Yearly Archives: 2013

It possibly maybe perhaps, finally begins (a little)

Just checked and saw that babel is working, great.
Today me and Marting discussed the elements of Frogger and what we needed to do during the Christmas holidays. We decided to split the work into four parts. We didn’t name them specifically but the parts were:
-Core things: a working level with a menu screen, moving player and functional enemies.
-Important things: Lives, Game over state, score, “proper” graphics, etc.
-More stuff: different levels, more obstacles, score bonuses 
-Yeah right… :Multiplayer mode, music.
Our planning so […]

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Program: Programming

It possibly maybe perhaps, finally begins (a little)

Just checked and saw that babel is working, great.
Today me and Marting discussed the elements of Frogger and what we needed to do during the Christmas holidays. We decided to split the work into four parts. We didn’t name them specifically but the parts were:
-Core things: a working level with a menu screen, moving player and functional enemies.
-Important things: Lives, Game over state, score, “proper” graphics, etc.
-More stuff: different levels, more obstacles, score bonuses 
-Yeah right… :Multiplayer mode, music.
Our planning so […]

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Program: Programming

Weekly Report – 2013-12-17

This came a bit late. Sorry about that! Not that there is much to tell frankly. The previous week was mainly about line drawing and making a clean image.
Put simply, I now understand why the teachers insisted on us practicing circles and lines. I regret not spending more time on it now. Though I’m fairly confident in my coordination, the problem I faced was more of a technical one. Being a complete newcomer to the workings of Photoshop, I had […]

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Program: Graphics

Weekly Report – 2013-12-17

This came a bit late. Sorry about that! Not that there is much to tell frankly. The previous week was mainly about line drawing and making a clean image.
Put simply, I now understand why the teachers insisted on us practicing circles and lines. I regret not spending more time on it now. Though I’m fairly confident in my coordination, the problem I faced was more of a technical one. Being a complete newcomer to the workings of Photoshop, I had […]

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Program: Graphics

Game programming I – assignment day 6

Fixed the sprite issue today.
Stated working on making the player move. Made a vector2 class.
Updated Schedule:
week 50: window/player
week 51: sprite/map
week 52 Enemies/ Collision
Week 1: music/ states
Week 2: polish / particle effect / buffer time
week 3: report

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Program: Programming

Game programming I – assignment day 6

Fixed the sprite issue today.
Stated working on making the player move. Made a vector2 class.
Updated Schedule:
week 50: window/player
week 51: sprite/map
week 52 Enemies/ Collision
Week 1: music/ states
Week 2: polish / particle effect / buffer time
week 3: report

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Program: Programming

Game-jam


This weekend me and some classmates entered the Game-jam. We made an extremely story-driven game. In the end, the only gameplay we had was walking through a maze. But even though ´the gameplay could have been more interesting, I am very happy with the results!
(Students in my group: Theodor Gerhamn, Per Johansson, Henrik Forsman and André Åström)

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Program: Graphics

Game-jam


This weekend me and some classmates entered the Game-jam. We made an extremely story-driven game. In the end, the only gameplay we had was walking through a maze. But even though ´the gameplay could have been more interesting, I am very happy with the results!
(Students in my group: Theodor Gerhamn, Per Johansson, Henrik Forsman and André Åström)

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Program: Graphics

Planning

Game breakdown: Space Shooter.
 
Objects:            Window || Game space || Player || Enemy || Bullet || Score
States:               Loading state || Game state || Options state
Enemy states:    Moving || Moving and shooting || Kamikaze
 
What is this about?
We have been given an assignment where we are to build a replica of an older game. I and my assignment partner decided to do a replica of an old space shooter (Tyrian). The game includes a regenerating shield but we decided to […]

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Program: Programming

Planning

Game breakdown: Space Shooter.
 
Objects:            Window || Game space || Player || Enemy || Bullet || Score
States:               Loading state || Game state || Options state
Enemy states:    Moving || Moving and shooting || Kamikaze
 
What is this about?
We have been given an assignment where we are to build a replica of an older game. I and my assignment partner decided to do a replica of an old space shooter (Tyrian). The game includes a regenerating shield but we decided to […]

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Program: Programming

Testing 1.0

Sure hope this category-thing works.

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Program: Programming

Testing 1.0

Sure hope this category-thing works.

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Program: Programming

Spelprogrammering 1, Assignment 1 – Arkanoid remake

 

Me and Oskar Lidh Frykmark are doing a remake of Arkanoid. We looked at a version of the game and decided what we needed to do.
Gameobjects:
Paddle,
Blocks,
Score (GUI)
Lives (GUI)
Ball,
Optional:
Particle Effects,
Power-Ups/Downs
Things that needs to be done:
Collision,
Score Counter,
Victory/Loose Condition.

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Program: Programming

Spelprogrammering 1, Assignment 1 – Arkanoid remake

 

Me and Oskar Lidh Frykmark are doing a remake of Arkanoid. We looked at a version of the game and decided what we needed to do.
Gameobjects:
Paddle,
Blocks,
Score (GUI)
Lives (GUI)
Ball,
Optional:
Particle Effects,
Power-Ups/Downs
Things that needs to be done:
Collision,
Score Counter,
Victory/Loose Condition.

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Program: Programming

Spelprogrammering 1, Assignment 1 – Arkanoid remake

 

Me and Oskar Lidh Frykmark are doing a remake of Arkanoid. We looked at a version of the game and decided what we needed to do.
Gameobjects:
Paddle,
Blocks,
Score (GUI)
Lives (GUI)
Ball,
Optional:
Particle Effects,
Power-Ups/Downs
Things that needs to be done:
Collision,
Score Counter,
Victory/Loose Condition.

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Program: Programming

Spelprogrammering 1, Assignment 1 – Arkanoid remake

 

Me and Oskar Lidh Frykmark are doing a remake of Arkanoid. We looked at a version of the game and decided what we needed to do.
Gameobjects:
Paddle,
Blocks,
Score (GUI)
Lives (GUI)
Ball,
Optional:
Particle Effects,
Power-Ups/Downs
Things that needs to be done:
Collision,
Score Counter,
Victory/Loose Condition.

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Program: Programming

Yo-ho

Greetings, I suppose this’ll be my schoolwork blog seeing as I don’t want to make another email.
Over ‘n’ out!

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Program: Programming

Yo-ho

Greetings, I suppose this’ll be my schoolwork blog seeing as I don’t want to make another email.
Over ‘n’ out!

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Program: Programming

Spelprogrammering I – Assignment – 1

We’ve decided to make Arkanoid, a simple game where a paddle bounces a ball back and forth in order to destroy bricks at the top of the screen.
Gameobjects:
Paddle,
Blocks,
Score (GUI)
Lives (GUI)
Ball,
Optional:
Particle Effects,
Power-Ups/Downs
Things that needs to be done:
Collision,
Score Counter,
Victory/Loose Cond.
Rules:
We’ve come up with a couple of simple rules:
* Spend AT LEAST 3-4 hours a day during the holidays working on the project.
* All code added has to be commented with the following format: //COMMENT – NAMEOFPERSON
* Always inform the other person when […]

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Program: Programming

Spelprogrammering I – Assignment – 1

We’ve decided to make Arkanoid, a simple game where a paddle bounces a ball back and forth in order to destroy bricks at the top of the screen.
Gameobjects:
Paddle,
Blocks,
Score (GUI)
Lives (GUI)
Ball,
Optional:
Particle Effects,
Power-Ups/Downs
Things that needs to be done:
Collision,
Score Counter,
Victory/Loose Cond.
Rules:
We’ve come up with a couple of simple rules:
* Spend AT LEAST 3-4 hours a day during the holidays working on the project.
* All code added has to be commented with the following format: //COMMENT – NAMEOFPERSON
* Always inform the other person when […]

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Program: Programming

Post Alpha

Efter mycket om och men har man nu en blogg. Jag visste in att Google tillhandahöll bloggar så det var ju perfekt för en Google-älskare som jag.

Jag blev just färdig med min map generator i Javascript. Nu ska jag bara optimisera terräng generation.
Sedan fick vi en uppgift i C++ att skapa ett spel, 2 och 2 i grupper. Hand in någonstans i början av Januari.

Hoppas du som läser har en riktigt god jul!

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Program: Programming

Post Alpha

Efter mycket om och men har man nu en blogg. Jag visste in att Google tillhandahöll bloggar så det var ju perfekt för en Google-älskare som jag.

Jag blev just färdig med min map generator i Javascript. Nu ska jag bara optimisera terräng generation.
Sedan fick vi en uppgift i C++ att skapa ett spel, 2 och 2 i grupper. Hand in någonstans i början av Januari.

Hoppas du som läser har en riktigt god jul!

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Program: Programming

Chibi Version

Because why not!

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Program: Graphics

Chibi Version

Because why not!

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Program: Graphics