Daily Archives: December 30, 2013
Much work today.
I’m having a hard time recalling all the work we did today, let’s see. We added a menu object class which will either hold a menu background with text on it or several text objects, we couldn’t agree on a solution. Doing so was more strictly programming compared to imputing sprite values and coordinate like i did yesterday, but i think i got it properly done and understood. I also adjusted the logs, the player’s screen warping and added a […]
Much work today.
I’m having a hard time recalling all the work we did today, let’s see. We added a menu object class which will either hold a menu background with text on it or several text objects, we couldn’t agree on a solution. Doing so was more strictly programming compared to imputing sprite values and coordinate like i did yesterday, but i think i got it properly done and understood. I also adjusted the logs, the player’s screen warping and added a […]
Cross-Plattform
The code has been optimised to compile on both Windows and OS X now (previously only optimised for OS X), the code should be compatible with Linux’s gcc compiler as well.
We still need to make a working soundmanager. SpriteManagers have been moved to to the states instead (since we don’t need the other sprites loaded into the memory while in another state), to work with that, the IMG_INIT() and IMG_QUIT has been moved to the Load() function instead. (IMG_INIT only […]
Cross-Plattform
The code has been optimised to compile on both Windows and OS X now (previously only optimised for OS X), the code should be compatible with Linux’s gcc compiler as well.
We still need to make a working soundmanager. SpriteManagers have been moved to to the states instead (since we don’t need the other sprites loaded into the memory while in another state), to work with that, the IMG_INIT() and IMG_QUIT has been moved to the Load() function instead. (IMG_INIT only […]
Game Programming I – Assignment day 10
Fixed the problem with the sound classes.
Turns out I forgot to – #pragma comment – the SDL and SDL_mixer libraries so it could not find the Mix-functions my classes called upon.
The sound works now with the exception of the stop function.
Very frustrating looking all over the place for a solution only to discover that you only forgot that one little thing….
Game Programming I – Assignment day 10
Fixed the problem with the sound classes.
Turns out I forgot to – #pragma comment – the SDL and SDL_mixer libraries so it could not find the Mix-functions my classes called upon.
The sound works now with the exception of the stop function.
Very frustrating looking all over the place for a solution only to discover that you only forgot that one little thing….
Frogger Dev. Post 09
For a while we’ve had the problem of the sprites of objects being smaller than their surroundings, we just fixed that by changin the size of the sprite sheet. The graphics are a little bit of a mix-and-match from different versions of Frogger but we’re not trying to win the best graphics ever awards we’re trying to make a functional game. Herman took care of most of the work concerning the sprite sheet while I tweaked the Player logic and […]
Frogger Dev. Post 09
For a while we’ve had the problem of the sprites of objects being smaller than their surroundings, we just fixed that by changin the size of the sprite sheet. The graphics are a little bit of a mix-and-match from different versions of Frogger but we’re not trying to win the best graphics ever awards we’re trying to make a functional game. Herman took care of most of the work concerning the sprite sheet while I tweaked the Player logic and […]