Browsing '2013': Students starting in 2013
Targeting, now actually working.
No post last Friday since I didn’t manage to finish the lock-on system.
What i needed to do was searching through the list of targets until i found the current locked target, then find the next non-enemy target in the list and set it to become the current target by looping through the rest of the array of targets. The problem was the fact that the first target might not be the first target in the list which meant that if […]
Targeting, now actually working.
No post last Friday since I didn’t manage to finish the lock-on system.
What i needed to do was searching through the list of targets until i found the current locked target, then find the next non-enemy target in the list and set it to become the current target by looping through the rest of the array of targets. The problem was the fact that the first target might not be the first target in the list which meant that if […]
Big Game Project: Week One
Back into activity! We’ve now started on the Big Game Project course where groups consisting of a handful of team members work together to complete a functional product in a two-month period. I’ve been assigned the role pf Producer of my group, which means I’ll have to make sure deadlines are met and the project as a whole is on track and following a set schedule. Our goal is to create a racing experience reminiscent of F-Zero and Wipeout, with […]
Big Game Project: Week One
Back into activity! We’ve now started on the Big Game Project course where groups consisting of a handful of team members work together to complete a functional product in a two-month period. I’ve been assigned the role pf Producer of my group, which means I’ll have to make sure deadlines are met and the project as a whole is on track and following a set schedule. Our goal is to create a racing experience reminiscent of F-Zero and Wipeout, with […]
Starting the Big Game Project
Hey, I am back here again.
We started this course called Big Game, where we present our concept ideas and try to get it greenlit in order to start the project. So these posts that I am going to post these weeks will serve as diary and also help me write my future post mortem writing.
The thing I will do here is not to talk about the concept idea, but rather about how we go about with solving problems, working around […]
Starting the Big Game Project
Hey, I am back here again.
We started this course called Big Game, where we present our concept ideas and try to get it greenlit in order to start the project. So these posts that I am going to post these weeks will serve as diary and also help me write my future post mortem writing.
The thing I will do here is not to talk about the concept idea, but rather about how we go about with solving problems, working around […]
First Week of Project Steel
Hello! and welcome back to my blog! For around 10 weeks I will be posting a weekly blog post talking about what have been working on during that week for the development process of the game Project Steel (WIP). My role in the project is Lead 3d artist.
This week was our first real week of production. We got a greenlight on Monday and got our office on Tuesday. Most of the time on Tuesday went to fixing our office space […]
First Week of Project Steel
Hello! and welcome back to my blog! For around 10 weeks I will be posting a weekly blog post talking about what have been working on during that week for the development process of the game Project Steel (WIP). My role in the project is Lead 3d artist.
This week was our first real week of production. We got a greenlight on Monday and got our office on Tuesday. Most of the time on Tuesday went to fixing our office space […]
Two sides of design?
Hello my humble overlords.
The teams just finished our second week of production, our team are coming into the position and mindset of the development. There been endless discussions about mindset and vision for our game, there is a lot that needs to be said in order to create a shared vision for a game, to find what’s best for the project and not the individual and personal preference.
So my Question and challenge for the design this week have been:
How do […]
Two sides of design?
Hello my humble overlords.
The teams just finished our second week of production, our team are coming into the position and mindset of the development. There been endless discussions about mindset and vision for our game, there is a lot that needs to be said in order to create a shared vision for a game, to find what’s best for the project and not the individual and personal preference.
So my Question and challenge for the design this week have been:
How do […]
BGP 2015 – First Week, Learning the Unreal 4 Engine
Hello!
This week I’ve been doing research on the Unreal 4 engine. This is the engine that will be used to make our game, so I’ll need to be as familiar with it as I possibly can, at least the scripting part of it. The game my group is making is a racing game that takes inspiration from F-ZERO, Wipeout and Distance.
I started out learning about blueprints and how they can be used. Blueprints are a visual form of scripting built […]
BGP 2015 – First Week, Learning the Unreal 4 Engine
Hello!
This week I’ve been doing research on the Unreal 4 engine. This is the engine that will be used to make our game, so I’ll need to be as familiar with it as I possibly can, at least the scripting part of it. The game my group is making is a racing game that takes inspiration from F-ZERO, Wipeout and Distance.
I started out learning about blueprints and how they can be used. Blueprints are a visual form of scripting built […]
First week of production: Exploring Wind.
Hello everyone, it has started, the big game project. Where we have 10 weeks to create a slice of a bigger game concept.
Our game concept is called Exploring Wind, an adventure game where the focus is exploration and puzzle solving, where you can walk around a vast world while progressing through the story. However, since this is far to big to complete in 10 weeks, we are instead creating a vertical slice* of the concept where we focus on getting […]
First week of production: Exploring Wind.
Hello everyone, it has started, the big game project. Where we have 10 weeks to create a slice of a bigger game concept.
Our game concept is called Exploring Wind, an adventure game where the focus is exploration and puzzle solving, where you can walk around a vast world while progressing through the story. However, since this is far to big to complete in 10 weeks, we are instead creating a vertical slice* of the concept where we focus on getting […]
BGP Art – First Official Week of Exploring Wind
And so it begins! Time to dust off the ol’ blog and start typin’!
For BGP I’ll be working as an environmental artist and help with the level design for the game Exploring Wind, so I have mostly been researching our art style, deciding on a workflow and starting work on assets for the game but not really implementing them since the levels are not done yet.
Our game will take place in an environment similar to the Zhangjiajie National Park […]
BGP Art – First Official Week of Exploring Wind
And so it begins! Time to dust off the ol’ blog and start typin’!
For BGP I’ll be working as an environmental artist and help with the level design for the game Exploring Wind, so I have mostly been researching our art style, deciding on a workflow and starting work on assets for the game but not really implementing them since the levels are not done yet.
Our game will take place in an environment similar to the Zhangjiajie National Park […]
Big Game Project, Week 1
This is the first week of the production of a game for our class Big Game Project.I’m in a group with three other people, Two graphical artists and one other programmer.I will have the role of a programmer and I chose to not take a lead role in this project so I could focus more on production and learning. The game we make will be a dungeoun crawler with a camera view similar to that of Diablo 2. The motto […]
Big Game Project, Week 1
This is the first week of the production of a game for our class Big Game Project.I’m in a group with three other people, Two graphical artists and one other programmer.I will have the role of a programmer and I chose to not take a lead role in this project so I could focus more on production and learning. The game we make will be a dungeoun crawler with a camera view similar to that of Diablo 2. The motto […]
BGP Week Two: Style Guides
I spent this week animating new animations for Mokhtar, as well as making a style guide, and more concept art.
We realized that we had very little documentation of the actual art style, we all knew it was going to be stylized, with bright colors and an Arabic theme, but the rest was only in my head and visible in the concept art, so I sat down to produce a style guide and some mood boards.
The style guide points out what […]
BGP Week Two: Style Guides
I spent this week animating new animations for Mokhtar, as well as making a style guide, and more concept art.
We realized that we had very little documentation of the actual art style, we all knew it was going to be stylized, with bright colors and an Arabic theme, but the rest was only in my head and visible in the concept art, so I sat down to produce a style guide and some mood boards.
The style guide points out what […]
BGP Week One: Getting Started
Last week we started off with the big game project, and I’ll be back blogging about it. Were making an Arabic themed action adventure game, I won’t go into detail on what it’s about right now, but I’m sure I’ll write some about it later on.
The first week started off quite slowly, we hadn’t assembled the full group yet, and we were spend most of the time setting up the “office”, scrum documents and planning. We already had a bit of a head start, […]
BGP Week One: Getting Started
Last week we started off with the big game project, and I’ll be back blogging about it. Were making an Arabic themed action adventure game, I won’t go into detail on what it’s about right now, but I’m sure I’ll write some about it later on.
The first week started off quite slowly, we hadn’t assembled the full group yet, and we were spend most of the time setting up the “office”, scrum documents and planning. We already had a bit of a head start, […]
BGP Week 1 – the adventure begins
So, here we are, finally. The last course of my studies at GAME, “Big Game Project”, or BGP for short; during which me and 4 other aspiring game designers, artists and programmers, spend 7 weeks to develop a “vertical slice” of a game that could eventually turn into a complete, sellable product.
One week has passed since our concept, currently called “Exploring Wind”, got greenlit, and we started producing. We decided early on that we wanted to *start off* by crunching, […]
BGP Week 1 – the adventure begins
So, here we are, finally. The last course of my studies at GAME, “Big Game Project”, or BGP for short; during which me and 4 other aspiring game designers, artists and programmers, spend 7 weeks to develop a “vertical slice” of a game that could eventually turn into a complete, sellable product.
One week has passed since our concept, currently called “Exploring Wind”, got greenlit, and we started producing. We decided early on that we wanted to *start off* by crunching, […]