Daily Archives: December 24, 2013
Frogger Dev. Post 05
Yesterday me and Herman started working on one part each, I worked on the Game State and such while Herman worked with the graphics. In the end we made some progress. The logic of the Player Object and Gamestate is now working in a good way. Upon creation of the Gamestate the Gameobjectmanager, the Drawmanager and the Spritemanager are all assigned as pointers and can therefore be accessed from the Enter() function that is used whenever the state starts being […]
Frogger Dev. Post 05
Yesterday me and Herman started working on one part each, I worked on the Game State and such while Herman worked with the graphics. In the end we made some progress. The logic of the Player Object and Gamestate is now working in a good way. Upon creation of the Gamestate the Gameobjectmanager, the Drawmanager and the Spritemanager are all assigned as pointers and can therefore be accessed from the Enter() function that is used whenever the state starts being […]
Today I’ve been trying to fix the Input and started working on sound.
I’ve been trying to debug and fix the input, but I just cant figure out whats wrong with it, I’ve sent the code to Anthon so he can take a look at it, in the meanwhile I have started working on how to get sound in the game, I missed that lecture but I got the code, now I’ve been trying to figure out exactly what is does […]
Today I’ve been trying to fix the Input and started working on sound.
I’ve been trying to debug and fix the input, but I just cant figure out whats wrong with it, I’ve sent the code to Anthon so he can take a look at it, in the meanwhile I have started working on how to get sound in the game, I missed that lecture but I got the code, now I’ve been trying to figure out exactly what is does […]