Monthly Archives: April 2014
Big Game: Week 2
Monday: I updated all the matching squares so that they used the latest art, no longer do they look like squares so they will hereby be referred to as materials. I took some more time to figure out why the performance was so low within the cube script (material script, if you will). It turned out each of the 81 matching materials had a float that got the delta time added to them every frame. The float was just a temporary measure I […]
Big Game: Week 2
Monday: I updated all the matching squares so that they used the latest art, no longer do they look like squares so they will hereby be referred to as materials. I took some more time to figure out why the performance was so low within the cube script (material script, if you will). It turned out each of the 81 matching materials had a float that got the delta time added to them every frame. The float was just a temporary measure I […]
New Project New Ideas!
Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]
New Project New Ideas!
Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]
New Project New Ideas!
Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]
New Project New Ideas!
Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]
Diary of a Producer (Week 2)
Another week has passed and it feels as though I have been everywhere and nowhere. I have done changes in the design and written them down so that the team can see what these different things is supposed to do. Of course it is difficult to keep the design document alive as the design changes and it does take a lot of time to keep it up-to-date. I have also been writing in our production blog that you can find […]
Diary of a Producer (Week 2)
Another week has passed and it feels as though I have been everywhere and nowhere. I have done changes in the design and written them down so that the team can see what these different things is supposed to do. Of course it is difficult to keep the design document alive as the design changes and it does take a lot of time to keep it up-to-date. I have also been writing in our production blog that you can find […]
Diary of a Producer (Week 2)
Another week has passed and it feels as though I have been everywhere and nowhere. I have done changes in the design and written them down so that the team can see what these different things is supposed to do. Of course it is difficult to keep the design document alive as the design changes and it does take a lot of time to keep it up-to-date. I have also been writing in our production blog that you can find […]
Diary of a Producer (Week 2)
Another week has passed and it feels as though I have been everywhere and nowhere. I have done changes in the design and written them down so that the team can see what these different things is supposed to do. Of course it is difficult to keep the design document alive as the design changes and it does take a lot of time to keep it up-to-date. I have also been writing in our production blog that you can find […]
Big Game Project: Week 1
I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits. The game will be […]
Big Game Project: Week 1
I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits. The game will be […]
Big Game Project: Week 1
I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits. The game will be […]
Big Game Project: Week 1
I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits. The game will be […]
Sneaky Ninja – Art director – First post
This will be my first blog post as the Art director in the group Sneaky Ninja. We was one of the latest groups to be created so we have had one week less to work than most groups.
Despite that we have had a very productive first week and I will cover the major art related problems we solved.
We had a small meeting on Sunday the 6th of April where we talked about the concept and discussed ideas. We started working the […]
Sneaky Ninja – Art director – First post
This will be my first blog post as the Art director in the group Sneaky Ninja. We was one of the latest groups to be created so we have had one week less to work than most groups.
Despite that we have had a very productive first week and I will cover the major art related problems we solved.
We had a small meeting on Sunday the 6th of April where we talked about the concept and discussed ideas. We started working the […]
Sneaky Ninja – Art director – First post
This will be my first blog post as the Art director in the group Sneaky Ninja. We was one of the latest groups to be created so we have had one week less to work than most groups.
Despite that we have had a very productive first week and I will cover the major art related problems we solved.
We had a small meeting on Sunday the 6th of April where we talked about the concept and discussed ideas. We started working the […]
Sneaky Ninja – Art director – First post
This will be my first blog post as the Art director in the group Sneaky Ninja. We was one of the latest groups to be created so we have had one week less to work than most groups.
Despite that we have had a very productive first week and I will cover the major art related problems we solved.
We had a small meeting on Sunday the 6th of April where we talked about the concept and discussed ideas. We started working the […]
First week of development!
Hi blog! Long time no see!
So last week it was time to pitch for all people who did not already have green lit groups. I pitched a little game called Sneaky Ninja, a mobile based stealth-puzzle game. You can watch the pitch here: http://prezi.com/lmexnf88g1u1/sneeky-ninja/ As luck has it, it was quite successful pitch and i got some team members!
This is all quite exciting for me. I have worked as a producer before, several times actually, but every time it has been […]
First week of development!
Hi blog! Long time no see!
So last week it was time to pitch for all people who did not already have green lit groups. I pitched a little game called Sneaky Ninja, a mobile based stealth-puzzle game. You can watch the pitch here: http://prezi.com/lmexnf88g1u1/sneeky-ninja/ As luck has it, it was quite successful pitch and i got some team members!
This is all quite exciting for me. I have worked as a producer before, several times actually, but every time it has been […]
First week of development!
Hi blog! Long time no see!
So last week it was time to pitch for all people who did not already have green lit groups. I pitched a little game called Sneaky Ninja, a mobile based stealth-puzzle game. You can watch the pitch here: http://prezi.com/lmexnf88g1u1/sneeky-ninja/ As luck has it, it was quite successful pitch and i got some team members!
This is all quite exciting for me. I have worked as a producer before, several times actually, but every time it has been […]
First week of development!
Hi blog! Long time no see!
So last week it was time to pitch for all people who did not already have green lit groups. I pitched a little game called Sneaky Ninja, a mobile based stealth-puzzle game. You can watch the pitch here: http://prezi.com/lmexnf88g1u1/sneeky-ninja/ As luck has it, it was quite successful pitch and i got some team members!
This is all quite exciting for me. I have worked as a producer before, several times actually, but every time it has been […]