Daily Archives: December 29, 2013
Github & config
Today I looked upp on GitHub and I created a repository with my work uploaded.I will try to push every evening so that everyone can see the final code. I’ll hope Laban contacts me soon because much of the code is already done.
I have get the bricks to load from file and they are drawed in the game state. I have to add collisions to them so the ball can bounce of it(and remove it).
I also had a small discussion […]
Github & config
Today I looked upp on GitHub and I created a repository with my work uploaded.I will try to push every evening so that everyone can see the final code. I’ll hope Laban contacts me soon because much of the code is already done.
I have get the bricks to load from file and they are drawed in the game state. I have to add collisions to them so the ball can bounce of it(and remove it).
I also had a small discussion […]
KreakOut – Day One
I just started by modifying the platformer-project that we already had (which will eventually be some kind of morph between that and the Pong game), so we will eventually have something we can build from.
KreakOut – Day One
I just started by modifying the platformer-project that we already had (which will eventually be some kind of morph between that and the Pong game), so we will eventually have something we can build from.
Graphical work
Today i have been adjusting the game’s spritesheet and the values put into each of the objects. Martin made a new method for creating gameobjects which made it easier for me to add values. He also made the collision system work properly and added a way to count the player’s lives. As of now the game shuts down when the player runs out of lives. I’m gonna be honest, i really think Martin is pulling most of the weight of […]
Graphical work
Today i have been adjusting the game’s spritesheet and the values put into each of the objects. Martin made a new method for creating gameobjects which made it easier for me to add values. He also made the collision system work properly and added a way to count the player’s lives. As of now the game shuts down when the player runs out of lives. I’m gonna be honest, i really think Martin is pulling most of the weight of […]
Programming Project, day 14
Now there are three different options states within the main menu options state. One for sound, one for graphics and one serves as a menu to the other two. I plan on adding controls as a forth state later on.
In the graphics state there are three options for the window resolution. The code is flexible enough to handle almost any resolution now. The tile size gets bigger if there is space for it within the window resolution. Currently, the only […]
Programming Project, day 14
Now there are three different options states within the main menu options state. One for sound, one for graphics and one serves as a menu to the other two. I plan on adding controls as a forth state later on.
In the graphics state there are three options for the window resolution. The code is flexible enough to handle almost any resolution now. The tile size gets bigger if there is space for it within the window resolution. Currently, the only […]
Spelprogrammering I – Assignment – 6
I’ve caught a nasty cold. And as we all know, when a man has a cold, we’re on the brink of death.
I’m currently working on collision for our Arkanoid game, although the logic doesn’t quite make any sense to me in my feverish state of mind.
Spelprogrammering I – Assignment – 6
I’ve caught a nasty cold. And as we all know, when a man has a cold, we’re on the brink of death.
I’m currently working on collision for our Arkanoid game, although the logic doesn’t quite make any sense to me in my feverish state of mind.
The last week.
Most of my time this week have been reading the SDL documentary about the functions that I can use as well as drawing a simple flowchart so I have some overview of the work to be done the (then) coming weeks.
I used up several hours trying to get SDL_AddTimer to work as intended, for some reason, using ”event.user.code = 1″ didn’t work as intended, moving the mouse in the screen would trigger the […]
The last week.
Most of my time this week have been reading the SDL documentary about the functions that I can use as well as drawing a simple flowchart so I have some overview of the work to be done the (then) coming weeks.
I used up several hours trying to get SDL_AddTimer to work as intended, for some reason, using ”event.user.code = 1″ didn’t work as intended, moving the mouse in the screen would trigger the […]
Programming assignment 2013-12-27
Begun on the enemies today and thought that if I create one player controlled enemy at the start I can check all collisions quickly instead of chasing after a randomly moved object like we did in pong. The similarities to player are many at the moment. Been also looking at how we could implement a background but when I google for it I always end up with solutions that are written in a single file and we have headers and […]
Programming assignment 2013-12-27
Begun on the enemies today and thought that if I create one player controlled enemy at the start I can check all collisions quickly instead of chasing after a randomly moved object like we did in pong. The similarities to player are many at the moment. Been also looking at how we could implement a background but when I google for it I always end up with solutions that are written in a single file and we have headers and […]