Browsing '2013': Students starting in 2013
Working on Tammy's rig
I have been tweaking Tamarrion’s rig to get better results when animating the shoulder, as an extension of the work that I have done with the edge flow. I am still unsure about the best way to place the rig, but I am hoping that I am better on the mark this time around. On the left side I have moved the shoulder and arm bones to where the actual bones should be. The reason for them being where they […]
Working on Tammy's rig
I have been tweaking Tamarrion’s rig to get better results when animating the shoulder, as an extension of the work that I have done with the edge flow. I am still unsure about the best way to place the rig, but I am hoping that I am better on the mark this time around. On the left side I have moved the shoulder and arm bones to where the actual bones should be. The reason for them being where they […]
Scrap Pirates Pre-Alpha Prototype Release!
You can now download an early version of our game!
Head over to our homepage and get the latest version now!
We love feedback, it is very helpful and essential for future development of the game. If you’ve played our newest prototype, please feel free to leave us some feedback and tell us about any bugs you’ve encountered!
Hopefully some of you will playtest our game and let us stay in touch with you!
Thank you!
Scrap Pirates Pre-Alpha Prototype Release!
You can now download an early version of our game!
Head over to our homepage and get the latest version now!
We love feedback, it is very helpful and essential for future development of the game. If you’ve played our newest prototype, please feel free to leave us some feedback and tell us about any bugs you’ve encountered!
Hopefully some of you will playtest our game and let us stay in touch with you!
Thank you!
Scrap Pirates – Test Version is Live!
It’s finally time for the much anticipated release of the Scrap Pirates test version!
For those who don’t know, Scrap Pirates is a mainly co-op focused 2D platformer where you use a whole lot of magnetism to advance through the levels.
But fret not, there is a singleplayer mode as well for all those who don’t want to bother with people and stuff!
So get over to http://scrappirates.com/download/ and try it out! (and please do leave feedback while you’re at […]
Scrap Pirates – Test Version is Live!
It’s finally time for the much anticipated release of the Scrap Pirates test version!
For those who don’t know, Scrap Pirates is a mainly co-op focused 2D platformer where you use a whole lot of magnetism to advance through the levels.
But fret not, there is a singleplayer mode as well for all those who don’t want to bother with people and stuff!
So get over to http://scrappirates.com/download/ and try it out! (and please do leave feedback while you’re at […]
Week 2 on prototyping
We want to thank all the testers who left us feedback after trying out the first prototype! We have been looking at ways to improve on the game and are progressively working on the movement mechanic to make it feel as good as possible.
(We are also working on some very exciting changes to the magic system compared to the one in last year’s GGC-version and we’re hoping to have that implemented in a few weeks)
Sadly for this week we […]
Week 2 on prototyping
We want to thank all the testers who left us feedback after trying out the first prototype! We have been looking at ways to improve on the game and are progressively working on the movement mechanic to make it feel as good as possible.
(We are also working on some very exciting changes to the magic system compared to the one in last year’s GGC-version and we’re hoping to have that implemented in a few weeks)
Sadly for this week we […]
Daily post
A day where i’m not dead tired in the end. Feels good.
Today started off with the same issue we had yesterday popping up again where the moving platform class’ child would not open due to not having a parent class. The reference within the blueprint referenced the parent to the wrong path somehow. our solution to this was removing the child object entirely and putting it’s functionality in the main moving platform blueprint. After this the blueprint works great again.
On the […]
Daily post
A day where i’m not dead tired in the end. Feels good.
Today started off with the same issue we had yesterday popping up again where the moving platform class’ child would not open due to not having a parent class. The reference within the blueprint referenced the parent to the wrong path somehow. our solution to this was removing the child object entirely and putting it’s functionality in the main moving platform blueprint. After this the blueprint works great again.
On the […]
We keep setting up
Since the last blog post we have finished our first sprint, maybe not with flying colors but we came through in the end. On the Friday we discovered that the project was unable to build due to issues with how our version control program writes into some files and because we had made foolish attempts at changing our folder structure which completely destroyed every reference in the entire project. I eventually solved it by creating a new project and copying […]
We keep setting up
Since the last blog post we have finished our first sprint, maybe not with flying colors but we came through in the end. On the Friday we discovered that the project was unable to build due to issues with how our version control program writes into some files and because we had made foolish attempts at changing our folder structure which completely destroyed every reference in the entire project. I eventually solved it by creating a new project and copying […]
Lighting Assignment
I posted a painting of a boy and a wolf in a snowy mountain landscape a while ago, I just finished with the lighting of it and handed the assignment in. The snow in general was a really tough challenge, just trying to figure out how the light would react to it. The trees and forest parts were also a big challenge, in the foreground especially for how to make them look detailed when they are covered in snow which […]
Lighting Assignment
I posted a painting of a boy and a wolf in a snowy mountain landscape a while ago, I just finished with the lighting of it and handed the assignment in. The snow in general was a really tough challenge, just trying to figure out how the light would react to it. The trees and forest parts were also a big challenge, in the foreground especially for how to make them look detailed when they are covered in snow which […]
Lets do this! Come and play!
Attention attention!
We are finally starting! You can now download the first prototype of the redevelopment of “Naar”. This first prototype will be testing the movement to see if we can bring out a smooth character control, the game can be played with either a gamepad or a keyboard & mouse so feel free to try them both.
The stage will be an obstacle course where your goals is to reach the top of the pillar and touch the shiny sphere, so […]
Lets do this! Come and play!
Attention attention!
We are finally starting! You can now download the first prototype of the redevelopment of “Naar”. This first prototype will be testing the movement to see if we can bring out a smooth character control, the game can be played with either a gamepad or a keyboard & mouse so feel free to try them both.
The stage will be an obstacle course where your goals is to reach the top of the pillar and touch the shiny sphere, so […]
Shoulders
I got some really good feedback on how to improve my edge flow of the shoulders even further (thanks Nat!) and I have tried to adapt it towards that. I know that there are a lot of triangles on the back and thought about fixing that, but I remember one of our teachers saying that triangles should not make a difference since the computer triangulates everything anyway. Therefore I decided that I wanted to keep control of how they triangulate. I got some really good feedback on how to improve my edge flow of the shoulders even further (thanks Nat!) and I have tried to adapt it towards that. I know that there are a lot of triangles on the back and thought about fixing that, but I remember one of our teachers saying that triangles should not make a difference since the computer triangulates everything anyway. Therefore I decided that I wanted to keep control of how they triangulate.
Shoulders
Solutions
After two days or so of doing not much other than finding problems we have now, finally, started to find some solutions both with Tamarrion and the environments.
After yesterday’s problems with Tamarrion’s mesh I restarted after being unable to find a solution but the problem occurred again after saving the file. I had hoped that I could keep the skin data so that I could adjust the arm before rotating it to get a more accurate result but it turned […]
Solutions
After two days or so of doing not much other than finding problems we have now, finally, started to find some solutions both with Tamarrion and the environments.
After yesterday’s problems with Tamarrion’s mesh I restarted after being unable to find a solution but the problem occurred again after saving the file. I had hoped that I could keep the skin data so that I could adjust the arm before rotating it to get a more accurate result but it turned […]
Tamarrion Update
Due to lack of time and experience there are some issues with Tamarrion’s model, mainly her shoulders. There is something that never got quite right with the skinning and the bare one is looking weird which I mentioned in my previous post where I attempted some fixing.
It turned out that the problem was bigger than first anticipated and we finally were told where the problems were coming from. Not only was it due to the skinning and A-pose, but the […]
Tamarrion Update
Due to lack of time and experience there are some issues with Tamarrion’s model, mainly her shoulders. There is something that never got quite right with the skinning and the bare one is looking weird which I mentioned in my previous post where I attempted some fixing.
It turned out that the problem was bigger than first anticipated and we finally were told where the problems were coming from. Not only was it due to the skinning and A-pose, but the […]
All work and no blogging
I figured I’d get a blog post off regarding the last couple of days since i didn’t manage to post anything at the end of each. This is mostly because the work I’ve been doing has been mostly reading the course literature.
Friday we had a summary meeting in the morning where we discussed the work done during the week and concluded that we were still within acceptable frames for our schedule. On the afternoon i finished reading through Business Model Generation which was […]
All work and no blogging
I figured I’d get a blog post off regarding the last couple of days since i didn’t manage to post anything at the end of each. This is mostly because the work I’ve been doing has been mostly reading the course literature.
Friday we had a summary meeting in the morning where we discussed the work done during the week and concluded that we were still within acceptable frames for our schedule. On the afternoon i finished reading through Business Model Generation which was […]