Yearly Archives: 2013
Character Action Pose – Lineart
Drawn in a slightly exaggerated action pose, as I did not want it to feel ”realistic”, but more cartoon-y.
Character Action Pose – Lineart
Drawn in a slightly exaggerated action pose, as I did not want it to feel ”realistic”, but more cartoon-y.
I need more practice
Again, it has been far too long since my last post. I’m not sure if anyone actually reads this, but it doesn’t hurt to try and update once in a while.
I’ve haven’t been drawing as much as I’d like too. Most of my time has been spent on the drawings for the 2D-course, naturally, so my personal work has been lacking a little. I do draw each and every day, if only a few strokes on a bigger project or […]
I need more practice
Again, it has been far too long since my last post. I’m not sure if anyone actually reads this, but it doesn’t hurt to try and update once in a while.
I’ve haven’t been drawing as much as I’d like too. Most of my time has been spent on the drawings for the 2D-course, naturally, so my personal work has been lacking a little. I do draw each and every day, if only a few strokes on a bigger project or […]
I need more practice
Again, it has been far too long since my last post. I’m not sure if anyone actually reads this, but it doesn’t hurt to try and update once in a while.
I’ve haven’t been drawing as much as I’d like too. Most of my time has been spent on the drawings for the 2D-course, naturally, so my personal work has been lacking a little. I do draw each and every day, if only a few strokes on a bigger project or […]
I need more practice
Again, it has been far too long since my last post. I’m not sure if anyone actually reads this, but it doesn’t hurt to try and update once in a while.
I’ve haven’t been drawing as much as I’d like too. Most of my time has been spent on the drawings for the 2D-course, naturally, so my personal work has been lacking a little. I do draw each and every day, if only a few strokes on a bigger project or […]
Character Action Pose – Lineart
Drawn in a slightly exaggerated action pose, as I did not want it to feel ”realistic”, but more cartoon-y.
Character Action Pose – Lineart
Drawn in a slightly exaggerated action pose, as I did not want it to feel ”realistic”, but more cartoon-y.
Character turnaround – ”Lt.Michael ‘Lynch’ Casey
A turnaround of the character.
Character concept – ”Lt. Michael ‘Lynch’ Casey”
One of the thumbnails, improved and turned into a real character; ”Lt. Michael ‘Lynch’ Casey”.
Some character background:
During World War I, Lt. Michael Casey volunteered to join the ‘Entente’ against the ‘Central Powers’ in western Europe.
As an experience fighter-pilot (having survived more than three training-exercises) he was paired with the renowned Royal Air Force officer Roy Brown, as one of his wingmen. During a particularly fierce fight, on the morning of 21 April, 1918, Michael managed to do something everybody in […]
Character concept – ”Lt. Michael ‘Lynch’ Casey”
One of the thumbnails, improved and turned into a real character; ”Lt. Michael ‘Lynch’ Casey”.
Some character background:
During World War I, Lt. Michael Casey volunteered to join the ‘Entente’ against the ‘Central Powers’ in western Europe.
As an experience fighter-pilot (having survived more than three training-exercises) he was paired with the renowned Royal Air Force officer Roy Brown, as one of his wingmen. During a particularly fierce fight, on the morning of 21 April, 1918, Michael managed to do something everybody in […]
Programming Project, day 5
After a day at school with lectures I implemented program-states (Finite-state machines) into the project. Currently there is a “Main menu” state and a “Game state”. It took a lot of re-work but now it works like a charm! A short update, but the work took hours.
Programming Project, day 5
After a day at school with lectures I implemented program-states (Finite-state machines) into the project. Currently there is a “Main menu” state and a “Game state”. It took a lot of re-work but now it works like a charm! A short update, but the work took hours.
Thumbnails – Character Design
My first thumbnails for my character design task. Some I like more than others, but I am mostly pleased with the lot of them.
Thumbnails – Character Design
My first thumbnails for my character design task. Some I like more than others, but I am mostly pleased with the lot of them.
Concept – ”Lt. Michael ‘Lynch’ Casey”
My improved thumbnail and the concept of my insane, one-armed gunman; Lt. Michael ‘Lynch’ Casey.
Concept – ”Lt. Michael ‘Lynch’ Casey”
My improved thumbnail and the concept of my insane, one-armed gunman; Lt. Michael ‘Lynch’ Casey.
Day 4
Me and Stefan met after class to do some work. He had apparently done the vector class, input class and a pong version of a ball class already. The ball class might need some work to fit with the GameObjects class but its a start.
Today at class we learned about Inheritance, Polymorphism and how to handle different States using a StateManager. e.g. game states or AI-states. So that messed up a lot of how the program structure is built and […]
Day 4
Me and Stefan met after class to do some work. He had apparently done the vector class, input class and a pong version of a ball class already. The ball class might need some work to fit with the GameObjects class but its a start.
Today at class we learned about Inheritance, Polymorphism and how to handle different States using a StateManager. e.g. game states or AI-states. So that messed up a lot of how the program structure is built and […]