Browsing 'Uncategorized': dimwits who did not read the instructions.
A small update
Frogger mechanics works in a way that you can move Up_Left_Right_Down without colliding with anything that moves in your height, you are allowed to stand on things below you though. You will move in the same area you stood on in the first place if the object your on is actually moving at a direction. You aren’t allowed to move outside the gaming area which will be easier so just fix a wall around […]
A small update
Frogger mechanics works in a way that you can move Up_Left_Right_Down without colliding with anything that moves in your height, you are allowed to stand on things below you though. You will move in the same area you stood on in the first place if the object your on is actually moving at a direction. You aren’t allowed to move outside the gaming area which will be easier so just fix a wall around […]
Think I am geting it. We will see tomorrow when I talk to Robin.
A-L-A
A few updates
While David have been going through the core of the code I’ve been looking into movement and collision and I’ve noticed a few things.
Like frogger like movement is based on clicking just once on the keyboard and having a constant speed on the way you move. While you’re doing this you have to anticipate your next movement before you actually do the move in order to send out a true/false value to check if you’re able to do it.
This is […]
A few updates
While David have been going through the core of the code I’ve been looking into movement and collision and I’ve noticed a few things.
Like frogger like movement is based on clicking just once on the keyboard and having a constant speed on the way you move. While you’re doing this you have to anticipate your next movement before you actually do the move in order to send out a true/false value to check if you’re able to do it.
This is […]
I have been very busy today, barely been at home, but I now I’ve been coding for a little while. I have been working on input and Anthon has been working on different states.
I’ll finally have a completely free day tomorrow, so I’ll have the time to code quite a bit.
Filed under: Uncategorized
I have been very busy today, barely been at home, but I now I’ve been coding for a little while. I have been working on input and Anthon has been working on different states.
I’ll finally have a completely free day tomorrow, so I’ll have the time to code quite a bit.
Filed under: Uncategorized
No title, nothing interesting
Today i went though the code Martin sent me, i had some issues understanding so i wrote down some question that i’m going to ask Martin about once i get the program running.
I figured out why i was unable to load the Projects sent by Martin, He had Visual studio 2013 on his computer while i had 2012. So today i uninstalled 2012 and tried to download 2013. It failed. some file must have gotten mixed up because i ended […]
No title, nothing interesting
Today i went though the code Martin sent me, i had some issues understanding so i wrote down some question that i’m going to ask Martin about once i get the program running.
I figured out why i was unable to load the Projects sent by Martin, He had Visual studio 2013 on his computer while i had 2012. So today i uninstalled 2012 and tried to download 2013. It failed. some file must have gotten mixed up because i ended […]
Programming Project, day 9
The code structure for selecting buttons in the main menu is re-done a bit and I added another MenuObject class called ButtonObject. All selections are done with the mouse right now, I’m planning to add the option to use the arrow keys on the keyboard as well. But firstly, I’ll start with adding the options menu. That’s tomorrow!
Today, I also added main menu music, a button selection sound AND for the game state, a game over countdown timer, a game over […]
Programming Project, day 9
The code structure for selecting buttons in the main menu is re-done a bit and I added another MenuObject class called ButtonObject. All selections are done with the mouse right now, I’m planning to add the option to use the arrow keys on the keyboard as well. But firstly, I’ll start with adding the options menu. That’s tomorrow!
Today, I also added main menu music, a button selection sound AND for the game state, a game over countdown timer, a game over […]
Having problems
Trying to put in a Statemanager in the engine but it will not work have read more about , or else I am going be stuck. -_-
Having problems
Trying to put in a Statemanager in the engine but it will not work have read more about , or else I am going be stuck. -_-
Today Anthon and I discussed the project plan and some of the game mechanics, and how we are going to execute them. I had to rewrite my design-pages in word, because I don’t have access to a scanner and my hand writing is atrocious. We have also discussed what kind of header-files and .cpp files we will need, and we will get to work tomorrow.
Filed under: Uncategorized
Today Anthon and I discussed the project plan and some of the game mechanics, and how we are going to execute them. I had to rewrite my design-pages in word, because I don’t have access to a scanner and my hand writing is atrocious. We have also discussed what kind of header-files and .cpp files we will need, and we will get to work tomorrow.
Filed under: Uncategorized
Linking error & GitHub, such a nice combo!
Today I’ve spent much time trying to find a silly link error that occurred when playing around with states,when i found it I face planted the keyboard a little bit. (Yea was such a silly fault…)
Other than playing around with states, it was time to get some synergy into the project. so it was added to GitHub.
While not understanding how to get access to each others projects it still feels like a good step on the way.
[…]
Linking error & GitHub, such a nice combo!
Today I’ve spent much time trying to find a silly link error that occurred when playing around with states,when i found it I face planted the keyboard a little bit. (Yea was such a silly fault…)
Other than playing around with states, it was time to get some synergy into the project. so it was added to GitHub.
While not understanding how to get access to each others projects it still feels like a good step on the way.
[…]
Today i did less work
Not very much done today. I installed Visual studio and dropbox onto my stationary computer so that’s done. Martin did a lot of work today with the states so i wrote my own version of the planning document.
Today i did less work
Not very much done today. I installed Visual studio and dropbox onto my stationary computer so that’s done. Martin did a lot of work today with the states so i wrote my own version of the planning document.
Lighting of Character
This week we have worked on lighting of our character as well as a simpler environment. This assignment was, while difficult, a lot of fun. In my opinion it instantly made the ”character build” drawing look better. Hopefully the picture looks as good to others as it did to me!
Still had some issues with getting together a collection of the artwork I’ve made so far, but as soon as I have it all in one place I will put it […]
Lighting of Character
This week we have worked on lighting of our character as well as a simpler environment. This assignment was, while difficult, a lot of fun. In my opinion it instantly made the ”character build” drawing look better. Hopefully the picture looks as good to others as it did to me!
Still had some issues with getting together a collection of the artwork I’ve made so far, but as soon as I have it all in one place I will put it […]