Browsing '2013': Students starting in 2013
The colour of life
This week has been a not so productive week for me, nevertheless a very important week. Up to now we haven’t had any style guide or anything at all to look at while making art in order to make different components to work together and look good. But when Ida made a mood board in the end of last week we finally started to get a common visual goal on what we wanted to achieve.
So this week we have had more […]
The colour of life
This week has been a not so productive week for me, nevertheless a very important week. Up to now we haven’t had any style guide or anything at all to look at while making art in order to make different components to work together and look good. But when Ida made a mood board in the end of last week we finally started to get a common visual goal on what we wanted to achieve.
So this week we have had more […]
The colour of life
This week has been a not so productive week for me, nevertheless a very important week. Up to now we haven’t had any style guide or anything at all to look at while making art in order to make different components to work together and look good. But when Ida made a mood board in the end of last week we finally started to get a common visual goal on what we wanted to achieve.
So this week we have had more […]
The colour of life
This week has been a not so productive week for me, nevertheless a very important week. Up to now we haven’t had any style guide or anything at all to look at while making art in order to make different components to work together and look good. But when Ida made a mood board in the end of last week we finally started to get a common visual goal on what we wanted to achieve.
So this week we have had more […]
10 Week Project – Post 3 – Why U No Walk?
In previous posts I’ve written about how the player should be introduced to the game world and now it’s time to start to think about how to introduce the mechanics to the player.
All of our mechanics should be introduced in the tutorial level, but how? The mechanics that needs to be introduced are:
Movement
Sprinting
Use
Knock Out
The first one and most essential is probably movement, so we’re going to start with that one.
I’ve discussed our minimal HUD and GUI before, so we need […]
10 Week Project – Post 3 – Why U No Walk?
In previous posts I’ve written about how the player should be introduced to the game world and now it’s time to start to think about how to introduce the mechanics to the player.
All of our mechanics should be introduced in the tutorial level, but how? The mechanics that needs to be introduced are:
Movement
Sprinting
Use
Knock Out
The first one and most essential is probably movement, so we’re going to start with that one.
I’ve discussed our minimal HUD and GUI before, so we need […]
Game dev, Suit’em up – Customization menu and textile (pickups) manager
We are preparing for a play testing with friends and family. Some things need to be added before that and one of them is the customization menu.
I have worked hard on revising the menu. To explain what it does: In our game there are four different textile pickups that are scattered throughout the world. These can be equipped into four slots in the customization menu.
Previously, the menu looked like this:
In this old menu, you had to press one of […]
Game dev, Suit’em up – Customization menu and textile (pickups) manager
We are preparing for a play testing with friends and family. Some things need to be added before that and one of them is the customization menu.
I have worked hard on revising the menu. To explain what it does: In our game there are four different textile pickups that are scattered throughout the world. These can be equipped into four slots in the customization menu.
Previously, the menu looked like this:
In this old menu, you had to press one of […]
Week 5: Title Screen And Buttons!
OK so we got 2 more weeks until our Beta-Deadline, uh i can feel it closing in!
I wanted to plan everything so that we don’t miss out on the stuff we need to add to our game, i got the tip from our SCRUM-Master, Lee. Lee is a third year student and works as a mentor to us, he has done some projects before us and been the “Producer”. He asked me about how i keep track on our progress […]
Week 5: Title Screen And Buttons!
OK so we got 2 more weeks until our Beta-Deadline, uh i can feel it closing in!
I wanted to plan everything so that we don’t miss out on the stuff we need to add to our game, i got the tip from our SCRUM-Master, Lee. Lee is a third year student and works as a mentor to us, he has done some projects before us and been the “Producer”. He asked me about how i keep track on our progress […]
Menus and fonts!
Hello again and welcome back to my blog!
This week I took a break from animations, mostly because we are done with all the animations for the game. We also noticed that we could get done with all the art and graphics for the game if we just did a bit more work then what we usually during a during a week. So I and Nils decided that we were going to finish all the art this week so we can […]
Menus and fonts!
Hello again and welcome back to my blog!
This week I took a break from animations, mostly because we are done with all the animations for the game. We also noticed that we could get done with all the art and graphics for the game if we just did a bit more work then what we usually during a during a week. So I and Nils decided that we were going to finish all the art this week so we can […]
Menus and fonts!
Hello again and welcome back to my blog!
This week I took a break from animations, mostly because we are done with all the animations for the game. We also noticed that we could get done with all the art and graphics for the game if we just did a bit more work then what we usually during a during a week. So I and Nils decided that we were going to finish all the art this week so we can […]
Menus and fonts!
Hello again and welcome back to my blog!
This week I took a break from animations, mostly because we are done with all the animations for the game. We also noticed that we could get done with all the art and graphics for the game if we just did a bit more work then what we usually during a during a week. So I and Nils decided that we were going to finish all the art this week so we can […]
Project Haunted Light 14-02-27
About two weeks ago I finished the animation for a creature in the game called a “wall monster”, or “Waller” for short. Rather early in the project we decided to give the player a candle that would be their source of light. If the candle was blown out it would become dark around the player, making it harder to navigate and avoid the enemies. At first we thought about having the light go out if the player sprinted for too […]
Project Haunted Light 14-02-27
About two weeks ago I finished the animation for a creature in the game called a “wall monster”, or “Waller” for short. Rather early in the project we decided to give the player a candle that would be their source of light. If the candle was blown out it would become dark around the player, making it harder to navigate and avoid the enemies. At first we thought about having the light go out if the player sprinted for too […]
Project Haunted Light 14-02-27
About two weeks ago I finished the animation for a creature in the game called a “wall monster”, or “Waller” for short. Rather early in the project we decided to give the player a candle that would be their source of light. If the candle was blown out it would become dark around the player, making it harder to navigate and avoid the enemies. At first we thought about having the light go out if the player sprinted for too […]
Project Haunted Light 14-02-27
About two weeks ago I finished the animation for a creature in the game called a “wall monster”, or “Waller” for short. Rather early in the project we decided to give the player a candle that would be their source of light. If the candle was blown out it would become dark around the player, making it harder to navigate and avoid the enemies. At first we thought about having the light go out if the player sprinted for too […]
Artifact : Parallax
Lets start with explaining a Parallax before moving into how its created.
Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight, and is measured by the angle or semi-angle of inclination between those two lines. – Wikipedia
As you can see in the picture the object overlap each other depending on what the cameras position in relation to the objects.
And now here is an overview on how my layers are. […]
Artifact : Parallax
Lets start with explaining a Parallax before moving into how its created.
Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight, and is measured by the angle or semi-angle of inclination between those two lines. – Wikipedia
As you can see in the picture the object overlap each other depending on what the cameras position in relation to the objects.
And now here is an overview on how my layers are. […]
Reflektion av veckansk arbete: Vecka 3
Denna vecka har jag arbetat med att göra en options meny, vilket var krångligare än jag förväntat mig. Tanken är att det ska finns två sorters volymkontroller, en för musik och en för ljudeffekter. Det ska också gå att välja mellan windowed och fullscreen. Som jag skrev förra veckan så hade vi inte valt någon font till spelet. Vilket gjorde att min första mockup är gjord med en font som jag fann på fontsquirrle. Den heter Dosis och ni finner […]
Reflektion av veckansk arbete: Vecka 3
Denna vecka har jag arbetat med att göra en options meny, vilket var krångligare än jag förväntat mig. Tanken är att det ska finns två sorters volymkontroller, en för musik och en för ljudeffekter. Det ska också gå att välja mellan windowed och fullscreen. Som jag skrev förra veckan så hade vi inte valt någon font till spelet. Vilket gjorde att min första mockup är gjord med en font som jag fann på fontsquirrle. Den heter Dosis och ni finner […]
Some opinions about how out game is designed
Well this is a hard one to find something to write about, because I’ve been sick for a couple of days and when I’ve been here and worked I’ve pretty much only been working on the Customization screen, and I don’t really have anything interesting to say about that again. What I can say though is that a lot of it works right now.
So I’ll take this time to write a bit about my opinions on the game-design and what […]
Some opinions about how out game is designed
Well this is a hard one to find something to write about, because I’ve been sick for a couple of days and when I’ve been here and worked I’ve pretty much only been working on the Customization screen, and I don’t really have anything interesting to say about that again. What I can say though is that a lot of it works right now.
So I’ll take this time to write a bit about my opinions on the game-design and what […]