Browsing '2013': Students starting in 2013
Programming assignment 2013-12-20
Started to write the whole input segment to make our space ship move but I’m getting a memory access violation so have to dig a bit deeper to find out why. But we have started to talk about what buttons we want to use. We think that we are going to use the arrows + some button for firing our weapon, space maybe? Overall it’s been a productive day so I’m happy ^_^
Programming assignment 2013-12-20
Started to write the whole input segment to make our space ship move but I’m getting a memory access violation so have to dig a bit deeper to find out why. But we have started to talk about what buttons we want to use. We think that we are going to use the arrows + some button for firing our weapon, space maybe? Overall it’s been a productive day so I’m happy ^_^
Lighting a character
Hey!
Today ill be presenting my lighting/shadowing my character, this is something totally new, everything i have done before is drawing character. So with no experience in shadowing or other coloring stuff, we had a “walkthrough” in class. And this is the result of that!
So basically we took the character from before and worked on it, again, but this time i removed the mantle and his weapons to make it a bit easier. So we got 2 more thing to […]
Lighting a character
Hey!
Today ill be presenting my lighting/shadowing my character, this is something totally new, everything i have done before is drawing character. So with no experience in shadowing or other coloring stuff, we had a “walkthrough” in class. And this is the result of that!
So basically we took the character from before and worked on it, again, but this time i removed the mantle and his weapons to make it a bit easier. So we got 2 more thing to […]
Day 6
I have now made an InputManager and a GameObject Manager, I’m not sure I have constructed and implemented them the right way but it kind of works right now. I have also played around with the States. Its hard to understand what goes where, for example. where do I put UpdateEvents? Should that go in the Engine class or should i write an UpdateEvent method for each GameState? Right now I put it in the InputManager in a method called […]
Day 6
I have now made an InputManager and a GameObject Manager, I’m not sure I have constructed and implemented them the right way but it kind of works right now. I have also played around with the States. Its hard to understand what goes where, for example. where do I put UpdateEvents? Should that go in the Engine class or should i write an UpdateEvent method for each GameState? Right now I put it in the InputManager in a method called […]
University Projects: Lighting and Shadows
Hello, This week I’ve been working on shadows and lighting to create a refined verision of the picture i posted last week. At the moment I’m not done with the bbackground, but that will come soon, just wanted to post out an update :p
There are still some points i could refine (like the hair for example) But I like the rest of it.
University Projects: Lighting and Shadows
Hello, This week I’ve been working on shadows and lighting to create a refined verision of the picture i posted last week. At the moment I’m not done with the bbackground, but that will come soon, just wanted to post out an update :p
There are still some points i could refine (like the hair for example) But I like the rest of it.
State engine
So far, I have finished the state engine.
Right now it only loads one state, the menu state but you will be able to switch states from anywhere, making it as flexible as I can.
I think I will work on the Input Manager right now. Im waiting for Laban to wake up so that we can make up our project plan. That is why I will create core functions that will be independent of what type of game to make.
So far, I have finished the state engine. I think I will work on the Input Manager right now. Im waiting for Laban to wake up so that we can make up our project plan. That is why I will create core functions that will be independent of what type of game to make.
State engine
Right now it only loads one state, the menu state but you will be able to switch states from anywhere, making it as flexible as I can.
Programming Project, Planning
Here is our planning for the project. (copy-paste from word, the formatting is messed up)
Planning document
Project name: Boberman
Project participants: Tomas Lindell and Robert Olin.
Deadline: 19 January 2014.
Schedule:
No schedule needed since there will be work done almost (not the 24th dec) every day.
We will try to do the most important parts first, then move on to the bonuspoints (see goal list).
Goals:
1. Structure the game after the project score system (to achieve every possible point)
2. Make the game playable
x.1. Enable players to […]
Programming Project, Planning
Here is our planning for the project. (copy-paste from word, the formatting is messed up)
Planning document
Project name: Boberman
Project participants: Tomas Lindell and Robert Olin.
Deadline: 19 January 2014.
Schedule:
No schedule needed since there will be work done almost (not the 24th dec) every day.
We will try to do the most important parts first, then move on to the bonuspoints (see goal list).
Goals:
1. Structure the game after the project score system (to achieve every possible point)
2. Make the game playable
x.1. Enable players to […]
Programming Project, day 7 – part 2
The collision between players and level objects was bugging me some, so I fixed that. It’s much more smooth now.
Started working on the menu state, added a MenuObjectManager and a vector to hold MenuObjects. Created four of them. Nothing is interactable (is that a word?) but it looks better than the former blank grey screen.
Programming Project, day 7 – part 2
The collision between players and level objects was bugging me some, so I fixed that. It’s much more smooth now.
Started working on the menu state, added a MenuObjectManager and a vector to hold MenuObjects. Created four of them. Nothing is interactable (is that a word?) but it looks better than the former blank grey screen.
Programming Assignment
We have an assignment in programming in which we have to create a game using C++. I was paired up with Robin Karlsson and since “doing a clone of an classic arcade game is highly recommended” we decided to make a clone of the game Duck Hunt. We have an assignment in programming in which we have to create a game using C++. I was paired up with Robin Karlsson and since “doing a clone of an classic arcade game is highly recommended” we decided to make a clone of the game Duck Hunt.
We came up with a project plan and then divided some chores.
I will do the basic level, ducks (movement, counter, etc), animation, music and sound manager, configuration file and the menu.
Programming Assignment
We came up with a project plan and then divided some chores.
I will do the basic level, ducks (movement, counter, etc), animation, music and sound manager, configuration file and the menu.
Plan for our project
Me and Robin are making a game in c++. I am now trying get it to work, we have split on the things that need to get done with the project. I hope it will go well.
A-L-A
Plan for our project
Me and Robin are making a game in c++. I am now trying get it to work, we have split on the things that need to get done with the project. I hope it will go well.
A-L-A
Frogger Dev. Post 01
So, the major assignment of the Programming course has started. Basically you get paired up with another person in the class and the two of you have to make a game toghether using the SDL library, C++ and some good old fashioned teamwork.
I was paired up with Herman who is a pretty nice guy all things considered (actually most of the people in the class are pretty nice). At first we were unsure about what game to pick but we […]
Frogger Dev. Post 01
So, the major assignment of the Programming course has started. Basically you get paired up with another person in the class and the two of you have to make a game toghether using the SDL library, C++ and some good old fashioned teamwork.
I was paired up with Herman who is a pretty nice guy all things considered (actually most of the people in the class are pretty nice). At first we were unsure about what game to pick but we […]
Gotland Game Jam
Last weekend I participated in the Gotland Game Jam, the theme was valuable and precious. Team “Trattarna” was made up by Oskar Frykmark, Anthon Fredriksson, Nils Wennergren and myself, two coders and two artists. We created a game called Melvind, it is a tower defense type of game where you will have to walk around and gather resources to build towers and fight enemies yourself. You play as the dwarf Melvind who is trying to protect his precious ale from […]
Gotland Game Jam
Last weekend I participated in the Gotland Game Jam, the theme was valuable and precious. Team “Trattarna” was made up by Oskar Frykmark, Anthon Fredriksson, Nils Wennergren and myself, two coders and two artists. We created a game called Melvind, it is a tower defense type of game where you will have to walk around and gather resources to build towers and fight enemies yourself. You play as the dwarf Melvind who is trying to protect his precious ale from […]
Today i did work
Today i started doing my part of the project, i suspect Martin started yesterday so i can’t say “we started”.
We both worked for most of the afternoon, him working on game states and i adding gameobjects and some managers. There seems to be some issues with my version of visual studio not loading the files sent from Martin but he is able to load mine by taking the .h and .cpp files and adding them to the project on his […]
Today i did work
Today i started doing my part of the project, i suspect Martin started yesterday so i can’t say “we started”.
We both worked for most of the afternoon, him working on game states and i adding gameobjects and some managers. There seems to be some issues with my version of visual studio not loading the files sent from Martin but he is able to load mine by taking the .h and .cpp files and adding them to the project on his […]