Browsing '2013': Students starting in 2013
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Programming 3 Sick
A quick update from me this, week. I caught a virus and have been lying sick all week so no progress from me unfortunately but I’ve been to the doctor and hopefully I’ll be better in the following days but I’ve been thinking about how to set up and refine the state system and then code in a simple main menu with interactable buttons for the mouse.
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Programming 3 Sick
A quick update from me this, week. I caught a virus and have been lying sick all week so no progress from me unfortunately but I’ve been to the doctor and hopefully I’ll be better in the following days but I’ve been thinking about how to set up and refine the state system and then code in a simple main menu with interactable buttons for the mouse.
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Programming 3 Sick
A quick update from me this, week. I caught a virus and have been lying sick all week so no progress from me unfortunately but I’ve been to the doctor and hopefully I’ll be better in the following days but I’ve been thinking about how to set up and refine the state system and then code in a simple main menu with interactable buttons for the mouse.
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Programming 3 Sick
A quick update from me this, week. I caught a virus and have been lying sick all week so no progress from me unfortunately but I’ve been to the doctor and hopefully I’ll be better in the following days but I’ve been thinking about how to set up and refine the state system and then code in a simple main menu with interactable buttons for the mouse.
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What’s that in the distance? progress?
Today was a pretty bad day but it did turn out decent after all.
I was feeling a bit under the weather today so I didn’t get much done but i did have a talk with Martin during the afternoon. I managed to get the answers to what i was looking for regarding where the “game loop” of the game was to be placed and now that i know that i know where to start placing the code for game logic.
We […]
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What’s that in the distance? progress?
Today was a pretty bad day but it did turn out decent after all.
I was feeling a bit under the weather today so I didn’t get much done but i did have a talk with Martin during the afternoon. I managed to get the answers to what i was looking for regarding where the “game loop” of the game was to be placed and now that i know that i know where to start placing the code for game logic.
We […]
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Happy new year! I worked today!
We took yesterday off but today i started some work on this week’s schedule.
On it i have work on collision, handling inputs and assisting Martin with the drawing of object.
Today i studied how to handle inputs for the game and i think i figured out how to solve it but i will need some advice from Martin on where to set up the different states and objects. The engine itself seems to be able to handle inputs without too much […]
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Happy new year! I worked today!
We took yesterday off but today i started some work on this week’s schedule.
On it i have work on collision, handling inputs and assisting Martin with the drawing of object.
Today i studied how to handle inputs for the game and i think i figured out how to solve it but i will need some advice from Martin on where to set up the different states and objects. The engine itself seems to be able to handle inputs without too much […]
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Three days of track manager
Three days without a blog post but our work efforts are starting to take shape. The efforts that is, the results are still a bit lacking.
My work for the last three days have mainly been to get the track manager built properly.
The track manager creates the individual segments of the straight pipe which makes up our track, make sure they are created in the right position, that they move backwards towards the camera and finally that they are […]
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Three days of track manager
Three days without a blog post but our work efforts are starting to take shape. The efforts that is, the results are still a bit lacking.
My work for the last three days have mainly been to get the track manager built properly.
The track manager creates the individual segments of the straight pipe which makes up our track, make sure they are created in the right position, that they move backwards towards the camera and finally that they are […]
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Comunication
Had a better day today, I made the group all partake in a call to coordinate our efforts and do proper work.
Our main issue we were having was how our SourceTree repository wasn’t working and because of that we had no way of synchronizing our work.
What we ended up doing was to create a brand new repository in which we uploaded and synchronized out individual projects. During the downtime between making SourceTree work i made a start for a track […]
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Comunication
Had a better day today, I made the group all partake in a call to coordinate our efforts and do proper work.
Our main issue we were having was how our SourceTree repository wasn’t working and because of that we had no way of synchronizing our work.
What we ended up doing was to create a brand new repository in which we uploaded and synchronized out individual projects. During the downtime between making SourceTree work i made a start for a track […]
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Game Programming III – the seventh week, work on the third assignment
Hello!
I’ve taken this week off since it’s christmas and I need to take a break. I’ll continue work next week.
Cheers!
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Game Programming III – the seventh week, work on the third assignment
Hello!
I’ve taken this week off since it’s christmas and I need to take a break. I’ll continue work next week.
Cheers!
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Game Programming III – the seventh week, work on the third assignment
Hello!
I’ve taken this week off since it’s christmas and I need to take a break. I’ll continue work next week.
Cheers!
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Game Programming III – the seventh week, work on the third assignment
Hello!
I’ve taken this week off since it’s christmas and I need to take a break. I’ll continue work next week.
Cheers!
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All work and no progress. Situation looking pretty grim.
Worked for a good five hours today without being able to hail the two other in the group.
The main issue was that the program would not compile due to an error in the initialization of the player class where i had put the variable types in front of the names of the variables as if trying to create new instances of them rather than set them to specific values.
The rest of the day was spent not understanding how the Helium […]
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All work and no progress. Situation looking pretty grim.
Worked for a good five hours today without being able to hail the two other in the group.
The main issue was that the program would not compile due to an error in the initialization of the player class where i had put the variable types in front of the names of the variables as if trying to create new instances of them rather than set them to specific values.
The rest of the day was spent not understanding how the Helium […]
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Programming III
I’ve been looking through your code for the menu state. You can see how this is created with the knowledge from previous courses. Really good to see that you have set up a simple collision system in a 2D space in order to simplify the creation process.
class Hitbox2D {
public:
Hitbox2D() {
m_x = 0;
m_y = 0;
m_w = 0;
m_h = 0;
}
Hitbox2D(float x, float y, float w, float h) {
m_x = x;
m_y = y;
m_w = w;
m_h = h;
};
And then later on tracking the mouse’s […]
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Programming III
I’ve been looking through your code for the menu state. You can see how this is created with the knowledge from previous courses. Really good to see that you have set up a simple collision system in a 2D space in order to simplify the creation process.
class Hitbox2D {
public:
Hitbox2D() {
m_x = 0;
m_y = 0;
m_w = 0;
m_h = 0;
}
Hitbox2D(float x, float y, float w, float h) {
m_x = x;
m_y = y;
m_w = w;
m_h = h;
};
And then later on tracking the mouse’s […]
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Programming III
I’ve been looking through your code for the menu state. You can see how this is created with the knowledge from previous courses. Really good to see that you have set up a simple collision system in a 2D space in order to simplify the creation process.
class Hitbox2D {
public:
Hitbox2D() {
m_x = 0;
m_y = 0;
m_w = 0;
m_h = 0;
}
Hitbox2D(float x, float y, float w, float h) {
m_x = x;
m_y = y;
m_w = w;
m_h = h;
};
And then later on tracking the mouse’s […]
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Programming III
I’ve been looking through your code for the menu state. You can see how this is created with the knowledge from previous courses. Really good to see that you have set up a simple collision system in a 2D space in order to simplify the creation process.
class Hitbox2D {
public:
Hitbox2D() {
m_x = 0;
m_y = 0;
m_w = 0;
m_h = 0;
}
Hitbox2D(float x, float y, float w, float h) {
m_x = x;
m_y = y;
m_w = w;
m_h = h;
};
And then later on tracking the mouse’s […]
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3D2 Assignment Start of High Poly Update
I have gotten started on the high poly model of my electrical welder but there is still a lot of work to be done. Yesterday I experimented on making screws which finally turned out not so bad after a lot of attempts and starting over.
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3D2 Assignment Start of High Poly Update
I have gotten started on the high poly model of my electrical welder but there is still a lot of work to be done. Yesterday I experimented on making screws which finally turned out not so bad after a lot of attempts and starting over.