Browsing '2013': Students starting in 2013
EntityManager, an inheritance problem
Så idag har varit en intressant dag, har börjat testa arv i c++ och det finns mycket man inte kan och man hittar ständigt nya saker som man både kan och inte kan göra. Som “pure virtual functions“, om man vill läsa om dem så rekommenderar jag denna länken: http://www.learncpp.com/cpp-tutorial/126-pure-virtual-functions-abstract-base-classes-and-interface-classes/
Hursomhelst så har jag stött på ett problem idag när jag jobbade på en “EntityManager“, som skulle hålla en vector med “Entity” pekare. Där Entity är basklassen för alla objekt som finns […]
EntityManager, an inheritance problem
Så idag har varit en intressant dag, har börjat testa arv i c++ och det finns mycket man inte kan och man hittar ständigt nya saker som man både kan och inte kan göra. Som “pure virtual functions“, om man vill läsa om dem så rekommenderar jag denna länken: http://www.learncpp.com/cpp-tutorial/126-pure-virtual-functions-abstract-base-classes-and-interface-classes/
Hursomhelst så har jag stött på ett problem idag när jag jobbade på en “EntityManager“, som skulle hålla en vector med “Entity” pekare. Där Entity är basklassen för alla objekt som finns […]
Next game started – Concept “Escape”
After a couple of weeks silent I’m now back for more regular updates. After a couple of weeks silent I’m now back for more regular updates.
In our new course Game Development – Introduction (I think it is called) we are to choose another groups concept and develop it to a working game. It is the same group as in Game Design – Introduction except that we got another member, a graphic artist, and we chose to take the concept “Escape”.
You are an agent and have to escape a building without getting caught.
Next game started – Concept “Escape”
In our new course Game Development – Introduction (I think it is called) we are to choose another groups concept and develop it to a working game. It is the same group as in Game Design – Introduction except that we got another member, a graphic artist, and we chose to take the concept “Escape”.
You are an agent and have to escape a building without getting caught.
Viewport
Bah! Instead of going to bed I wanted to create a viewport for our game prototype.
So what is a viewport?A viewport is a portion of the whole game screen that can be manipulated to show any area on the whole game screen by setting a position on it. In my example the viewport centers around the main character(the player).In my algorithm I added some lines of code that will prevent the viewport from showing extra stuff outside the game window […]
Viewport
Bah! Instead of going to bed I wanted to create a viewport for our game prototype.
So what is a viewport?A viewport is a portion of the whole game screen that can be manipulated to show any area on the whole game screen by setting a position on it. In my example the viewport centers around the main character(the player).In my algorithm I added some lines of code that will prevent the viewport from showing extra stuff outside the game window […]
2014-01-29
Hello world,
A bit late maybe to post about yesterdays work, but I’m still at school so to me it’s still Wednesday.
So, today me and my two co-programmers met up with Jerry who gave us a 30 minute lesson about how states and state management works. I’ve also been reading about it and watching tutorials. Last thing I did today (besides playing an ARAM in LoL) was to try to implement what I’ve learned about states and actually trying to create some […]
2014-01-29
Hello world,
A bit late maybe to post about yesterdays work, but I’m still at school so to me it’s still Wednesday.
So, today me and my two co-programmers met up with Jerry who gave us a 30 minute lesson about how states and state management works. I’ve also been reading about it and watching tutorials. Last thing I did today (besides playing an ARAM in LoL) was to try to implement what I’ve learned about states and actually trying to create some […]
2014-01-29
Hello world,
A bit late maybe to post about yesterdays work, but I’m still at school so to me it’s still Wednesday.
So, today me and my two co-programmers met up with Jerry who gave us a 30 minute lesson about how states and state management works. I’ve also been reading about it and watching tutorials. Last thing I did today (besides playing an ARAM in LoL) was to try to implement what I’ve learned about states and actually trying to create some […]
2014-01-29
Hello world,
A bit late maybe to post about yesterdays work, but I’m still at school so to me it’s still Wednesday.
So, today me and my two co-programmers met up with Jerry who gave us a 30 minute lesson about how states and state management works. I’ve also been reading about it and watching tutorials. Last thing I did today (besides playing an ARAM in LoL) was to try to implement what I’ve learned about states and actually trying to create some […]
A day with me
Today I started programing a moving square using W,S,A,D keys, and I made I circle follow my mouse movements in the screen, That could be used as the sight when you shoot in the top view game we are making. I also looked up how to use texture and adding sprites, It is really easy to do. It is not that much to type, to get anything to work in SFML, which is nice for me who have a hard […]
A day with me
Today I started programing a moving square using W,S,A,D keys, and I made I circle follow my mouse movements in the screen, That could be used as the sight when you shoot in the top view game we are making. I also looked up how to use texture and adding sprites, It is really easy to do. It is not that much to type, to get anything to work in SFML, which is nice for me who have a hard […]
A day with me
Today I started programing a moving square using W,S,A,D keys, and I made I circle follow my mouse movements in the screen, That could be used as the sight when you shoot in the top view game we are making. I also looked up how to use texture and adding sprites, It is really easy to do. It is not that much to type, to get anything to work in SFML, which is nice for me who have a hard […]
A day with me
Today I started programing a moving square using W,S,A,D keys, and I made I circle follow my mouse movements in the screen, That could be used as the sight when you shoot in the top view game we are making. I also looked up how to use texture and adding sprites, It is really easy to do. It is not that much to type, to get anything to work in SFML, which is nice for me who have a hard […]
Project Aurora….something fishy
New game in the making!
General:
In this project I’m working in a group with 3 graphic students and 3 programmers.For graphic we have Adam, Mikaela and Frida and for programmers we have me->Georgios, David, Oscar and Viktor.(I will try to link them to their blogs at a later time)
In this project we have to make everything!….from the design document working with SCRUM and making the actual game. The game is based on a concept document made by another group from […]
Project Aurora….something fishy
New game in the making!
General:
In this project I’m working in a group with 3 graphic students and 3 programmers.For graphic we have Adam, Mikaela and Frida and for programmers we have me->Georgios, David, Oscar and Viktor.(I will try to link them to their blogs at a later time)
In this project we have to make everything!….from the design document working with SCRUM and making the actual game. The game is based on a concept document made by another group from […]
Good thing I like writing
Hi again, so yesterday our programming teacher told us something wonderful(?), we have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do.
First of all let’s get up to speed with how the project is going. We’re done with our prototype, and we’re in the middle of trying to transfer that […]
Good thing I like writing
Hi again, so yesterday our programming teacher told us something wonderful(?), we have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do.
First of all let’s get up to speed with how the project is going. We’re done with our prototype, and we’re in the middle of trying to transfer that […]
Good thing I like writing
Hi again, so yesterday our programming teacher told us something wonderful(?), we have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do.
First of all let’s get up to speed with how the project is going. We’re done with our prototype, and we’re in the middle of trying to transfer that […]
Good thing I like writing
Hi again, so yesterday our programming teacher told us something wonderful(?), we have to make a blog post each day. Each blog post needs to be at least a thousand words. My first thought was that I don’t even think that much in a day, but I kind of hope I do.
First of all let’s get up to speed with how the project is going. We’re done with our prototype, and we’re in the middle of trying to transfer that […]
Suit Em Up Dev Post 1
Well, I haven’t posted here in quite some time. Anyway, long story short: the group that I’ve been assigned with as the Lead Programmer to make a full game has chosen a project and we’re now going to… well… make it… I guess…
The name is (as of this moment) Suit Em Up which is the development name of the project since we do not have a clear idea of what the name should be yet (though, we had some fun […]
Suit Em Up Dev Post 1
Well, I haven’t posted here in quite some time. Anyway, long story short: the group that I’ve been assigned with as the Lead Programmer to make a full game has chosen a project and we’re now going to… well… make it… I guess…
The name is (as of this moment) Suit Em Up which is the development name of the project since we do not have a clear idea of what the name should be yet (though, we had some fun […]
Project Bloody Badgers (AKA Haunted light) 2014-01-29
Today we had two meetings, one with our programming master and another one which we as a group arranged with one of our tutors within design. Well the programming meeting was short and it was a matter of meeting our master, so I’ll skip to the important meeting with the tutor. We began pitching our idea and our visions for the game as well as some general thoughts about game design.
The first thing that were discussed was whether we should […]
Project Bloody Badgers (AKA Haunted light) 2014-01-29
Today we had two meetings, one with our programming master and another one which we as a group arranged with one of our tutors within design. Well the programming meeting was short and it was a matter of meeting our master, so I’ll skip to the important meeting with the tutor. We began pitching our idea and our visions for the game as well as some general thoughts about game design.
The first thing that were discussed was whether we should […]