Browsing '2013': Students starting in 2013

2014-02-07

Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]

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Program: Programming

2014-02-07

Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]

/ Comments Off on 2014-02-07
Program: Programming

2014-02-07

Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]

/ Comments Off on 2014-02-07
Program: Programming

2014-02-07

Hello world,
Finally Friday! Today I have been tweeking the clouds paralax function by making them slowly move to the left. When I gametested it I realized that when the camera started to move to the right (again – I have attached the paralax functions to the camera movement rather than the player movement) the clouds just took off in a high speed to the left – not very realistic. So I added two if-functions saying that if the camera moves […]

/ Comments Off on 2014-02-07
Program: Programming

Colliding some more

Ok, today was a scrum meeting. Sprint planning.
I had almost colmpeted the circle circle and rect vs rect. I sat down Before the meeting and tommi was there. I had overthought my check collision functions. I had a bool function to iterate through the elements of the collider arrays and compare them with each other, and every time an overlap was true, the checkcollision function was returned true.
That means every time two object collided, the funktion stopped because it was […]

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Program: Programming

Colliding some more

Ok, today was a scrum meeting. Sprint planning.
I had almost colmpeted the circle circle and rect vs rect. I sat down Before the meeting and tommi was there. I had overthought my check collision functions. I had a bool function to iterate through the elements of the collider arrays and compare them with each other, and every time an overlap was true, the checkcollision function was returned true.
That means every time two object collided, the funktion stopped because it was […]

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Program: Programming

2D 2 course

Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]

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Program: Graphics

2D 2 course

Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]

/ Comments Off on 2D 2 course
Program: Graphics

2D 2 course

Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]

/ Comments Off on 2D 2 course
Program: Graphics

2D 2 course

Waddap!?
The 2D 2 course just started last week, and there is not much to reflect about around the first week. Literally I learned nothing at all. It was the most random lessons I have ever attempted on. I cant even tell what they was about. Thankfully though, this week was a huge step up, still not what I wished it was, but in comparison. We went through perspective again and this was what I was able to create in 1,5 hours […]

/ Comments Off on 2D 2 course
Program: Graphics

Arianas Travels

Since the 19th me and five others have been working parallel to another Game Programming II course is a course named Introduction to Game Development.
From now on I will be blogging about how my position as lead designer have taken it’s toll and what have been going to my mind during the choices we’ve taken.
The development went through picking a finished game design document, had a brainstorm about what the group was able to do and specifically me had to […]

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Program: Programming

Arianas Travels

Since the 19th me and five others have been working parallel to another Game Programming II course is a course named Introduction to Game Development.
From now on I will be blogging about how my position as lead designer have taken it’s toll and what have been going to my mind during the choices we’ve taken.
The development went through picking a finished game design document, had a brainstorm about what the group was able to do and specifically me had to […]

/ Comments Off on Arianas Travels
Program: Programming

Arianas Travels

Since the 19th me and five others have been working parallel to another Game Programming II course is a course named Introduction to Game Development.
From now on I will be blogging about how my position as lead designer have taken it’s toll and what have been going to my mind during the choices we’ve taken.
The development went through picking a finished game design document, had a brainstorm about what the group was able to do and specifically me had to […]

/ Comments Off on Arianas Travels
Program: Programming

Arianas Travels

Since the 19th me and five others have been working parallel to another Game Programming II course is a course named Introduction to Game Development.
From now on I will be blogging about how my position as lead designer have taken it’s toll and what have been going to my mind during the choices we’ve taken.
The development went through picking a finished game design document, had a brainstorm about what the group was able to do and specifically me had to […]

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Program: Programming

Animation

This week I started with the animations for our game, currently named Project Terminal, the actual drawing of the walkcycle took me about 11 hours, I had estimated it to take about 10 hours so I got pretty close. I did spend some additional time on work related to it, like taking reference photos to see how a walkcycle looks from above. The reference pictures were really helpful and I used them at first as a guide as to where […]

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Program: Graphics

Animation

This week I started with the animations for our game, currently named Project Terminal, the actual drawing of the walkcycle took me about 11 hours, I had estimated it to take about 10 hours so I got pretty close. I did spend some additional time on work related to it, like taking reference photos to see how a walkcycle looks from above. The reference pictures were really helpful and I used them at first as a guide as to where […]

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Program: Graphics

more collisions

2014 02 06
I’ve been doing the collisions again.. The circle works fine, sort of. I have Three circles drawn. Two of them collide like they are supposed to. The third circle will not collide with any of the two colliding circles.
I also have Three rectangles. Same thing there, only two of the rectangles will collide.
I Think this has something to do with how I check for collisions. I now have two different std::vectors containing colliders, one for rectangle colliders and […]

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Program: Programming

more collisions

2014 02 06
I’ve been doing the collisions again.. The circle works fine, sort of. I have Three circles drawn. Two of them collide like they are supposed to. The third circle will not collide with any of the two colliding circles.
I also have Three rectangles. Same thing there, only two of the rectangles will collide.
I Think this has something to do with how I check for collisions. I now have two different std::vectors containing colliders, one for rectangle colliders and […]

/ Comments Off on more collisions
Program: Programming

So yeah… I’ve forgot about this blog for a while. So many other strange new places you have to write and commit. I get crazy by all this. However I’ve been programming more than ever lately. Now that the spritemanager and game object manager(which I kind of made) for our game was completed I really felt as if I could do something for the group, So I did! Been sitting at school until early in the morning the last few […]

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Program: Programming

So yeah… I’ve forgot about this blog for a while. So many other strange new places you have to write and commit. I get crazy by all this. However I’ve been programming more than ever lately. Now that the spritemanager and game object manager(which I kind of made) for our game was completed I really felt as if I could do something for the group, So I did! Been sitting at school until early in the morning the last few […]

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Program: Programming

Unnamed Fish Game BloggPost 3

Today I ran into some issues while trying to modify the code from the Platformer project we got during last course. The problem occured as the old code used SDL, and the new project is using SFML.
The issues I ran into here was that the Sprite works differently in these libraries, as of the SFML has one included and in SDL we created our own, This made several of the parameters for the function in need for change. as of […]

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Program: Programming

Unnamed Fish Game BloggPost 3

Today I ran into some issues while trying to modify the code from the Platformer project we got during last course. The problem occured as the old code used SDL, and the new project is using SFML.
The issues I ran into here was that the Sprite works differently in these libraries, as of the SFML has one included and in SDL we created our own, This made several of the parameters for the function in need for change. as of […]

/ Comments Off on Unnamed Fish Game BloggPost 3
Program: Programming

2012-02-06

Hello world, 
Today I have been creating a so called paralax by making the clouds move slightly depeding on in what direction the camera would move. I have attached the paralax to the camera rather than the player since there is a “safe area” where the player can move without having the field of view following (this is a side-scrolling 2d game).
I also put in a darker copy of the gameplay area (which has a silhuette of houses in the horizon) […]

/ Comments Off on 2012-02-06
Program: Programming

2012-02-06

Hello world, 
Today I have been creating a so called paralax by making the clouds move slightly depeding on in what direction the camera would move. I have attached the paralax to the camera rather than the player since there is a “safe area” where the player can move without having the field of view following (this is a side-scrolling 2d game).
I also put in a darker copy of the gameplay area (which has a silhuette of houses in the horizon) […]

/ Comments Off on 2012-02-06
Program: Programming