Daily Archives: April 17, 2014

Big game project – E.R.A – Eternal resonance : Arena

Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]

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Program: Graphics

Big game project – E.R.A – Eternal resonance : Arena

Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]

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Program: Graphics

Week 3 – UnityNetwork again

This week I made a revelation when it comes to network programming. Turns out it’s really really easy. Actually the revelation part happened on Saturday, so I had to set myself down and do some programming, so during the weekend I made a starting menu where we can select to start a server or connect as a client. As you can see in the screenshot below:

So the whole idea was that you have one dedicated server and then you […]

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Program: Programming

Week 3 – UnityNetwork again

This week I made a revelation when it comes to network programming. Turns out it’s really really easy. Actually the revelation part happened on Saturday, so I had to set myself down and do some programming, so during the weekend I made a starting menu where we can select to start a server or connect as a client. As you can see in the screenshot below:

So the whole idea was that you have one dedicated server and then you […]

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Program: Programming

Big game project – E.R.A – Eternal resonance : Arena

Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]

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Program: Graphics

Big game project – E.R.A – Eternal resonance : Arena

Hey, so i’m supposed to write blogposts containing my thoughts, processes surrounding this years big game project. I’m a second year student at uppsala university, campus gotland in sweden. I study gamedesign and graphics, my program is in majority about game design and secondarily about graphical art for games. I came here with a heavy interested in arts and didn’t really understand what game design was to be honest. I’ve come to learn obviously what it is and come to […]

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Program: Graphics

Wolfweek

This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]

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Program: Graphics

Wolfweek

This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]

/ Comments Off on Wolfweek
Program: Graphics

Wolfweek

This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]

/ Comments Off on Wolfweek
Program: Graphics

Wolfweek

This week consisted almost entirely of wolf documentaries and wolf/canine anatomy.
The wolf was supposed to be based on Nordic gray wolves but had a lot of anatomical inspiration from dogs as wolf anatomy was surprisingly hard to come by. The only i could find was some digitally drawn pictures via a google search. It helped but some parts was not that clear so i stuck with the more professionally made dog anatomy.
With those prerequisites the model became pretty stale and […]

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Program: Graphics

Big Game Project: Second week

The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
 
We have play tested our game, and we have a working prototype. Now we only have to aim for to complete everything that is supposed to be ready for the Alpha.
 
I have created more materials, learned how to refine them and […]

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Program: Graphics

Big Game Project: Second week

The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
 
We have play tested our game, and we have a working prototype. Now we only have to aim for to complete everything that is supposed to be ready for the Alpha.
 
I have created more materials, learned how to refine them and […]

/ Comments Off on Big Game Project: Second week
Program: Graphics

Big Game Project: Second week

The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
 
I have created more materials, learned how to refine them and tile them correctly in Unreal Engine 4. I have also started to create a a bunch of concepts that the 3D artists will use as a guide towards creating the […]

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Program: Graphics

Big Game Project: Second week

The project goes on but not without problems or complications but it gets solved one way or another. The learning process is slow, and so is the production for the graphics, hopefully though it will pay off in the end.
 
I have created more materials, learned how to refine them and tile them correctly in Unreal Engine 4. I have also started to create a a bunch of concepts that the 3D artists will use as a guide towards creating the […]

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Program: Graphics

New game in development!

After recovering from the haze that was CoBots development, we’re back with a new game, Mechropolis! It’s a first person action puzzle game set in what’s the remnants of a lost civilization. The only remaining sign of life are small rusty robots going about their business, long after whoever built has gone.
You need to overcome challenges by throwing them (the robots, that is) together to create new ones that will help you traverse the environment and overcome challenges. I made […]

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Program: Programming

New game in development!

After recovering from the haze that was CoBots development, we’re back with a new game, Mechropolis! It’s a first person action puzzle game set in what’s the remnants of a lost civilization. The only remaining sign of life are small rusty robots going about their business, long after whoever built has gone.
You need to overcome challenges by throwing them (the robots, that is) together to create new ones that will help you traverse the environment and overcome challenges. I made […]

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Program: Programming

Start of a new project

Hello happy people. After a long time of silence so is it time to start blogging again with a new school project.
This time it is for the game course “Big Game”. The course end goal is to to create a “big” game during 8 weeks.
ReadySteady(Wip)
“Ready steady” (working title) is an mobile deck building game where players have the ability to play wherever they want, whenever they want. You play as a hired agent, who have been tasked by a company […]

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Program: Programming

Start of a new project

Hello happy people. After a long time of silence so is it time to start blogging again with a new school project.
This time it is for the game course “Big Game”. The course end goal is to to create a “big” game during 8 weeks.
ReadySteady(Wip)
“Ready steady” (working title) is an mobile deck building game where players have the ability to play wherever they want, whenever they want. You play as a hired agent, who have been tasked by a company […]

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Program: Programming