Browsing '5SD037': Big Game Project
WEEK #3 – BIG GAME PROJECT – LOGO
Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]
WEEK #3 – BIG GAME PROJECT – LOGO
Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]
BGP – Week 3
This week we have been focusing mainly on getting our coor loop to be playable (in a prototypy way). The core loop consists of going down to the surface, gathering some stuff like wood, stone and food, going back up and building and upgrading your villagers… I hope I got that right… Well anyway, this week I’ve been doing some various tasks.
Below you can see our settlers wearing some armor and backpacks. When you are about to go down to […]
BGP – Week 3
This week we have been focusing mainly on getting our coor loop to be playable (in a prototypy way). The core loop consists of going down to the surface, gathering some stuff like wood, stone and food, going back up and building and upgrading your villagers… I hope I got that right… Well anyway, this week I’ve been doing some various tasks.
Below you can see our settlers wearing some armor and backpacks. When you are about to go down to […]
WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]
WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]
WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]
WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]
BGP week 2
Alright, week 2. This week I mostly focused on the jungle. I made vegetation assets like bamboo, grass and trees and some rocks that the player can pick. Most of these assets will probably be improved upon at some point but at the moment we just want to get as much props as possible to test the game. I also started creating the elevator the villagers use to travel between the jungle and the floating islands.
BGP week 2
Alright, week 2. This week I mostly focused on the jungle. I made vegetation assets like bamboo, grass and trees and some rocks that the player can pick. Most of these assets will probably be improved upon at some point but at the moment we just want to get as much props as possible to test the game. I also started creating the elevator the villagers use to travel between the jungle and the floating islands.
Big Game Project – Week 1
This post is a little late is we are soon starting week 3 but I’ll take it from the start. The first week we mostly talked about the game, trying to further define the concept.
So, our game is a top down(viewed from an angle, like WC3 or Diablo) strategi game mixed with the survival genre. It is a single player game, where you manage your village up on floating islands. The people of the planet bellow moved up to these […]
Big Game Project – Week 1
This post is a little late is we are soon starting week 3 but I’ll take it from the start. The first week we mostly talked about the game, trying to further define the concept.
So, our game is a top down(viewed from an angle, like WC3 or Diablo) strategi game mixed with the survival genre. It is a single player game, where you manage your village up on floating islands. The people of the planet bellow moved up to these […]
WEEK #1 – BIG GAME PROJECT – START
Hi again people!
It has been a long time since I did any posts for my blog, but that is about to change for this course. Right now I am making a game for my final course for my second year. It is called Big Game Project. I am working with 5 great guys to develop our first, soon to be, released game on steam. We have 8 weeks to create a Vertical Slice of our game, to display at GGC […]
WEEK #1 – BIG GAME PROJECT – START
Hi again people!
It has been a long time since I did any posts for my blog, but that is about to change for this course. Right now I am making a game for my final course for my second year. It is called Big Game Project. I am working with 5 great guys to develop our first, soon to be, released game on steam. We have 8 weeks to create a Vertical Slice of our game, to display at GGC […]
WEEK #1 – BIG GAME PROJECT – START
Hi again people!
It has been a long time since I did any posts for my blog, but that is about to change for this course. Right now I am making a game for my final course for my second year. It is called Big Game Project. I am working with 5 great guys to develop our first, soon to be, released game on steam. We have 8 weeks to create a Vertical Slice of our game, to display at GGC […]
WEEK #1 – BIG GAME PROJECT – START
Hi again people!
It has been a long time since I did any posts for my blog, but that is about to change for this course. Right now I am making a game for my final course for my second year. It is called Big Game Project. I am working with 5 great guys to develop our first, soon to be, released game on steam. We have 8 weeks to create a Vertical Slice of our game, to display at GGC […]
BGP#6 – Crunch Week
Greetings!
Lets just open with this video:
I’m tired but still want to work even more on this game. This week there has been a lot to do, since the trailer was to be completed today and will be one of the first things people will see of our game.
So this week I’ve worked on textures and spell effects as well as animating a ton of gifs to showcase our models and effects. But boy has it been fun. Many a late […]
BGP#6 – Crunch Week
Greetings!
Lets just open with this video:
I’m tired but still want to work even more on this game. This week there has been a lot to do, since the trailer was to be completed today and will be one of the first things people will see of our game.
So this week I’ve worked on textures and spell effects as well as animating a ton of gifs to showcase our models and effects. But boy has it been fun. Many a late […]
BGP#5 – The Screenshot Week
Greetings!
Two weeks left and this has been an hectic one! But I feel like next one will be even more so.
I’ve spent this week UV mapping and setting together the new scene in Unity playing around with the lighting even more. It has brought some fine results. The Texture maps will be completed next week if everything goes as planned so no textures so show this week. What I can show you though, are some screenshots of the lighting and […]
BGP#5 – The Screenshot Week
Greetings!
Two weeks left and this has been an hectic one! But I feel like next one will be even more so.
I’ve spent this week UV mapping and setting together the new scene in Unity playing around with the lighting even more. It has brought some fine results. The Texture maps will be completed next week if everything goes as planned so no textures so show this week. What I can show you though, are some screenshots of the lighting and […]
BGP#4 – A New Page
Greetings!
Title screens, some games do this very well, while other can make it an abomination to look at. This week I was tasked with the creation of a 3D model of a Book that will be used for our title screen. It will probably be worked on even more but for now it does what it was made to do.
Here is the Low Poly of the book
And here’s an extremely shitty GIF of the book animation, I do apologize. But […]
BGP#4 – A New Page
Greetings!
Title screens, some games do this very well, while other can make it an abomination to look at. This week I was tasked with the creation of a 3D model of a Book that will be used for our title screen. It will probably be worked on even more but for now it does what it was made to do.
Here is the Low Poly of the book
And here’s an extremely shitty GIF of the book animation, I do apologize. But […]
BGP#3 – Filling Empty Spaces
Greetings!
This week has consisted of stones. There have been many iterations regarding stones, i.e. the floor and wall. I’m afraid I don’t have any screens of the different iterations, perhaps somewhere in the nether but nothing I feel like searching for, you’ll just have to take my word for it.
In the end things have turned out well. And we have decided to go for sandstone as the primary stone. And very big ones.
[…]
BGP#3 – Filling Empty Spaces
Greetings!
This week has consisted of stones. There have been many iterations regarding stones, i.e. the floor and wall. I’m afraid I don’t have any screens of the different iterations, perhaps somewhere in the nether but nothing I feel like searching for, you’ll just have to take my word for it.
In the end things have turned out well. And we have decided to go for sandstone as the primary stone. And very big ones.
[…]