Daily Archives: December 27, 2013
Game Programming – Assignment day 9
Continued working on the soundclip, musicclip and soundmanager classes today, encountered some problems while trying to test them.
I got a build error saying I had 15 unresolved externals, not sure what it’s supposed to mean.
As I understand it ”unresolved external” means I have made something in a header file that has not been defined in a source file, but I can find no such thing, certainly not 15.
I also helped my co-worker find and correct an error with the collision […]
Game Programming – Assignment day 9
Continued working on the soundclip, musicclip and soundmanager classes today, encountered some problems while trying to test them.
I got a build error saying I had 15 unresolved externals, not sure what it’s supposed to mean.
As I understand it ”unresolved external” means I have made something in a header file that has not been defined in a source file, but I can find no such thing, certainly not 15.
I also helped my co-worker find and correct an error with the collision […]
Frogger Progress 27/12
Once again I’ve been working on states, Now got two states and a temporary toggle button to change between them. It will be easy to add more states afterwards.
Besides this I’ve been working on getting over more useful things from the Platformer project, and hopefully during the next time I work with it, there will be some Visual differences ( Drawing out the Level, and Player). Rather than just behind the scenes work.
Frogger Progress 27/12
Once again I’ve been working on states, Now got two states and a temporary toggle button to change between them. It will be easy to add more states afterwards.
Besides this I’ve been working on getting over more useful things from the Platformer project, and hopefully during the next time I work with it, there will be some Visual differences ( Drawing out the Level, and Player). Rather than just behind the scenes work.
Another day, another blogpost
Today i added the goal objects to the game, i feel like i could have done it faster however. On the other hand i learned what causes the “unresolved external symbol” error and how to fix it(which took most of the time). On a side note i also made an image of where the goal objects are drawn.
Martin worked on adding logs today and struggled with collision, we didn’t work together today so i am not sure how well he […]
Another day, another blogpost
Today i added the goal objects to the game, i feel like i could have done it faster however. On the other hand i learned what causes the “unresolved external symbol” error and how to fix it(which took most of the time). On a side note i also made an image of where the goal objects are drawn.
Martin worked on adding logs today and struggled with collision, we didn’t work together today so i am not sure how well he […]
Programming Project, day 13
So! I have now made the game more flexible in a lot of ways. The width and height of window and tiles are controlled by variables within core. The next step is getting them from a file with fstream. The variables are static member variables and I’m not sure how to change them. Maybe they can be changed in main, but I want to keep that clean. Or maybe they can be changed in a method of core (the constructor […]
Programming Project, day 13
So! I have now made the game more flexible in a lot of ways. The width and height of window and tiles are controlled by variables within core. The next step is getting them from a file with fstream. The variables are static member variables and I’m not sure how to change them. Maybe they can be changed in main, but I want to keep that clean. Or maybe they can be changed in a method of core (the constructor […]
Programming assignment 2013-12-27
Been working a bit more on collision and added level.h and level.cpp. However I’m getting an error code telling me that the float Z in collision cant handle right expression. Need to dig a bit deeper to fin out what’s the problem. But for the moment that’s my only error code…hehe… I think.
Programming assignment 2013-12-27
Been working a bit more on collision and added level.h and level.cpp. However I’m getting an error code telling me that the float Z in collision cant handle right expression. Need to dig a bit deeper to fin out what’s the problem. But for the moment that’s my only error code…hehe… I think.