Daily Archives: April 21, 2014
ERA – Week 3 of Production
This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]
ERA – Week 3 of Production
This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]
ERA – Week 3 of Production
This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]
ERA – Week 3 of Production
This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]
Week 2 – The animation of the Bear
Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
Week 2 – The animation of the Bear
Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
Week 2 – The animation of the Bear
Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
Week 2 – The animation of the Bear
Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
3rd Week of Big Game (Week 16)
This week has been a lot of deciding and testing. The maps we had from the beginning did not work out because the areas was to cramped with objects. So you could not steer the character properly. So we went through a load of testing last week. What would be fun to play on, what challanges on the levels should we have etc.
The first thing I did was to try and space out the maps, so you could acually steer […]
3rd Week of Big Game (Week 16)
This week has been a lot of deciding and testing. The maps we had from the beginning did not work out because the areas was to cramped with objects. So you could not steer the character properly. So we went through a load of testing last week. What would be fun to play on, what challanges on the levels should we have etc.
The first thing I did was to try and space out the maps, so you could acually steer […]
Week 3
During week 3 I only worked with the animations, for now I have only worked on the animations which are essential for the character such as turning animations etc. At the moment all the animations are quite rough and I will start polishing them during week 4.
I will show all the animations from the players point of view, which is from behind the character.
Turn Animation
This is the turn left animation, when the player turn right we will mirror this animation, […]
Week 3
During week 3 I only worked with the animations, for now I have only worked on the animations which are essential for the character such as turning animations etc. At the moment all the animations are quite rough and I will start polishing them during week 4.
I will show all the animations from the players point of view, which is from behind the character.
Turn Animation
This is the turn left animation, when the player turn right we will mirror this animation, […]
More Camerawork and Spontaneous Networking
It’s week 17 and it’s three weeks into the big game project, there has been a lot of talk in the group as of late but mostly about level design. But since I’m not one of the level designers I’m not going to talk about that in my blog.
Camera
So the camera has been a top priority as of late, the last two weeks I’ve been trying out some different camera models. The first one i tired out was a free-rotating […]
More Camerawork and Spontaneous Networking
It’s week 17 and it’s three weeks into the big game project, there has been a lot of talk in the group as of late but mostly about level design. But since I’m not one of the level designers I’m not going to talk about that in my blog.
Camera
So the camera has been a top priority as of late, the last two weeks I’ve been trying out some different camera models. The first one i tired out was a free-rotating […]