Browsing 'GAME': The GAME Department Blog @ http://game.campusgotland.se
ComicCon 2016
As is our custom we sent a dozen of our students and their games to Gamex / ComicCon this year too. This year we showed off primarily 1st and 2nd year games and drew decent crowds with multiplayer games like Frog Climbers, the only true zombie-survival game Zombie Crawler, the relaxation and sleep helper Slumber and the unlikely party game Cryptogram; an escape the room horror game controlled entirely by a book shelf.
Gamex […]
ComicCon 2016
As is our custom we sent a dozen of our students and their games to Gamex / ComicCon this year too. This year we showed off primarily 1st and 2nd year games and drew decent crowds with multiplayer games like Frog Climbers, the only true zombie-survival game Zombie Crawler, the relaxation and sleep helper Slumber and the unlikely party game Cryptogram; an escape the room horror game controlled entirely by a book shelf.
Gamex […]
My First Jam 2016
The semester (with all new pimple-face youths) just started, so it’s time for another edition of My First Jam! 8 hours from start to finish, in a game development race towards the coveted awards; Best Interpretation, Best Execution och Most Fun.
To welcome the new students we awards bonus points to teams with mixed student cohorts (1st, 2nd and 3rd year students) and everyone must work with the same tech – this year we went with Game Maker – which […]
My First Jam 2016
The semester (with all new pimple-face youths) just started, so it’s time for another edition of My First Jam! 8 hours from start to finish, in a game development race towards the coveted awards; Best Interpretation, Best Execution och Most Fun.
To welcome the new students we awards bonus points to teams with mixed student cohorts (1st, 2nd and 3rd year students) and everyone must work with the same tech – this year we went with Game Maker – which […]
Two wins at the Swedish Game Awards 2016
Congratulations to the Cryptogram and Sam and Nicole teams on their success at the Swedish Game Awards! Way to go, folks!
GAME students in Skövde the morning after the Swedish Game Awards
Sam and Nicole was awarded Best Diversity Effort and given a cash prize of 7 000 SEK as well as two conference passes to Game Developers Conference in San Francisco. Cryptogram was awarded Best Execution in Design, Best Technical Execution and Best Execution in Narrative and […]
Two wins at the Swedish Game Awards 2016
Congratulations to the Cryptogram and Sam and Nicole teams on their success at the Swedish Game Awards! Way to go, folks!
GAME students in Skövde the morning after the Swedish Game Awards
Sam and Nicole was awarded Best Diversity Effort and given a cash prize of 7 000 SEK as well as two conference passes to Game Developers Conference in San Francisco. Cryptogram was awarded Best Execution in Design, Best Technical Execution and Best Execution in Narrative and […]
Gotland Game Conference 2016 coverage
SVT Östnytt: Här kryper han som en zombie
Vilya, of Pixel Ferrets / Secrets of Grindea fame, wrote about her jury duty in this 2 part series:
Vilyaroo’s Gotland Game Conference 2016, Part 1
Vilyaroo’s Gotland Game Conference 2016, Part 2
Posted in Publicity by Ulf Benjaminsson
Gotland Game Conference 2016 coverage
SVT Östnytt: Här kryper han som en zombie
Vilya, of Pixel Ferrets / Secrets of Grindea fame, wrote about her jury duty in this 2 part series:
Vilyaroo’s Gotland Game Conference 2016, Part 1
Vilyaroo’s Gotland Game Conference 2016, Part 2
Posted in Publicity by Ulf Benjaminsson
Gotland Game Conference 2016
Another year, another conference. We’re good at this!
Our conference opened with our head of state, Hans Svensson, recognizing our education’s adolescence. He said, with gentle mirth and pain in his heart, the he realized “that every day I have to work with a teenager.” And thus he set proceedings off with a sentiment that holds for our education, our industry and our conference: Without the rebellious teenager, our futures would stagnate.
But, judging by the work of our students, […]
Gotland Game Conference 2016
Another year, another conference. We’re good at this!
Our conference opened with our head of state, Hans Svensson, recognizing our education’s adolescence. He said, with gentle mirth and pain in his heart, the he realized “that every day I have to work with a teenager.” And thus he set proceedings off with a sentiment that holds for our education, our industry and our conference: Without the rebellious teenager, our futures would stagnate.
But, judging by the work of our students, […]
Baby, I’m Robot!
An open-world, roguelike with exploration, crazy weapon upgrades and a whole lot of love.
Baby, I’m Robot! shows the consequences of a robot falling in love with a human. Spoiler: that robot gets banished to an island filled with dangerous, defective robots. That robot then has to fight those scary robots in order to find its way back civilization, to be reunited with its love.
Baby, I’m Robot! Is a pixel art, roguelike action game where you explore procedurally generated islands, upgrade […]
Baby, I’m Robot!
An open-world, roguelike with exploration, crazy weapon upgrades and a whole lot of love.
Baby, I’m Robot! shows the consequences of a robot falling in love with a human. Spoiler: that robot gets banished to an island filled with dangerous, defective robots. That robot then has to fight those scary robots in order to find its way back civilization, to be reunited with its love.
Baby, I’m Robot! Is a pixel art, roguelike action game where you explore procedurally generated islands, upgrade […]
OMNI
In Arbor, the worldly past-time is playing OMNI, a game that re-enacts glorious battles of old before our world was united.
Ludwig Lindståhl
Ladbon Monjezi
OMNI was the first board game to ever be nominated – and win – the Best Social Game award at GameConnection in Paris (2016)!
Posted in Arcades and physical by Ulf Benjaminsson
OMNI
In Arbor, the worldly past-time is playing OMNI, a game that re-enacts glorious battles of old before our world was united.
Ludwig Lindståhl
Ladbon Monjezi
OMNI was the first board game to ever be nominated – and win – the Best Social Game award at GameConnection in Paris (2016)!
Posted in Arcades and physical by Ulf Benjaminsson
Symbiosis
Single player, two avatars, 2.5D platformer.
Explore the world and solve puzzles using the different characters, Terra and Lumi.
The two avatars have unique abilities based on the four elements. Combine their abilities to make clouds to walk on!
This game is built with in Unity. Other programs used are 3ds Max, Photoshop CS, Zbrush and MotionBuilder.
Matilda Nagy – Producer
Tom von Sydow – Level designer
Lisa Wackenhuth Svanström – Lead art
Ellen Mellåker – Artist
Niklas Larsson – Animator
Axel Palmqvist Gillman – Lead code
Oskar Hernberg […]
Symbiosis
Single player, two avatars, 2.5D platformer.
Explore the world and solve puzzles using the different characters, Terra and Lumi.
The two avatars have unique abilities based on the four elements. Combine their abilities to make clouds to walk on!
This game is built with in Unity. Other programs used are 3ds Max, Photoshop CS, Zbrush and MotionBuilder.
Matilda Nagy – Producer
Tom von Sydow – Level designer
Lisa Wackenhuth Svanström – Lead art
Ellen Mellåker – Artist
Niklas Larsson – Animator
Axel Palmqvist Gillman – Lead code
Oskar Hernberg […]
Anchored
Anchored is a survival-based real-time strategy game. Manage a settlement on a floating island anchored above a dangerous jungle. During the day you must lead a group of settlers down into the jungle to gather food and resources. Build defenses and prepare your settlement for the night, because you are not alone in the skies.
The game is built in Unity 5 and modeled in Blender.
Marcus Litholm – Lead Game Designer
André Bengtsson – Lead Artist
Nisse Lindblom – 3D Artist
Semih Parlayan- Lead […]
Anchored
Anchored is a survival-based real-time strategy game. Manage a settlement on a floating island anchored above a dangerous jungle. During the day you must lead a group of settlers down into the jungle to gather food and resources. Build defenses and prepare your settlement for the night, because you are not alone in the skies.
The game is built in Unity 5 and modeled in Blender.
Marcus Litholm – Lead Game Designer
André Bengtsson – Lead Artist
Nisse Lindblom – 3D Artist
Semih Parlayan- Lead […]
Tale
In a world of great wonders, a ranger is tricked by a scheming wizard to unleash a great danger. In order to undo her mistakes…
Tale is a third-person adventure game, on Multiple platforms, set in a fantastical land known as Abulin. With gameplay centered on exploration and navigation, Tale aims to tell the story of a young ranger as she unravels the plot of a devious magician. The game is developed in Unity. Assets are created in, Zbrush,3Dsmax,Speedtree,Motionbuilder,Logic pro, Visualstudio, […]
Tale
In a world of great wonders, a ranger is tricked by a scheming wizard to unleash a great danger. In order to undo her mistakes…
Tale is a third-person adventure game, on Multiple platforms, set in a fantastical land known as Abulin. With gameplay centered on exploration and navigation, Tale aims to tell the story of a young ranger as she unravels the plot of a devious magician. The game is developed in Unity. Assets are created in, Zbrush,3Dsmax,Speedtree,Motionbuilder,Logic pro, Visualstudio, […]
Smackquarium
Smackquarium is a 2D, platformer local multiplayer game. With its transparent screen Smackquarium allow the players to see each other while playing. The game also allows the players to pour real water into the aquarium (the game-setting), making the environment/ players be affected by the resulting virtual water steam.
In smackquarium two players fight against each other located in an aquarium. They are both playing a turtle equipped with an oversized hammer. Their goal is to be the fastest one to […]
Smackquarium
Smackquarium is a 2D, platformer local multiplayer game. With its transparent screen Smackquarium allow the players to see each other while playing. The game also allows the players to pour real water into the aquarium (the game-setting), making the environment/ players be affected by the resulting virtual water steam.
In smackquarium two players fight against each other located in an aquarium. They are both playing a turtle equipped with an oversized hammer. Their goal is to be the fastest one to […]
Moving in circles
If you want to move around a 2D planet while still being able to loop around, you have a few options. You could have the ground be flat like any other 2D game and loop one edge to the other, having your characters move just like any other 2D game. Or you could make the ground an actual circle and make your characters orbit around it using basic trigonometrics. We (or, well, I) decided to do the latter.
The reasoning behind […]
Moving in circles
If you want to move around a 2D planet while still being able to loop around, you have a few options. You could have the ground be flat like any other 2D game and loop one edge to the other, having your characters move just like any other 2D game. Or you could make the ground an actual circle and make your characters orbit around it using basic trigonometrics. We (or, well, I) decided to do the latter.
The reasoning behind […]