Monthly Archives: July 2014
Drawing again! About damn time!
It’s about damn time i drew something again. I’ve been either too busy or too sick to have the energy to sit down and do some drawing.
A bit depressing, but a fun thing to draw.
This time, I did not go for non-lineart drawing and instead went for a more cartoonish style. I’m not all to used to this kind of drawing, but I think it went pretty well nonetheless. Until next time!
Drawing again! About damn time!
It’s about damn time i drew something again. I’ve been either too busy or too sick to have the energy to sit down and do some drawing.
A bit depressing, but a fun thing to draw.
This time, I did not go for non-lineart drawing and instead went for a more cartoonish style. I’m not all to used to this kind of drawing, but I think it went pretty well nonetheless. Until next time!
My “Vacation”
This week i have been sketching for new game ideas, so three different concepts were started. Even though im at a vacation right now im doing this all over my smartphone, a bit annoying to type on but what can you do.
I have realised that creating new ideas is easy, but trying to fit the game market or attract others to like your idea is much harder. But through this i have to learn wich one of these ways would […]
My “Vacation”
This week i have been sketching for new game ideas, so three different concepts were started. Even though im at a vacation right now im doing this all over my smartphone, a bit annoying to type on but what can you do.
I have realised that creating new ideas is easy, but trying to fit the game market or attract others to like your idea is much harder. But through this i have to learn wich one of these ways would […]
Summer Programming 2014 – Dev. Post 15
I didn’t get much done yesterday so I’m just gonna post for today. The main objective today was to create the Audio management. So far it actually works… for the music. The sound effects are for some reason absent and the SOund Buffer is always set to NULL for some reason. Other than that, it’s all fine. I’ve also done some minor adjustments to the State Manager.
This might be the last post I’m doing for a while, next week I’ll […]
Summer Programming 2014 – Dev. Post 15
I didn’t get much done yesterday so I’m just gonna post for today. The main objective today was to create the Audio management. So far it actually works… for the music. The sound effects are for some reason absent and the SOund Buffer is always set to NULL for some reason. Other than that, it’s all fine. I’ve also done some minor adjustments to the State Manager.
This might be the last post I’m doing for a while, next week I’ll […]
Summer Programming 2014 – Dev. Post 14
For the duraction of the project I’ve had some trouble with getting the sprites to be drawn the way I want them to. I’d load an image but all I got was a giant white rectangle, today I finally had the time to sit down and fix this and it turns out it’s all because of what I tried to do with the Sprite class.
To reiterate: I made a personal variant of the sf::Sprite class simply called Sprite, which then […]
Summer Programming 2014 – Dev. Post 14
For the duraction of the project I’ve had some trouble with getting the sprites to be drawn the way I want them to. I’d load an image but all I got was a giant white rectangle, today I finally had the time to sit down and fix this and it turns out it’s all because of what I tried to do with the Sprite class.
To reiterate: I made a personal variant of the sf::Sprite class simply called Sprite, which then […]
Summer Programming 2014 – Dev. Post 13
I don’t have access to an internet connection at the moment so this post is actually written offline and will probably be posted tomorrow night alongside that days post.
Today I’ve been configuring something I’d like to call the Score Manager (it used to be the Stat Manager but I changed the name since it wa sto similar to the State Manager) whose job is to keep track of all the in-game stats, like remaining lifes, score, hiscore and so […]
Summer Programming 2014 – Dev. Post 13
I don’t have access to an internet connection at the moment so this post is actually written offline and will probably be posted tomorrow night alongside that days post.
Today I’ve been configuring something I’d like to call the Score Manager (it used to be the Stat Manager but I changed the name since it wa sto similar to the State Manager) whose job is to keep track of all the in-game stats, like remaining lifes, score, hiscore and so […]
Summer Programming 2014 – Dev. Post 12
Alright, so it looks like I forgot to post for the past two days (again) but it’s not too bad since I didn’t actually get all that much work done on one of the days. Anyway, I better get back on track and start posting again before I start forgetting completely (again).
So, I’ve made quite some progress when it come sto the Enemy bullet and it’s pretty much done as it stands right now. The game currently has a […]
Summer Programming 2014 – Dev. Post 12
Alright, so it looks like I forgot to post for the past two days (again) but it’s not too bad since I didn’t actually get all that much work done on one of the days. Anyway, I better get back on track and start posting again before I start forgetting completely (again).
So, I’ve made quite some progress when it come sto the Enemy bullet and it’s pretty much done as it stands right now. The game currently has a […]
A look back at the GGC version cards part 2
Mistakes. They happen and this is the biggest one in the game. This was the last card to be checked off the play tested list and was rushed in order to be completed for Gotland Game Conference. The damage this card made to the opponent was so powerful that even if it cost 9 it would still be broken.
Lets list the mistakes:
1: It cost 7. A number that is not that hard to reach. Early False […]
A look back at the GGC version cards part 2
Mistakes. They happen and this is the biggest one in the game. This was the last card to be checked off the play tested list and was rushed in order to be completed for Gotland Game Conference. The damage this card made to the opponent was so powerful that even if it cost 9 it would still be broken.
Lets list the mistakes:
1: It cost 7. A number that is not that hard to reach. Early False […]
Summer Project: Week 2 and 3
I was going to write a post last week, but a) ended up forgetting about it, and b) felt that I didn’t really have enough to write about. The previous week was a quite unproductive week, due to visiting my parents.
Anyway, the task scheduled for these weeks was generating and connecting rooms to each other. I had some idea of the rules I wanted to handle this, but no real idea of how to actually implement it. I ended up […]
Summer Project: Week 2 and 3
I was going to write a post last week, but a) ended up forgetting about it, and b) felt that I didn’t really have enough to write about. The previous week was a quite unproductive week, due to visiting my parents.
Anyway, the task scheduled for these weeks was generating and connecting rooms to each other. I had some idea of the rules I wanted to handle this, but no real idea of how to actually implement it. I ended up […]
Summer Project: Week 2 and 3
I was going to write a post last week, but a) ended up forgetting about it, and b) felt that I didn’t really have enough to write about. The previous week was a quite unproductive week, due to visiting my parents.
Anyway, the task scheduled for these weeks was generating and connecting rooms to each other. I had some idea of the rules I wanted to handle this, but no real idea of how to actually implement it. I ended up […]
Summer Project: Week 2 and 3
I was going to write a post last week, but a) ended up forgetting about it, and b) felt that I didn’t really have enough to write about. The previous week was a quite unproductive week, due to visiting my parents.
Anyway, the task scheduled for these weeks was generating and connecting rooms to each other. I had some idea of the rules I wanted to handle this, but no real idea of how to actually implement it. I ended up […]
Summer Programming 2014 – Dev. Post 11
Today I completed the Font manager which allowed me to in turn complete the graphical aspects of the main menu state as well (to be fair, it’s not all that advanced graphics, but hey, it’s something) so far, I pretty much only have a Start Game button and three-to-four buttons that do absolutley nothing.
I also started working on the enemy bullet which should be working in theory but has yet to tested properly. I also had several things pointed […]
Summer Programming 2014 – Dev. Post 11
Today I completed the Font manager which allowed me to in turn complete the graphical aspects of the main menu state as well (to be fair, it’s not all that advanced graphics, but hey, it’s something) so far, I pretty much only have a Start Game button and three-to-four buttons that do absolutley nothing.
I also started working on the enemy bullet which should be working in theory but has yet to tested properly. I also had several things pointed […]
A summer update
So after the awards i spent my time working, i had applied for an internship but didn’t get any response from that. So i decided to sit down and start writing on a game concept, trying out some new stuff, and taking up drawing again.
This summer proved to be more hectic than i have expected it to be, but the future have never been that predictable for me, but for this time it does look a bit great, some new […]
A summer update
So after the awards i spent my time working, i had applied for an internship but didn’t get any response from that. So i decided to sit down and start writing on a game concept, trying out some new stuff, and taking up drawing again.
This summer proved to be more hectic than i have expected it to be, but the future have never been that predictable for me, but for this time it does look a bit great, some new […]
Summer Programming 2014 – Dev. Post 10
So, I’ve made the menu and the Font management today.
To go into more detail on the menu, basically it’s just a vector that has a value that has two string variables: the name of the option and the state that it will transport the user to. pressing up or dwon on the keyboard changes the current choice and pressing Z will accept. Tomorrow I’ll work on the graphics for the main menu and I’ll start working on the enemy bullet […]
Summer Programming 2014 – Dev. Post 10
So, I’ve made the menu and the Font management today.
To go into more detail on the menu, basically it’s just a vector that has a value that has two string variables: the name of the option and the state that it will transport the user to. pressing up or dwon on the keyboard changes the current choice and pressing Z will accept. Tomorrow I’ll work on the graphics for the main menu and I’ll start working on the enemy bullet […]