Browsing '5SD037': Big Game Project
Tileable texture work
The past days I’ve been working on textures for a level in Mechropolis. It has been a bit of trial and error for me, as the first iterations was way too realistic. We decided early on to not bake textures from high poly 3D models as it would take too much time, so I went 2D at once. But default when I made a stone texture, I tried to make it look as realistic as possible, all while forgetting that it […]
Tileable texture work
The past days I’ve been working on textures for a level in Mechropolis. It has been a bit of trial and error for me, as the first iterations was way too realistic. We decided early on to not bake textures from high poly 3D models as it would take too much time, so I went 2D at once. But default when I made a stone texture, I tried to make it look as realistic as possible, all while forgetting that it […]
Tileable texture work
The past days I’ve been working on textures for a level in Mechropolis. It has been a bit of trial and error for me, as the first iterations was way too realistic. We decided early on to not bake textures from high poly 3D models as it would take too much time, so I went 2D at once. But default when I made a stone texture, I tried to make it look as realistic as possible, all while forgetting that it […]
Tileable texture work
The past days I’ve been working on textures for a level in Mechropolis. It has been a bit of trial and error for me, as the first iterations was way too realistic. We decided early on to not bake textures from high poly 3D models as it would take too much time, so I went 2D at once. But default when I made a stone texture, I tried to make it look as realistic as possible, all while forgetting that it […]
Announcing "Project Clint"
Since I was the last man among my class that was without a group after all groups were filled, I talked to my teachers about what to do. After listening to a few suggestions and having discussions about it, we arrived at the conclusion that I would work on a vertical slice/prototype about a certain part of the idea that I pitched to my teachers last week, and then make the full game once the third year starts.
So that’s why […]
Announcing "Project Clint"
Since I was the last man among my class that was without a group after all groups were filled, I talked to my teachers about what to do. After listening to a few suggestions and having discussions about it, we arrived at the conclusion that I would work on a vertical slice/prototype about a certain part of the idea that I pitched to my teachers last week, and then make the full game once the third year starts.
So that’s why […]
Big Game Begins!
Introduction
Last week Big game project began, Im working as a artist on a project created by Jonatan Keil.My part in the group which we named Freshly Squeezed is for the moment to create props and animate the main character.
We are using Unity to create the game.
Last Week
My work last week revolved around creating props, I was tasked with creating two different trees, this seemed like a quite simple task. I was wrong it took me the whole week to get […]
Big Game Begins!
Introduction
Last week Big game project began, Im working as a artist on a project created by Jonatan Keil.My part in the group which we named Freshly Squeezed is for the moment to create props and animate the main character.
We are using Unity to create the game.
Last Week
My work last week revolved around creating props, I was tasked with creating two different trees, this seemed like a quite simple task. I was wrong it took me the whole week to get […]
Big Game Project – Week 1
Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]
Big Game Project – Week 1
Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]
Big Game Project (week 1)
The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]
Big Game Project (week 1)
The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]
Big Game Project (week 1)
The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]
Big Game Project (week 1)
The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]
Role of a Producer (Week 1)
Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be the one that knows everything about the process, thinks […]
Role of a Producer (Week 1)
Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be the one that knows everything about the process, thinks […]
Role of a Producer (Week 1)
Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be the one that knows everything about the process, thinks […]
Role of a Producer (Week 1)
Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be the one that knows everything about the process, thinks […]
Big Game Project: First week
This is my first entry, these following weeks I will do my work and then reflect upon it. I will also include in this first entry of what our game is about.
Our game is a puzzle game which is based on mirrors reflecting light from a source to a destination. It all takes place in a temple which is in the desert.
I had a slow start, I had to wait for about two days before I could start working, […]
Big Game Project: First week
This is my first entry, these following weeks I will do my work and then reflect upon it. I will also include in this first entry of what our game is about.
Our game is a puzzle game which is based on mirrors reflecting light from a source to a destination. It all takes place in a temple which is in the desert.
I had a slow start, I had to wait for about two days before I could start working, […]
The beginning
And so we finish the first week of production.
I’ve been putting together a style guide for our game, something that’s invaluable for the production. Since I was the lead artist on the last project I worked on, King of the Thrill, I had already made one and could get to work at once. In this new styleguide I’ve shown the level of stylization, the color palettes in the different levels, general aesthetics of the game and how the levels differ, among […]
The beginning
And so we finish the first week of production.
I’ve been putting together a style guide for our game, something that’s invaluable for the production. Since I was the lead artist on the last project I worked on, King of the Thrill, I had already made one and could get to work at once. In this new styleguide I’ve shown the level of stylization, the color palettes in the different levels, general aesthetics of the game and how the levels differ, among […]
The beginning
And so we finish the first week of production.
I’ve been putting together a style guide for our game, something that’s invaluable for the production. Since I was the lead artist on the last project I worked on, King of the Thrill, I had already made one and could get to work at once. In this new styleguide I’ve shown the level of stylization, the color palettes in the different levels, general aesthetics of the game and how the levels differ, among […]
The beginning
And so we finish the first week of production.
I’ve been putting together a style guide for our game, something that’s invaluable for the production. Since I was the lead artist on the last project I worked on, King of the Thrill, I had already made one and could get to work at once. In this new styleguide I’ve shown the level of stylization, the color palettes in the different levels, general aesthetics of the game and how the levels differ, among […]