Browsing 'GAME': The GAME Department Blog @ http://game.campusgotland.se

Spelprogrammering – Assignment – 16 (Yesterday)

I can’t figure out how to get my gamestates to work, so – in the interest of time, I’ll leave that be for the time being. Instead I manually (hardcoded) a new level when you’ve cleared every single block on the screen.
I’ve got a few more points to collect, so I’ll be trying to add text and maybe highscores just to gain those few extra points.  

/ Comments Off on Spelprogrammering – Assignment – 16 (Yesterday)
Program: Programming

Spelprogrammering – Assignment – 16 (Yesterday)

I can’t figure out how to get my gamestates to work, so – in the interest of time, I’ll leave that be for the time being. Instead I manually (hardcoded) a new level when you’ve cleared every single block on the screen.
I’ve got a few more points to collect, so I’ll be trying to add text and maybe highscores just to gain those few extra points.  

/ Comments Off on Spelprogrammering – Assignment – 16 (Yesterday)
Program: Programming

Spelprogrammering – Assignment – 15

Today I’ve managed to get the Animations for the ball that is read through a text file to work. It looks great!
I also got the directional bouncing (the x-direction of the ball changes depending on where it hits the paddle) to stop accelerating in infinitum, and works “OK” right now. It’s at least a improvement from the old code.
Back to GameStates, ugh. I’m still not quite sure how to implement this -> I’ll try to get some help tomorrow.
So, Animations […]

/ Comments Off on Spelprogrammering – Assignment – 15
Program: Programming

Spelprogrammering – Assignment – 15

Today I’ve managed to get the Animations for the ball that is read through a text file to work. It looks great!
I also got the directional bouncing (the x-direction of the ball changes depending on where it hits the paddle) to stop accelerating in infinitum, and works “OK” right now. It’s at least a improvement from the old code.
Back to GameStates, ugh. I’m still not quite sure how to implement this -> I’ll try to get some help tomorrow.
So, Animations […]

/ Comments Off on Spelprogrammering – Assignment – 15
Program: Programming

Spelprogrammering – Assignment – 14

Re-worked the collision of the DY/DX of the paddle. It’s still a bit buggy, but it’s more stable (and fancier) than the old version. So there’s currently two different collision checks, one for the Bricks-> Ball, and one for the Player->Ball. 
I’ve also started the groundwork for a StateManager with some help from another student. The object here is to create a Menu that goes MenuState->GameState->WinState/LooseState(With an Option to restart the game or go back to menu).
But first, I’m implementing an […]

/ Comments Off on Spelprogrammering – Assignment – 14
Program: Programming

Spelprogrammering – Assignment – 14

Re-worked the collision of the DY/DX of the paddle. It’s still a bit buggy, but it’s more stable (and fancier) than the old version. So there’s currently two different collision checks, one for the Bricks-> Ball, and one for the Player->Ball. 
I’ve also started the groundwork for a StateManager with some help from another student. The object here is to create a Menu that goes MenuState->GameState->WinState/LooseState(With an Option to restart the game or go back to menu).
But first, I’m implementing an […]

/ Comments Off on Spelprogrammering – Assignment – 14
Program: Programming

Have done more files

This R-kanoid game project is coming to an end and I’ve done 8 more files, and those are 4 header (.h(pp)) files and 4 source files (.cpp). In detail it was the AnimatedSprite, Collide, PauseState and WinState files. It is hard to understand them but I managed to do them still all thanks to my much better colleague Georgios who’s done an awesome job with both making about 90 % more than me and also explaining things to me so that […]

/ Comments Off on Have done more files
Program: Programming

Have done more files

This R-kanoid game project is coming to an end and I’ve done 8 more files, and those are 4 header (.h(pp)) files and 4 source files (.cpp). In detail it was the AnimatedSprite, Collide, PauseState and WinState files. It is hard to understand them but I managed to do them still all thanks to my much better colleague Georgios who’s done an awesome job with both making about 90 % more than me and also explaining things to me so that […]

/ Comments Off on Have done more files
Program: Programming

Project plan (albeit delayed and inaccurate)

It was my team mate Georgios that made most of this so kudos to him. The goal with this project is to make an Arkanoid-kind game with the use of c++ and SDL. The project responsibilities are as followed (however not restricted to only): “Georgios is in charge of putting the parts of the program together while Stefan is in charge of creating classes that can be implemented into the main program. The aim is to implement all the basic features first to get […]

/ Comments Off on Project plan (albeit delayed and inaccurate)
Program: Programming

Project plan (albeit delayed and inaccurate)

It was my team mate Georgios that made most of this so kudos to him. The goal with this project is to make an Arkanoid-kind game with the use of c++ and SDL. The project responsibilities are as followed (however not restricted to only): “Georgios is in charge of putting the parts of the program together while Stefan is in charge of creating classes that can be implemented into the main program. The aim is to implement all the basic features first to get […]

/ Comments Off on Project plan (albeit delayed and inaccurate)
Program: Programming

R-kanoid progression with music and sound

After I had that meeting it felt a lot better since I got another perspective on programming and my situation. The game’s new name is “R-kanoid” which gives it a little twist, and yesterday I sat with the code and tried to figure out how to implement the code to the music and sound and trying to understand it, and I do understand it slightly but not as much as I would like to because there is much that I […]

/ Comments Off on R-kanoid progression with music and sound
Program: Programming

R-kanoid progression with music and sound

After I had that meeting it felt a lot better since I got another perspective on programming and my situation. The game’s new name is “R-kanoid” which gives it a little twist, and yesterday I sat with the code and tried to figure out how to implement the code to the music and sound and trying to understand it, and I do understand it slightly but not as much as I would like to because there is much that I […]

/ Comments Off on R-kanoid progression with music and sound
Program: Programming

Little Warlock wins award at Game Connection Europe in Paris

A student team from Uppsala University Campus Gotland brings home Game Connection Europe Selected Projects award “Best Social, Casual & Online”

The team consists of Lina Tonegran and Jerry Jonsson who started up their company Storm Potion during their second year of studies at Uppsala University Campus Gotland. Their game, Little Warlock, was awarded several categories at Gotland Game Conference 2012 and 2013, then moved on to take home “Best Execution” at the Swedish Game Awards […]

January 08, 2014 / Comments Off on Little Warlock wins award at Game Connection Europe in Paris

Little Warlock wins award at Game Connection Europe in Paris

A student team from Uppsala University Campus Gotland brings home Game Connection Europe Selected Projects award “Best Social, Casual & Online”

The team consists of Lina Tonegran and Jerry Jonsson who started up their company Storm Potion during their second year of studies at Uppsala University Campus Gotland. Their game, Little Warlock, was awarded several categories at Gotland Game Conference 2012 and 2013, then moved on to take home “Best Execution” at the Swedish Game Awards […]

January 08, 2014 / Comments Off on Little Warlock wins award at Game Connection Europe in Paris

Back from holiday and on to school

Aside from relaxing during the holiday me and my Enchant group finally made the game. Now I know how it feels to both code and do a level design and it takes much more time than one would’ve expect. During the next days I will post the project plan (should’ve posted it earlier) for our Arkanoid game project that is due to Sunday next week (if I recall correctly), and I’ve to prepare for some crunching again. I prioritized the […]

/ Comments Off on Back from holiday and on to school
Program: Programming

Back from holiday and on to school

Aside from relaxing during the holiday me and my Enchant group finally made the game. Now I know how it feels to both code and do a level design and it takes much more time than one would’ve expect. During the next days I will post the project plan (should’ve posted it earlier) for our Arkanoid game project that is due to Sunday next week (if I recall correctly), and I’ve to prepare for some crunching again. I prioritized the […]

/ Comments Off on Back from holiday and on to school
Program: Programming

dealspwn.com: CoBots Review | Smart Student Puzzler Tethers Us Together

The picturesque Swedish isle of Gotland plays host to a game design campus of international renown, with alumni working throughout the biggest triple-A studios and exciting indie upstarts. Having encountered them several years ago at Gamescom and subsequently visiting the university last year as a judge at their annual conference, I’ve never failed to be profoundly impressed by the polished quality, reckless innovation and unbridled creativity that their students bring to the table.

CoBots started life as […]

/ Comments Off on dealspwn.com: CoBots Review | Smart Student Puzzler Tethers Us Together

dealspwn.com: CoBots Review | Smart Student Puzzler Tethers Us Together

The picturesque Swedish isle of Gotland plays host to a game design campus of international renown, with alumni working throughout the biggest triple-A studios and exciting indie upstarts. Having encountered them several years ago at Gamescom and subsequently visiting the university last year as a judge at their annual conference, I’ve never failed to be profoundly impressed by the polished quality, reckless innovation and unbridled creativity that their students bring to the table.

CoBots started life as […]

/ Comments Off on dealspwn.com: CoBots Review | Smart Student Puzzler Tethers Us Together

Spelprogrammering I – Assignm,ent – 7,8 & 9.

I don’t have the required skills to do this, as I honestly haven’t learnt enough in class. I don’t know if that’s because it’s to hard for me or if it’s just that there’s no way you can go in to this class without prior knowledge or some kind of outside knowledge (that I obviously don’t know about). 
With that said, I’m still trying.
Day 7: Worked for about two hours on getting the collision to work in a reversed engineered Pong.
Day […]

/ Comments Off on Spelprogrammering I – Assignm,ent – 7,8 & 9.
Program: Programming

Spelprogrammering I – Assignm,ent – 7,8 & 9.

I don’t have the required skills to do this, as I honestly haven’t learnt enough in class. I don’t know if that’s because it’s to hard for me or if it’s just that there’s no way you can go in to this class without prior knowledge or some kind of outside knowledge (that I obviously don’t know about). 
With that said, I’m still trying.
Day 7: Worked for about two hours on getting the collision to work in a reversed engineered Pong.
Day […]

/ Comments Off on Spelprogrammering I – Assignm,ent – 7,8 & 9.
Program: Programming

Spelprogrammering I – Assignment – 6

I’ve caught a nasty cold. And as we all know, when a man has a cold, we’re on the brink of death.
I’m currently working on collision for our Arkanoid game, although the logic doesn’t quite make any sense to me in my feverish state of mind.

/ Comments Off on Spelprogrammering I – Assignment – 6
Program: Programming

Spelprogrammering I – Assignment – 6

I’ve caught a nasty cold. And as we all know, when a man has a cold, we’re on the brink of death.
I’m currently working on collision for our Arkanoid game, although the logic doesn’t quite make any sense to me in my feverish state of mind.

/ Comments Off on Spelprogrammering I – Assignment – 6
Program: Programming

Spelprogrammering I – Assignment – 2,3,4 & 5.

Due to computer issues (I’ve not had access to internet for several days) I haven’t been able to maintain the blog properly.
I’ve reviewed the Pong Workshop Code we did in class in order to better understand how C++ works. I’ve also spent a lot of time reading up on the subject in books (more specifically “Starting out with Games and Graphics in C++“). I’m honestly a little bit lost, but I’m working on it. Right now, I’m doing everything (again) […]

/ Comments Off on Spelprogrammering I – Assignment – 2,3,4 & 5.
Program: Programming

Spelprogrammering I – Assignment – 2,3,4 & 5.

Due to computer issues (I’ve not had access to internet for several days) I haven’t been able to maintain the blog properly.
I’ve reviewed the Pong Workshop Code we did in class in order to better understand how C++ works. I’ve also spent a lot of time reading up on the subject in books (more specifically “Starting out with Games and Graphics in C++“). I’m honestly a little bit lost, but I’m working on it. Right now, I’m doing everything (again) […]

/ Comments Off on Spelprogrammering I – Assignment – 2,3,4 & 5.
Program: Programming