Daily Archives: April 13, 2014

Big Game Project – Week 2

Yesterday I felt like I had stayed up completely too long and screwed over my sleep schedule again, it was 9 pm. This week has been so crazy that when it’s finally weekend I have too much time.
We had a deadline this week to have our first playable prototype ready by Friday. This ended up with us working until 2 AM the day before, but we got a lot of stuff done.
Teodor was sitting with most of the week with […]

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Program: Programming

Big Game Project – Week 2

Yesterday I felt like I had stayed up completely too long and screwed over my sleep schedule again, it was 9 pm. This week has been so crazy that when it’s finally weekend I have too much time.
We had a deadline this week to have our first playable prototype ready by Friday. This ended up with us working until 2 AM the day before, but we got a lot of stuff done.
Teodor was sitting with most of the week with […]

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Program: Programming

Hero Ability Buttons

So artifact of the week is the Hero Ability Buttons.To keep it short, there are 6 different abilities the player may choose before entering the game and designing a button which tells what information a specific ability has was rather difficult. I had to …

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Program: Graphics

Hero Ability Buttons

So artifact of the week is the Hero Ability Buttons.To keep it short, there are 6 different abilities the player may choose before entering the game and designing a button which tells what information a specific ability has was rather difficult. I had to …

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Program: Graphics

Programming & Level Designing Tower Offensive, Pt 1

Hey, It’s time to write again.
This time it’s for another course at UUCG (Uppsala University Campus Gotland) called Big Game Project.
The course is about creating a game over 10 weeks.
I’m the lead programmer for the game Tower Offensive. I’m not sure how much I’m allowed to tell at this moment since we haven’t posted much about it at our dev blog yet.  But at least we got a  matching element. So what do I do? Well I got the role […]

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Program: Programming

Programming & Level Designing Tower Offensive, Pt 1

Hey, It’s time to write again.
This time it’s for another course at UUCG (Uppsala University Campus Gotland) called Big Game Project.
The course is about creating a game over 10 weeks.
I’m the lead programmer for the game Tower Offensive. I’m not sure how much I’m allowed to tell at this moment since we haven’t posted much about it at our dev blog yet.  But at least we got a  matching element. So what do I do? Well I got the role […]

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Program: Programming

Big Game: Week 2

Monday: I updated all the matching squares so that they used the latest art, no longer do they look like squares so they will hereby be referred to as materials. I took some more time to figure out why the performance was so low within the cube script (material script, if you will). It turned out each of the 81 matching materials had a float that got the delta time added to them every frame. The float was just a temporary measure I […]

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Program: Programming

Big Game: Week 2

Monday: I updated all the matching squares so that they used the latest art, no longer do they look like squares so they will hereby be referred to as materials. I took some more time to figure out why the performance was so low within the cube script (material script, if you will). It turned out each of the 81 matching materials had a float that got the delta time added to them every frame. The float was just a temporary measure I […]

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Program: Programming

Big Game Project – Week 2

Yesterday I felt like I had stayed up completely too long and screwed over my sleep schedule again, it was 9 pm. This week has been so crazy that when it’s finally weekend I have too much time.
We had a deadline this week to have our first playable prototype ready by Friday. This ended up with us working until 2 AM the day before, but we got a lot of stuff done.
Teodor was sitting with most of the week with […]

/ Comments Off on Big Game Project – Week 2
Program: Programming

Big Game Project – Week 2

Yesterday I felt like I had stayed up completely too long and screwed over my sleep schedule again, it was 9 pm. This week has been so crazy that when it’s finally weekend I have too much time.
We had a deadline this week to have our first playable prototype ready by Friday. This ended up with us working until 2 AM the day before, but we got a lot of stuff done.
Teodor was sitting with most of the week with […]

/ Comments Off on Big Game Project – Week 2
Program: Programming

Programming & Level Designing Tower Offensive, Pt 1

Hey, It’s time to write again.
This time it’s for another course at UUCG (Uppsala University Campus Gotland) called Big Game Project.
What we are supposed to do is to create a game with a time limit of 10 weeks. Blogging during the course is mandatory, so I need to do it to get a grade… Well it’s not a bad thing is just that I’m not very fond of writing, I understand why they want us to do it. Maybe I’ll […]

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Program: Programming

Programming & Level Designing Tower Offensive, Pt 1

Hey, It’s time to write again.
This time it’s for another course at UUCG (Uppsala University Campus Gotland) called Big Game Project.
What we are supposed to do is to create a game with a time limit of 10 weeks. Blogging during the course is mandatory, so I need to do it to get a grade… Well it’s not a bad thing is just that I’m not very fond of writing, I understand why they want us to do it. Maybe I’ll […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 1
Program: Programming

Big Game: Week 2

Monday: I updated all the matching squares so that they used the latest art, no longer do they look like squares so they will hereby be referred to as materials. I took some more time to figure out why the performance was so low within the cube script (material script, if you will). It turned out each of the 81 matching materials had a float that got the delta time added to them every frame. The float was just a temporary measure I […]

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Program: Programming

Big Game: Week 2

Monday: I updated all the matching squares so that they used the latest art, no longer do they look like squares so they will hereby be referred to as materials. I took some more time to figure out why the performance was so low within the cube script (material script, if you will). It turned out each of the 81 matching materials had a float that got the delta time added to them every frame. The float was just a temporary measure I […]

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Program: Programming

New Project New Ideas!

Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]

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Program: Programming

New Project New Ideas!

Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]

/ Comments Off on New Project New Ideas!
Program: Programming

New Project New Ideas!

Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]

/ Comments Off on New Project New Ideas!
Program: Programming

New Project New Ideas!

Now that last course has come to its end and the game Tale of the Deep was completed with some minor bugs.
The next project has already started and the name of the new course is Theme Park. We are going to create an Arcade like game with an unique input system. or rather its prohibitet to use mouse and keyboards as input, unless they are modified to be used in a diffrent way than originally intended.
For this project I’m working […]

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Program: Programming

Diary of a Producer (Week 2)

Another week has passed and it feels as though I have been everywhere and nowhere. I have done changes in the design and written them down so that the team can see what these different things is supposed to do. Of course it is difficult to keep the design document alive as the design changes and it does take a lot of time to keep it up-to-date. I have also been writing in our production blog that you can find […]

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Program: Programming

Diary of a Producer (Week 2)

Another week has passed and it feels as though I have been everywhere and nowhere. I have done changes in the design and written them down so that the team can see what these different things is supposed to do. Of course it is difficult to keep the design document alive as the design changes and it does take a lot of time to keep it up-to-date. I have also been writing in our production blog that you can find […]

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Program: Programming

Diary of a Producer (Week 2)

Another week has passed and it feels as though I have been everywhere and nowhere. I have done changes in the design and written them down so that the team can see what these different things is supposed to do. Of course it is difficult to keep the design document alive as the design changes and it does take a lot of time to keep it up-to-date. I have also been writing in our production blog that you can find […]

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Program: Programming

Diary of a Producer (Week 2)

Another week has passed and it feels as though I have been everywhere and nowhere. I have done changes in the design and written them down so that the team can see what these different things is supposed to do. Of course it is difficult to keep the design document alive as the design changes and it does take a lot of time to keep it up-to-date. I have also been writing in our production blog that you can find […]

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Program: Programming

Big Game Project: Week 1


I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game  Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits.  The game will be […]

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Program: Graphics

Big Game Project: Week 1


I’m working together with my team “Parhelion“ to create a vertical slice of a game in ten weeks for our “Big Game  Project” course . The game we are going to work on is Temple of light. Temple of light is a first person puzzle game where the player has to arrange mirrors to guide the light to reach a target, while also looking out for environmental hazards like traps, moving platforms and bottomless pits.  The game will be […]

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Program: Graphics