Browsing '2013': Students starting in 2013

Weekly Report 2014-02-03

Things really started off this week. The group projected entered its first development week while our individual courses truly began. With schedules and homework assigned accordingly. A fairly simple task was assigned (for those well versed in Photoshop at least) involving the capturing of silhouettes from various images, their fundamental concept and story, and then changing it to something else.
Between the group project and specialised courses it feels like I’m barely given enough time for individual studies and practice, but […]

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Program: Graphics

Weekly Report 2014-02-03

Things really started off this week. The group projected entered its first development week while our individual courses truly began. With schedules and homework assigned accordingly. A fairly simple task was assigned (for those well versed in Photoshop at least) involving the capturing of silhouettes from various images, their fundamental concept and story, and then changing it to something else.
Between the group project and specialised courses it feels like I’m barely given enough time for individual studies and practice, but […]

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Program: Graphics

Escape week 2 day one

Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40′s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]

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Program: Programming

Escape week 2 day one

Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40′s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]

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Program: Programming

Escape week 2 day one

Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40’s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]

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Program: Programming

Escape week 2 day one

Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40’s setting that enters a office building on a mission to steal “the documents”.
The programming on my part will to a […]

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Program: Programming

Morning post to make up for Thu -Fre.

Forgot to make a blog post about Thursday and Friday so here’s a short summary.
Thursday we had two lectures and then went to F15 to work on our Scrum, Friday we had a short lecture in the morning and then went to finish our scrum planning, we had forgot to add deadlines to our backlog so we had to get that done before we could send it in. During the afternoon i was going to work with some SFML practice […]

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Program: Programming

Morning post to make up for Thu -Fre.

Forgot to make a blog post about Thursday and Friday so here’s a short summary.
Thursday we had two lectures and then went to F15 to work on our Scrum, Friday we had a short lecture in the morning and then went to finish our scrum planning, we had forgot to add deadlines to our backlog so we had to get that done before we could send it in. During the afternoon i was going to work with some SFML practice […]

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Program: Programming

Developing the game using SCRUM

This Post was created -2014 02 02
Last wednesday, we thought we’d try to get some basic stuff to our Project up and running by the Sprint Review/planning on (last) friday.
We initiated the Game states StartState, the first screen containing quit, play and options button, GameState, in which the acctual gameplay is, optionState, change volume and such.
By “initiated” I mean just made the hpp and cpp files with some empty methods. We also made a StateManager to go with that […]

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Program: Programming

Developing the game using SCRUM

This Post was created -2014 02 02
Last wednesday, we thought we’d try to get some basic stuff to our Project up and running by the Sprint Review/planning on (last) friday.
We initiated the Game states StartState, the first screen containing quit, play and options button, GameState, in which the acctual gameplay is, optionState, change volume and such.
By “initiated” I mean just made the hpp and cpp files with some empty methods. We also made a StateManager to go with that […]

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Program: Programming

Game Programming 2 and Game Developement introduction

The Project I last did with Jonas is no doubt in need of some finishing work, but we have 4 attempts left and there is not very much left to complete.
This post is not about that, all though I may be blogging about that project as well.
This post is about the current two courses: Game Programming 2 and Game Production – an introduction.
In the first course, game design and analysis – an introduction we all worked in groups and created […]

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Program: Programming

Game Programming 2 and Game Developement introduction

The Project I last did with Jonas is no doubt in need of some finishing work, but we have 4 attempts left and there is not very much left to complete.
This post is not about that, all though I may be blogging about that project as well.
This post is about the current two courses: Game Programming 2 and Game Production – an introduction.
In the first course, game design and analysis – an introduction we all worked in groups and created […]

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Program: Programming

Game Developement and Coding

This week we had our first scrum sprint, meaning we set up assignments for each group member to be done with by Friday. The assignments were either art, music or code to be used in the game we are making, Dangerous Dander.
Being a coder my assignments were to start on the different classes of our game objects as well as their inheritance structure. That basically means I had to make so called Parent classes from which other classes will inherit […]

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Program: Programming

Game Developement and Coding

This week we had our first scrum sprint, meaning we set up assignments for each group member to be done with by Friday. The assignments were either art, music or code to be used in the game we are making, Dangerous Dander.
Being a coder my assignments were to start on the different classes of our game objects as well as their inheritance structure. That basically means I had to make so called Parent classes from which other classes will inherit […]

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Program: Programming

Project Haunted Light 2013-02-02

Today I finally got the States working,I had goofed up the code because I had accidentally removed the while loop in main that keeps the game running, instead of just shutting it down after it has run one time. And after that I was going to start with the input for the game but it seems like we already have one up and running in the prototype.
So my task for the following  week is to get a functional drawmanager and […]

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Program: Programming

Project Haunted Light 2013-02-02

Today I finally got the States working,I had goofed up the code because I had accidentally removed the while loop in main that keeps the game running, instead of just shutting it down after it has run one time. And after that I was going to start with the input for the game but it seems like we already have one up and running in the prototype.
So my task for the following  week is to get a functional drawmanager and […]

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Program: Programming

Week 2 of game development


Level 3

Level 2

Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]

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Program: Graphics

Week 2 of game development


Level 3

Level 2

Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]

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Program: Graphics

First week of game development

Our first week of game design was mostly scrum documentation and going over our design document. We took some time to re-define the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, of course there were some details in mechanics we decided […]

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Program: Graphics

First week of game development

Our first week of game design was mostly scrum documentation and going over our design document. We took some time to re-define the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, of course there were some details in mechanics we decided […]

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Program: Graphics

First week of game development

Our first week of game design was mostly scrum documentation and going over our design document. We took some time to redefine the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, off course there were some details in mechanics we decided […]

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Program: Graphics

First week of game development

Our first week of game design was mostly scrum documentation and going over our design document. We took some time to redefine the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, off course there were some details in mechanics we decided […]

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Program: Graphics

Week 2 of game development


Level 3

Level 2

Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]

/ Comments Off on Week 2 of game development
Program: Graphics

Week 2 of game development


Level 3

Level 2

Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]

/ Comments Off on Week 2 of game development
Program: Graphics