Daily Archives: September 16, 2013
Mechanics Design
Today was indeed eventful. First the system and then a lecture in mechanics design. For the seminar on Friday for Serious games we have to make an Economic mechanics design using this tool: http://www.jorisdormans.nl/machinations/
We have to create a diagram with a minimum of 10 nodes. We could work together but each person should have a unique piece to show on Friday. I will try and keep you updated on the process.
Mechanics Design
Today was indeed eventful. First the system and then a lecture in mechanics design. For the seminar on Friday for Serious games we have to make an Economic mechanics design using this tool: http://www.jorisdormans.nl/machinations/
We have to create a diagram with a minimum of 10 nodes. We could work together but each person should have a unique piece to show on Friday. I will try and keep you updated on the process.
Mechanics Design
Today was indeed eventful. First the system and then a lecture in mechanics design. For the seminar on Friday for Serious games we have to make an Economic mechanics design using this tool: http://www.jorisdormans.nl/machinations/
We have to create a diagram with a minimum of 10 nodes. We could work together but each person should have a unique piece to show on Friday. I will try and keep you updated on the process.
Mechanics Design
Today was indeed eventful. First the system and then a lecture in mechanics design. For the seminar on Friday for Serious games we have to make an Economic mechanics design using this tool: http://www.jorisdormans.nl/machinations/
We have to create a diagram with a minimum of 10 nodes. We could work together but each person should have a unique piece to show on Friday. I will try and keep you updated on the process.
System Testing
Today we were assigned to test a system that our fellow classmates had designed.
I was the one that had the system so I had to get up and stand in front of the class as did the 9 others that had systems to distribute. The thought that went through my head was not “I wonder what system I will get?…”, it was “Oh my goodness…” standing there, facing my fellow designers my heart started to race. They weren’t even watching […]
System Testing
Today we were assigned to test a system that our fellow classmates had designed.
I was the one that had the system so I had to get up and stand in front of the class as did the 9 others that had systems to distribute. The thought that went through my head was not “I wonder what system I will get?…”, it was “Oh my goodness…” standing there, facing my fellow designers my heart started to race. They weren’t even watching […]
System Testing
Today we were assigned to test a system that our fellow classmates had designed.
I was the one that had the system so I had to get up and stand in front of the class as did the 9 others that had systems to distribute. The thought that went through my head was not “I wonder what system I will get?…”, it was “Oh my goodness…” standing there, facing my fellow designers my heart started to race. They weren’t even watching […]
System Testing
Today we were assigned to test a system that our fellow classmates had designed.
I was the one that had the system so I had to get up and stand in front of the class as did the 9 others that had systems to distribute. The thought that went through my head was not “I wonder what system I will get?…”, it was “Oh my goodness…” standing there, facing my fellow designers my heart started to race. They weren’t even watching […]
Bringer of doom, the Aztecs!
I’m finishing one of my concept courses. This game was especially fun to work with as the theme was a clash between different religions. I chose to make my turnaround of one of the enemies in the game. Namely a lunatic Aztec god who is half statue, half undead. This was the final result ( I had to stop myself from making too many accessories as my time was limited although I felt he could do with more jewelry).
[…]
Bringer of doom, the Aztecs!
I’m finishing one of my concept courses. This game was especially fun to work with as the theme was a clash between different religions. I chose to make my turnaround of one of the enemies in the game. Namely a lunatic Aztec god who is half statue, half undead. This was the final result ( I had to stop myself from making too many accessories as my time was limited although I felt he could do with more jewelry).
[…]
Bringer of doom, the Aztecs!
I’m finishing one of my concept courses. This game was especially fun to work with as the theme was a clash between different religions. I chose to make my turnaround of one of the enemies in the game. Namely a lunatic Aztec god who is half statue, half undead. This was the final result ( I had to stop myself from making too many accessories as my time was limited although I felt he could do with more jewelry).
[…]
Bringer of doom, the Aztecs!
I’m finishing one of my concept courses. This game was especially fun to work with as the theme was a clash between different religions. I chose to make my turnaround of one of the enemies in the game. Namely a lunatic Aztec god who is half statue, half undead. This was the final result ( I had to stop myself from making too many accessories as my time was limited although I felt he could do with more jewelry).
[…]
Serious games
So today we got an assignment during our “serious games” class. It’s for our Friday seminar. We are suppose to use this site: http://www.jorisdormans.nl/machinations/ and create a unique resource simulation of a sort and show it to our teacher later this …
Serious games
So today we got an assignment during our “serious games” class. It’s for our Friday seminar. We are suppose to use this site: http://www.jorisdormans.nl/machinations/ and create a unique resource simulation of a sort and show it to our teacher later this …
The art of being miserable
Why is it in some games we are confronted with end tragedies that would ruin otherwise normal stories of good’n’bad and still feel a kind of sense of pleasure when its all done?
Sense-Pleasure = what ,how, why and worth it is asked by the player, answered by the aesthetics and the combination of design touches enough senses for you to be pleasured by even if you fail or succeed.
Having gone a rollercoaster of senses is very much like life. You […]
The art of being miserable
Why is it in some games we are confronted with end tragedies that would ruin otherwise normal stories of good’n’bad and still feel a kind of sense of pleasure when its all done?
Sense-Pleasure = what ,how, why and worth it is asked by the player, answered by the aesthetics and the combination of design touches enough senses for you to be pleasured by even if you fail or succeed.
Having gone a rollercoaster of senses is very much like life. You […]
Ström
“Uncover the secret power of Ström in an ancient temple ruin, as a young girl on her rite of passage.”
The player controls the avatar Lume, as well as the mechanic of Ström transfer, which is the ability to switch states between objects within range of the avatar, for example dragging Ström from a moving creature to a static one. The player has to solve puzzles and move through obstacles by thinking logically and observing the surroundings. The goal is to evolve […]
Ström
“Uncover the secret power of Ström in an ancient temple ruin, as a young girl on her rite of passage.”
The player controls the avatar Lume, as well as the mechanic of Ström transfer, which is the ability to switch states between objects within range of the avatar, for example dragging Ström from a moving creature to a static one. The player has to solve puzzles and move through obstacles by thinking logically and observing the surroundings. The goal is to evolve […]
Ghoulies
Ghoulies is an alternate reality, ghost hunting game for teens, ages 13-16.
The players use their smartphones to battle and collect different ghosts and supernatural beings, the so called Ghouls.
Ghoulies make use of various smartphone functions, such as the GPS, gyro and camera to put the player in the middle of an exciting game world, right between reality and fiction.
Ghoulies was awarded Best Second Year project at Gotland Game Conference 2013.
The game is developed for android, and will be playable […]
Ghoulies
Ghoulies is an alternate reality, ghost hunting game for teens, ages 13-16.
The players use their smartphones to battle and collect different ghosts and supernatural beings, the so called Ghouls.
Ghoulies make use of various smartphone functions, such as the GPS, gyro and camera to put the player in the middle of an exciting game world, right between reality and fiction.
Ghoulies was awarded Best Second Year project at Gotland Game Conference 2013.
The game is developed for android, and will be playable […]
Little Warlock
Little Warlock is a casual browser based collectible card game suitable for a broad audience. It’s very easy to learn yet offers a great diversity and multiple playing styles for the experienced player. Collect, create and trade hundreds of different cards that can be used to summon creatures, build structures or cast spells. There are options to build custom decks or to use any of the pre-made decks available to jump straight into the action.
What makes Little Warlock unique […]
Little Warlock
Little Warlock is a casual browser based collectible card game suitable for a broad audience. It’s very easy to learn yet offers a great diversity and multiple playing styles for the experienced player. Collect, create and trade hundreds of different cards that can be used to summon creatures, build structures or cast spells. There are options to build custom decks or to use any of the pre-made decks available to jump straight into the action.
What makes Little Warlock unique […]