Browsing '5SD033': Introduction to Game Development
Game Development – Introduction: Week 8
With soon 10 weeks since the start of the project we’re now entering the final phase. For me that has meant a considerable amount of stress, with other courses taking up a large portion of my time but also time to go back and do some more low-key work redesigning some assets so this week I will be speaking about the seeds and the seed inventory-part of the GUI.
When I first drew the seeds, it was the night before the GDD-hand […]
Game Development – Introduction: Week 8
With soon 10 weeks since the start of the project we’re now entering the final phase. For me that has meant a considerable amount of stress, with other courses taking up a large portion of my time but also time to go back and do some more low-key work redesigning some assets so this week I will be speaking about the seeds and the seed inventory-part of the GUI.
When I first drew the seeds, it was the night before the GDD-hand […]
Design for Magic Writer. Blog post 6, Design Document
No one ever reads the design document…The tale of a game designerWelcome back to another Magic Writer design blog post! This week is the last one and I’ll be writing a more overarching post about our teams design document.
I’m the lead designer for magic writer, and in the early stages of our project I was the sole designer. I tasked myself with writing the whole design document and doing all the design work. This turned out to be much harder […]
Design for Magic Writer. Blog post 6, Design Document
No one ever reads the design document…The tale of a game designerWelcome back to another Magic Writer design blog post! This week is the last one and I’ll be writing a more overarching post about our teams design document.
I’m the lead designer for magic writer, and in the early stages of our project I was the sole designer. I tasked myself with writing the whole design document and doing all the design work. This turned out to be much harder […]
New lava monster
This is the week of our crunch. Next week I plan to dedicate to writing reports and maybe doing some small tweaks on the game. We have made some changes to our gameplay since the property system was not clear enough. Before we had four types of enemies and four types of items and that lead to some confusion. It was clear to most people that ice dealt more damages towards fire and vice versa but the connection between dead […]
New lava monster
This is the week of our crunch. Next week I plan to dedicate to writing reports and maybe doing some small tweaks on the game. We have made some changes to our gameplay since the property system was not clear enough. Before we had four types of enemies and four types of items and that lead to some confusion. It was clear to most people that ice dealt more damages towards fire and vice versa but the connection between dead […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Weekly assignment #6 – The last two animations.
Hello again people!
This is my final post for this course and game project. To summarize I feel that we have done a good job, bouncing back from some set backs, and delivering a finished product that we can be proud of. I am not going to lie, I have taken the long road a bunch of times, leaving time wasted that could be put on something else. But I have learned from my mistakes, and I know what I am […]
Design for Magic Writer. Blog post 5, Level Design
Level Design? Who needs it in an endless runner? Well, it’s more vital than what you think. The week before the Beta and no level design proved pretty stupid. Let’s go through how It was solved.
Welcome to another design blog post for Magic Writer!
Until last week, we had no one working on level design. When I took the task of setting up the wavesystem (making the monster reset after each wave of monsters), I realized that I had no idea […]
Design for Magic Writer. Blog post 5, Level Design
Level Design? Who needs it in an endless runner? Well, it’s more vital than what you think. The week before the Beta and no level design proved pretty stupid. Let’s go through how It was solved.
Welcome to another design blog post for Magic Writer!
Until last week, we had no one working on level design. When I took the task of setting up the wavesystem (making the monster reset after each wave of monsters), I realized that I had no idea […]
Game Development –Introduction: Week 7
So this week…This week I had the impeccable timing to get sick, which lines up perfectly with the Beta-deadline this Friday . That means there is not as much to talk about as I would like but I have worked on the second enemy type.
So, the second enemy type is the Ranged type. While designing this enemy type I applied the principles we learned about creating a distinct silhouettes and adjusting function to form. So where the Melee enemy […]
Game Development –Introduction: Week 7
So this week…This week I had the impeccable timing to get sick, which lines up perfectly with the Beta-deadline this Friday . That means there is not as much to talk about as I would like but I have worked on the second enemy type.
So, the second enemy type is the Ranged type. While designing this enemy type I applied the principles we learned about creating a distinct silhouettes and adjusting function to form. So where the Melee enemy […]
Weekly assignment #5 – Finishing up the animations!
Good day people!
So I am finally done with my animations. Or as finished as I can be. This week I have finished the walk animation, flood animation, pumping water animations and kicking animation. It has been a hard week with lots of work, but I have finally caught up, one day before our BETA deadline and presentation! I am not 100 % happy with my flooding and pumping water animation, and I will have to take the feedback I get […]
Weekly assignment #5 – Finishing up the animations!
Good day people!
So I am finally done with my animations. Or as finished as I can be. This week I have finished the walk animation, flood animation, pumping water animations and kicking animation. It has been a hard week with lots of work, but I have finally caught up, one day before our BETA deadline and presentation! I am not 100 % happy with my flooding and pumping water animation, and I will have to take the feedback I get […]
Weekly assignment #5 – Finishing up the animations!
Good day people!
So I am finally done with my animations. Or as finished as I can be. This week I have finished the walk animation, flood animation, pumping water animations and kicking animation. It has been a hard week with lots of work, but I have finally caught up, one day before our BETA deadline and presentation! I am not 100 % happy with my flooding and pumping water animation, and I will have to take the feedback I get […]
Weekly assignment #5 – Finishing up the animations!
Good day people!
So I am finally done with my animations. Or as finished as I can be. This week I have finished the walk animation, flood animation, pumping water animations and kicking animation. It has been a hard week with lots of work, but I have finally caught up, one day before our BETA deadline and presentation! I am not 100 % happy with my flooding and pumping water animation, and I will have to take the feedback I get […]
Frozen ocean
This week we have once again rushed towards the beta presentation to try to get as much stuff as possible into the game. Last Monday we had play testing and as before it is still not clear which items do more damage to certain monster types. This is our biggest problem at the moment and we have not yet found a good solution, therefore I hope to get back to this in a later post. In this one I will […]
Frozen ocean
This week we have once again rushed towards the beta presentation to try to get as much stuff as possible into the game. Last Monday we had play testing and as before it is still not clear which items do more damage to certain monster types. This is our biggest problem at the moment and we have not yet found a good solution, therefore I hope to get back to this in a later post. In this one I will […]
Weekly assignment #4 – Enemy character animations – again.
Hello people!
So these last weeks posts will be very repetitive since I will do all I have done all over again. It doesn’t seems to be moving forward and that has put me in sort of a bad mood. This week I was supposed to do the enemy character animations;
Enemy walk cycle (character walking around)
Enemy flood (character using its water hose to fill up the ground with water)
Enemy catch mole (character catching the mole when coming in contact)
The walk cycle […]
Weekly assignment #4 – Enemy character animations – again.
Hello people!
So these last weeks posts will be very repetitive since I will do all I have done all over again. It doesn’t seems to be moving forward and that has put me in sort of a bad mood. This week I was supposed to do the enemy character animations;
Enemy walk cycle (character walking around)
Enemy flood (character using its water hose to fill up the ground with water)
Enemy catch mole (character catching the mole when coming in contact)
The walk cycle […]
Weekly assignment #4 – Enemy character animations – again.
Hello people!
So these last weeks posts will be very repetitive since I will do all I have done all over again. It doesn’t seems to be moving forward and that has put me in sort of a bad mood. This week I was supposed to do the enemy character animations;
Enemy walk cycle (character walking around)
Enemy flood (character using its water hose to fill up the ground with water)
Enemy catch mole (character catching the mole when coming in contact)
The walk cycle […]
Weekly assignment #4 – Enemy character animations – again.
Hello people!
So these last weeks posts will be very repetitive since I will do all I have done all over again. It doesn’t seems to be moving forward and that has put me in sort of a bad mood. This week I was supposed to do the enemy character animations;
Enemy walk cycle (character walking around)
Enemy flood (character using its water hose to fill up the ground with water)
Enemy catch mole (character catching the mole when coming in contact)
The walk cycle […]