Browsing 'Uncategorized': dimwits who did not read the instructions.
Theme Park
This week the next course began. In the course we are supposed to work in groups to make a game and input system for arcade machines.
My team is going for a game where you feed a crocodile and help it eat. You move the “crocodiles” teeth in a puzzle manner to eat the different kinds of foods that the crocodile is going to eat. The teeth have to be placed in certain places for it being able to eat the […]
Theme Park
This week the next course began. In the course we are supposed to work in groups to make a game and input system for arcade machines.
My team is going for a game where you feed a crocodile and help it eat. You move the “crocodiles” teeth in a puzzle manner to eat the different kinds of foods that the crocodile is going to eat. The teeth have to be placed in certain places for it being able to eat the […]
And now back to your regularly scheduled blog
Man, what a week. Not a moment of rest. With this post i hope to get the blog back on track and then i’ll be back on the horse completely.
Last week we worked every night finished the game and writing the Post Mortem. We forgot/overslept testing our final build so it was full of bugs. I busted my [redacted] finishing the programming report but then the deadline was pushed up two weeks. We decided roles in the theme park group […]
And now back to your regularly scheduled blog
Man, what a week. Not a moment of rest. With this post i hope to get the blog back on track and then i’ll be back on the horse completely.
Last week we worked every night finished the game and writing the Post Mortem. We forgot/overslept testing our final build so it was full of bugs. I busted my [redacted] finishing the programming report but then the deadline was pushed up two weeks. We decided roles in the theme park group […]
Big Game Project started!
So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]
Big Game Project started!
So the final course of the second year has started, Big Game Project. I am part of a group consisting of six awesome people, and we’re going to develop a 2D tower defense/match three hybrid game in Unity. Follow the process over at Deconstructed which will be updated regularly by our Producer Emelie.
So far we’re only just gotten started in our office, and some of us are still adapting to Unity, but we have a schedule, a project plan and an […]
Busy week.
This is going to be a busy week. I have to finish my Scrum obligations, write the Post Mortem and then write another report for the programming class.
On Monday i managed to get additional color codes for a few extra objects in the game as well as fix the issue where items laying on the ground were drawn out after the player which was causing the player to walk under them. I attempted to find out the cause of an […]
Busy week.
This is going to be a busy week. I have to finish my Scrum obligations, write the Post Mortem and then write another report for the programming class.
On Monday i managed to get additional color codes for a few extra objects in the game as well as fix the issue where items laying on the ground were drawn out after the player which was causing the player to walk under them. I attempted to find out the cause of an […]
A slightly late blog post
Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late.
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]
A slightly late blog post
Last week turned out to be a very busy week for me personally. My sister came from Stockholm to visit and I had a terrible cold (so much for good timing). I am sorry for my post last week being this late.
Last week I managed to finish pretty much everything we had planned for the environment. Being, so to speak, “done” has put me in a sort of awkward position this week, I don’t have anything left to do and […]
Stupid, States and Group meeting.
Another full day of work as per usual, i went to school a bit earlier to see if i could get the States working properly. After lunch my functions for setting and changing states were so convoluted that i decided to revert to an older version too take a different approach to the issue. In the end i found the issue of my problems. When declaring the states in the engine class i had copied the previous constructors and replaced […]
Stupid, States and Group meeting.
Another full day of work as per usual, i went to school a bit earlier to see if i could get the States working properly. After lunch my functions for setting and changing states were so convoluted that i decided to revert to an older version too take a different approach to the issue. In the end i found the issue of my problems. When declaring the states in the engine class i had copied the previous constructors and replaced […]
Sound and music!
Hello again!
So this week I have been working on getting for our game. It is harder than I thought, because if I have too many sounds in the game it just sounds annoying and becomes frustrating to play. What I need to remember is what kind of game is it? Is it important to have sound for footsteps? Or hearing scream when player gets hit? Things like that you need think about when you implementing sounds. I also have to […]
Sound and music!
Hello again!
So this week I have been working on getting for our game. It is harder than I thought, because if I have too many sounds in the game it just sounds annoying and becomes frustrating to play. What I need to remember is what kind of game is it? Is it important to have sound for footsteps? Or hearing scream when player gets hit? Things like that you need think about when you implementing sounds. I also have to […]
Finishing up
This post might come up a bit late on Babel, as I stayed in school late attending a group meeting and didn’t remember to write a blog post until I came home just a little while ago. For the same reason, this post is a little rushed, so my apologies.
In any case, it’s blogging day, and this will likely be my last big post on this project as our group has delegated next week to focusing on implementing everything in […]
Finishing up
This post might come up a bit late on Babel, as I stayed in school late attending a group meeting and didn’t remember to write a blog post until I came home just a little while ago. For the same reason, this post is a little rushed, so my apologies.
In any case, it’s blogging day, and this will likely be my last big post on this project as our group has delegated next week to focusing on implementing everything in […]
Week 9 – With Intent
Almost at the release, and that persistent sickness that haunted me last week is now gone, which means my productivity increased as well.
This week I’ve mostly been working with the SoundManager (or more accurately: the SoundEntity and MusicEntity), the version we had was working up ti’ll Beta, but in the final, we need a listener for the sound, otherwise the sound of the guards steps would be heard from anywhere on the map, that would just be…. strange.
Now to the […]
Week 9 – With Intent
Almost at the release, and that persistent sickness that haunted me last week is now gone, which means my productivity increased as well.
This week I’ve mostly been working with the SoundManager (or more accurately: the SoundEntity and MusicEntity), the version we had was working up ti’ll Beta, but in the final, we need a listener for the sound, otherwise the sound of the guards steps would be heard from anywhere on the map, that would just be…. strange.
Now to the […]
Artifact 6 – AI and stubborn Glowing effects
This week I have done The final AI-state “AttractedState” and I have started wrestling with the mixture of three super intelligent coding chefs in this soup of code. It’s lovely but it’s like fitting a cube inside the point of a needle.
Let’s start out with the attracted state.
This is a hunting state as explained in the previous post HERE but instead of a unit vector pointing from the enemy to the player fish, there is a vector […]
Artifact 6 – AI and stubborn Glowing effects
This week I have done The final AI-state “AttractedState” and I have started wrestling with the mixture of three super intelligent coding chefs in this soup of code. It’s lovely but it’s like fitting a cube inside the point of a needle.
Let’s start out with the attracted state.
This is a hunting state as explained in the previous post HERE but instead of a unit vector pointing from the enemy to the player fish, there is a vector […]
Something different
I did not know I would ever get to say this, but I am actually running low on work. The last few weeks the amount of work I had to do have been getting less and less. I am afraid I will have to dig up something old to write about next week.
Anyway, this week I did something a little bit different, I made the sketch of the background for the options menu. I do not usually do very good […]
Something different
I did not know I would ever get to say this, but I am actually running low on work. The last few weeks the amount of work I had to do have been getting less and less. I am afraid I will have to dig up something old to write about next week.
Anyway, this week I did something a little bit different, I made the sketch of the background for the options menu. I do not usually do very good […]
Light at the end of the tunnel
This week has been filled with pretty much the same as last week, mastering, mixing, editing, iterating and a lot of listening. It takes e certain amount of coffee to bear with these kinds of things because if you are unlucky, you could spend an entire day making sure one sound is just right, and that means playing it over and over and over and over again.
When dealing with a lot of sounds that are going to be played at […]
Light at the end of the tunnel
This week has been filled with pretty much the same as last week, mastering, mixing, editing, iterating and a lot of listening. It takes e certain amount of coffee to bear with these kinds of things because if you are unlucky, you could spend an entire day making sure one sound is just right, and that means playing it over and over and over and over again.
When dealing with a lot of sounds that are going to be played at […]