Browsing 'Summer Programming 2014': Extra assignments over summer for the ambitious few!
Summer Programming 2014 – Dev. Post 19
I spent most of the day writing comments for my code. By now I’m done with the Managers so I’m gonna move on to the actual in-game objects and the gameobjects next.
Other than that I’ve started working on the Level Manager. The idea is to load the data directly into the game via a .txt file that determines the time and type of enemy that should be spawned. It is very much in preproduction but should be done by tomorrow […]
Summer Programming 2014 – Dev. Post 19
I spent most of the day writing comments for my code. By now I’m done with the Managers so I’m gonna move on to the actual in-game objects and the gameobjects next.
Other than that I’ve started working on the Level Manager. The idea is to load the data directly into the game via a .txt file that determines the time and type of enemy that should be spawned. It is very much in preproduction but should be done by tomorrow […]
Summer Programmming 2014 – Dev. Post 18
Hey I’m back! Not only did the trip to London rob me of my working hours but as soon as I landed my portable wireless internet ran out of data so I was unable to post anything until today. Rest assured, if you look at the two posts before this one you’ll see that I indeed worked during those few days of seeming inactivity.
On a more direct topic, today is the day that I started to reschedule for the […]
Summer Programmming 2014 – Dev. Post 18
Hey I’m back! Not only did the trip to London rob me of my working hours but as soon as I landed my portable wireless internet ran out of data so I was unable to post anything until today. Rest assured, if you look at the two posts before this one you’ll see that I indeed worked during those few days of seeming inactivity.
On a more direct topic, today is the day that I started to reschedule for the […]
Summer Programming 2014 – Dev. Post 17
Written the: 21-07-2014
My internet is still down.
I finally figured out the problem with the sound. Since I was taking the sound buffer locally it was destroyed once I left the method, therefore my sounds effects became mute. Once I figured out the problem it took about five minutes to fix it. Didn’t get anything else done today, will be checking my schedule for some planning and possibly write some comments in the code if I have the time.
Summer Programming 2014 – Dev. Post 17
Written the: 21-07-2014
My internet is still down.
I finally figured out the problem with the sound. Since I was taking the sound buffer locally it was destroyed once I left the method, therefore my sounds effects became mute. Once I figured out the problem it took about five minutes to fix it. Didn’t get anything else done today, will be checking my schedule for some planning and possibly write some comments in the code if I have the time.
Summer Programming 2014 – Dev. Post 16
Written the: 20-07-2014
My internet just ran out so this one isn’t going to be posted in a while. On another topic, I finally got back from London (which was awesome) and I’m back in the programming works again (which is, again, awesome). Well, as much back as I can, I haven’t coded in about a week so I’m a little out of it but I’m still in the game for now.
Anyway, today’s work was centered on fixing a few […]
Summer Programming 2014 – Dev. Post 16
Written the: 20-07-2014
My internet just ran out so this one isn’t going to be posted in a while. On another topic, I finally got back from London (which was awesome) and I’m back in the programming works again (which is, again, awesome). Well, as much back as I can, I haven’t coded in about a week so I’m a little out of it but I’m still in the game for now.
Anyway, today’s work was centered on fixing a few […]
Summer Programming 2014 – Dev. Post 15
I didn’t get much done yesterday so I’m just gonna post for today. The main objective today was to create the Audio management. So far it actually works… for the music. The sound effects are for some reason absent and the SOund Buffer is always set to NULL for some reason. Other than that, it’s all fine. I’ve also done some minor adjustments to the State Manager.
This might be the last post I’m doing for a while, next week I’ll […]
Summer Programming 2014 – Dev. Post 15
I didn’t get much done yesterday so I’m just gonna post for today. The main objective today was to create the Audio management. So far it actually works… for the music. The sound effects are for some reason absent and the SOund Buffer is always set to NULL for some reason. Other than that, it’s all fine. I’ve also done some minor adjustments to the State Manager.
This might be the last post I’m doing for a while, next week I’ll […]
Summer Programming 2014 – Dev. Post 14
For the duraction of the project I’ve had some trouble with getting the sprites to be drawn the way I want them to. I’d load an image but all I got was a giant white rectangle, today I finally had the time to sit down and fix this and it turns out it’s all because of what I tried to do with the Sprite class.
To reiterate: I made a personal variant of the sf::Sprite class simply called Sprite, which then […]
Summer Programming 2014 – Dev. Post 14
For the duraction of the project I’ve had some trouble with getting the sprites to be drawn the way I want them to. I’d load an image but all I got was a giant white rectangle, today I finally had the time to sit down and fix this and it turns out it’s all because of what I tried to do with the Sprite class.
To reiterate: I made a personal variant of the sf::Sprite class simply called Sprite, which then […]
Summer Programming 2014 – Dev. Post 13
I don’t have access to an internet connection at the moment so this post is actually written offline and will probably be posted tomorrow night alongside that days post.
Today I’ve been configuring something I’d like to call the Score Manager (it used to be the Stat Manager but I changed the name since it wa sto similar to the State Manager) whose job is to keep track of all the in-game stats, like remaining lifes, score, hiscore and so […]
Summer Programming 2014 – Dev. Post 13
I don’t have access to an internet connection at the moment so this post is actually written offline and will probably be posted tomorrow night alongside that days post.
Today I’ve been configuring something I’d like to call the Score Manager (it used to be the Stat Manager but I changed the name since it wa sto similar to the State Manager) whose job is to keep track of all the in-game stats, like remaining lifes, score, hiscore and so […]
Summer Programming 2014 – Dev. Post 12
Alright, so it looks like I forgot to post for the past two days (again) but it’s not too bad since I didn’t actually get all that much work done on one of the days. Anyway, I better get back on track and start posting again before I start forgetting completely (again).
So, I’ve made quite some progress when it come sto the Enemy bullet and it’s pretty much done as it stands right now. The game currently has a […]
Summer Programming 2014 – Dev. Post 12
Alright, so it looks like I forgot to post for the past two days (again) but it’s not too bad since I didn’t actually get all that much work done on one of the days. Anyway, I better get back on track and start posting again before I start forgetting completely (again).
So, I’ve made quite some progress when it come sto the Enemy bullet and it’s pretty much done as it stands right now. The game currently has a […]
Summer Programming 2014 – Dev. Post 11
Today I completed the Font manager which allowed me to in turn complete the graphical aspects of the main menu state as well (to be fair, it’s not all that advanced graphics, but hey, it’s something) so far, I pretty much only have a Start Game button and three-to-four buttons that do absolutley nothing.
I also started working on the enemy bullet which should be working in theory but has yet to tested properly. I also had several things pointed […]
Summer Programming 2014 – Dev. Post 11
Today I completed the Font manager which allowed me to in turn complete the graphical aspects of the main menu state as well (to be fair, it’s not all that advanced graphics, but hey, it’s something) so far, I pretty much only have a Start Game button and three-to-four buttons that do absolutley nothing.
I also started working on the enemy bullet which should be working in theory but has yet to tested properly. I also had several things pointed […]
Summer Programming 2014 – Dev. Post 10
So, I’ve made the menu and the Font management today.
To go into more detail on the menu, basically it’s just a vector that has a value that has two string variables: the name of the option and the state that it will transport the user to. pressing up or dwon on the keyboard changes the current choice and pressing Z will accept. Tomorrow I’ll work on the graphics for the main menu and I’ll start working on the enemy bullet […]
Summer Programming 2014 – Dev. Post 10
So, I’ve made the menu and the Font management today.
To go into more detail on the menu, basically it’s just a vector that has a value that has two string variables: the name of the option and the state that it will transport the user to. pressing up or dwon on the keyboard changes the current choice and pressing Z will accept. Tomorrow I’ll work on the graphics for the main menu and I’ll start working on the enemy bullet […]
Summer Programming 2014 – Dev. Post 9
In the last post I mentioned some trouble with the updating speed regarding the collision manager, turns out I had made a few errors with the Time Manager before which made the entire game seem rather slow. Anyway, I fixed the problem and the speed increased significantly so there’s no problem checking all of the hit boxes which is quite reassuring since that’s the way it should be.
Other than that, I’ve started to develop the main menu of the […]
Summer Programming 2014 – Dev. Post 9
In the last post I mentioned some trouble with the updating speed regarding the collision manager, turns out I had made a few errors with the Time Manager before which made the entire game seem rather slow. Anyway, I fixed the problem and the speed increased significantly so there’s no problem checking all of the hit boxes which is quite reassuring since that’s the way it should be.
Other than that, I’ve started to develop the main menu of the […]
Summer Programming 2014 – Dev. Post 8
The collision manager is complete but with it comes a few new problems. When there are too amny objects on screen it becomes a huge burden to check the collisions for everything. Part of this reason might be the fact that there’s no delay between the player’s shots so holding down the button for a moment fires about a hundred shots. If I try to make sure that there aren’t too many hitboxes in action at once there should be […]
Summer Programming 2014 – Dev. Post 8
The collision manager is complete but with it comes a few new problems. When there are too amny objects on screen it becomes a huge burden to check the collisions for everything. Part of this reason might be the fact that there’s no delay between the player’s shots so holding down the button for a moment fires about a hundred shots. If I try to make sure that there aren’t too many hitboxes in action at once there should be […]