Daily Archives: December 23, 2013
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Levels!
Hi again!
I have suffered a hard weekend the last three days.. I have had NO INTERNET ACCESS at all! Tommi, the last three days of not posting does NOT count.
The weekend wasn’t all that bad though, I had my daughter and I have studied programming. Mostly pointers and the std vector array. Besides from that I have learned how the soundmanager works, there is now a pause function for the background Music and there is a sound when the character […]
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Levels!
Hi again!
I have suffered a hard weekend the last three days.. I have had NO INTERNET ACCESS at all! Tommi, the last three days of not posting does NOT count.
The weekend wasn’t all that bad though, I had my daughter and I have studied programming. Mostly pointers and the std vector array. Besides from that I have learned how the soundmanager works, there is now a pause function for the background Music and there is a sound when the character […]
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Programming Project, day 11 (christmas break)
Today I noticed and fixed some bugs that had to do with the sound volumes. That’s about the only thing I did today. There was a lot of christmas stuff to do here today, so!
I’m wondering about what to do next. I checked the planning document and I think it’s time to add a graphical user interface and TTF. I need to make the existing code regarding positions and size of tiles more dynamic first. Well, that’s for after christmas. I will […]
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Programming Project, day 11 (christmas break)
Today I noticed and fixed some bugs that had to do with the sound volumes. That’s about the only thing I did today. There was a lot of christmas stuff to do here today, so!
I’m wondering about what to do next. I checked the planning document and I think it’s time to add a graphical user interface and TTF. I need to make the existing code regarding positions and size of tiles more dynamic first. Well, that’s for after christmas. I will […]
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2013-12-23
Today I’ve been drawing loads of sprites of one of the playable characters to our game:
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2013-12-23
Today I’ve been drawing loads of sprites of one of the playable characters to our game:
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Day 7, Day before Christmas
I managed to get a little work done. I made a basic level class that is used to draw the level in the GameState. I played around with sprites as well and added fullscreen as soon as you enter the gamestate.Here is a screen of what we got so far.
It’s nice to get a visual of all the code done so far. Sure it’s not a game yet but it’s a start.Now its time for some […]
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Day 7, Day before Christmas
I managed to get a little work done. I made a basic level class that is used to draw the level in the GameState. I played around with sprites as well and added fullscreen as soon as you enter the gamestate.Here is a screen of what we got so far.
It’s nice to get a visual of all the code done so far. Sure it’s not a game yet but it’s a start.Now its time for some […]
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Credit where it’s due, and it’s not here.
I forgot to make a blog post last night and decided it was better to do it today then to do it while tired.
Yesterday we finally got together and had a skype call with screen sharing going and worked together. I felt like i had no idea what i was doing as i went through the code trying to understand the states Martin had added earlier. Later we decided that i should work on game objects and getting a player […]
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Credit where it’s due, and it’s not here.
I forgot to make a blog post last night and decided it was better to do it today then to do it while tired.
Yesterday we finally got together and had a skype call with screen sharing going and worked together. I felt like i had no idea what i was doing as i went through the code trying to understand the states Martin had added earlier. Later we decided that i should work on game objects and getting a player […]