the usual stuff and everything seems to check out.
 
Though I stayed and worked a bit more during the easter and I created a character build with a CAT rig in 3ds Max with and a simple base mesh with it. I exported it […]

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Program: Graphics

Big Game Project: Third week


Yes, the third week have passed and everything seems to go fine, a little bit less of a productive week since it is like a long weekend because of the easter. I kept on working with the usual stuff and everything seems to check out.
 
Though I stayed and worked a bit more during the easter and I created a character build with a CAT rig in 3ds Max with and a simple base mesh with it. I exported it […]

/ Comments Off on Big Game Project: Third week
Program: Graphics

Big Game Project: Third week


Yes, the third week have passed and everything seems to go fine, a little bit less of a productive week since it is like a long weekend because of the easter. I kept on working with the usual stuff and everything seems to check out.
 
Though I stayed and worked a bit more during the easter and I created a character build with a CAT rig in 3ds Max with and a simple base mesh with it. I exported it […]

/ Comments Off on Big Game Project: Third week
Program: Graphics

Big Game Project: Third week


Yes, the third week have passed and everything seems to go fine, a little bit less of a productive week since it is like a long weekend because of the easter. I kept on working with the usual stuff and everything seems to check out.
 
Though I stayed and worked a bit more during the easter and I created a character build with a CAT rig in 3ds Max with and a simple base mesh with it. I exported it […]

/ Comments Off on Big Game Project: Third week
Program: Graphics

The beginning

Introduction
Hi my Name is Viktor Bergman as of this week I am the lead designer of the big game project Sneaky Ninja. Over the time of a few weeks we will be creating a stealth puzzle game for the android market with a feudal japan ninja them.
week 1
We started by creating an asset list for programmers as well as grafiks so that everyone knew what to do. We also did a prototype for the basic movement mechanic in the game […]

/ Comments Off on The beginning
Program: Graphics

The beginning

Introduction
Hi my Name is Viktor Bergman as of this week I am the lead designer of the big game project Sneaky Ninja. Over the time of a few weeks we will be creating a stealth puzzle game for the android market with a feudal japan ninja them.
week 1
We started by creating an asset list for programmers as well as grafiks so that everyone knew what to do. We also did a prototype for the basic movement mechanic in the game […]

/ Comments Off on The beginning
Program: Graphics

Big Game Project Week 2

This week I have continued to work with the player movement and the menus. I also made a very rough level design.

Player movement
I noticed that my player did not rotate correctly when trying to figure out what rotation to have when landing on an upside down ground. The player behaved […]

/ Comments Off on Big Game Project Week 2
Program: Programming

Big Game Project Week 2

This week I have continued to work with the player movement and the menus. I also made a very rough level design.

Player movement
I noticed that my player did not rotate correctly when trying to figure out what rotation to have when landing on an upside down ground. The player behaved […]

/ Comments Off on Big Game Project Week 2
Program: Programming