Daily Archives: December 26, 2013
Back again!
After a smaller X-mas break I’ve looked into the Frogger Project again.
This time I went back to the Platformer and managed to fix the Animations that i didn’t get to work during the last lecture before leaving the island.
By doing this I now think that I have a plan on how to get it into Frogger.
Also did some State Testing, now able to change state with a keypress. Not that much done with the states themselves yet though just color […]
Back again!
After a smaller X-mas break I’ve looked into the Frogger Project again.
This time I went back to the Platformer and managed to fix the Animations that i didn’t get to work during the last lecture before leaving the island.
By doing this I now think that I have a plan on how to get it into Frogger.
Also did some State Testing, now able to change state with a keypress. Not that much done with the states themselves yet though just color […]
Frogger Dev. Post 06
We made some good progress today. We’ve now got working logs and a background. I worked on making the logs while Herman worked on the background.
The logs work in a rather simple manner. They move in a constant speed and when they come in contact with the player they use a different update function that takes the player along with them at the same speed. The Gamestate’s update function handles this, to help with this task the Gameobjects have been […]
Frogger Dev. Post 06
We made some good progress today. We’ve now got working logs and a background. I worked on making the logs while Herman worked on the background.
The logs work in a rather simple manner. They move in a constant speed and when they come in contact with the player they use a different update function that takes the player along with them at the same speed. The Gamestate’s update function handles this, to help with this task the Gameobjects have been […]
Game Programming I – Assignment day 8
Started working on sounds for our game. Found some music and sound clips to start out with and put them in a sound folder.
Started making the SoundClip, MusicClip and SoundManager classes.
Game Programming I – Assignment day 8
Started working on sounds for our game. Found some music and sound clips to start out with and put them in a sound folder.
Started making the SoundClip, MusicClip and SoundManager classes.
Visual progress!
Today i added a background object to our project.
This may have been extremely unnecessary as i seem to have forgotten to put .PNG after the filename in my original method of drawing. This caused me to go create a brand new game object for the background instead of just drawing it as a sprite. Tomorrow i will make sure whether i can achieve the same result without the extra class.
In general i feel like we made a lot of progress […]
Visual progress!
Today i added a background object to our project.
This may have been extremely unnecessary as i seem to have forgotten to put .PNG after the filename in my original method of drawing. This caused me to go create a brand new game object for the background instead of just drawing it as a sprite. Tomorrow i will make sure whether i can achieve the same result without the extra class.
In general i feel like we made a lot of progress […]
Block object and Utilities class
The following was made yesterday and I had no time making a blogpost because now it’s Christmas.
So what is have been done.
I have tweaked the GameState since the main focus lies there and not in MenuState och HighscoreState.
I added blocks spawning in a rate of 1*.6 seconds wich will be changed in future. I´ve also added movement to the blocks. I think I have alot more understanding in pointers and iterators now. First I saw an iterator as a usual […]
Block object and Utilities class
The following was made yesterday and I had no time making a blogpost because now it’s Christmas.
So what is have been done.
I have tweaked the GameState since the main focus lies there and not in MenuState och HighscoreState.
I added blocks spawning in a rate of 1*.6 seconds wich will be changed in future. I´ve also added movement to the blocks. I think I have alot more understanding in pointers and iterators now. First I saw an iterator as a usual […]
Colliding with bounds
Now I have managed to make the blocks collide with the floor. But their y values are not equal when the land so some blocks get an offset wich I cant get rid of (visible on picture). I think it’s because we are dealing with floats. I will try to round it to nearset 1 decimal.
I have not heard from Laban since the 23th. I hope hes OK and have grabbed the sounds.My next task is […]
Colliding with bounds
Now I have managed to make the blocks collide with the floor. But their y values are not equal when the land so some blocks get an offset wich I cant get rid of (visible on picture). I think it’s because we are dealing with floats. I will try to round it to nearset 1 decimal.
I have not heard from Laban since the 23th. I hope hes OK and have grabbed the sounds.My next task is […]