Browsing '2012': Students starting in 2012
Boardgame Shenanigans
Hey
The last few days we have been working with our board game. We wanted aesthetics to be “intense” or “tension”. Like if you would sit around a table and play poker with guns at your sides. We wanted this because we were tired of games, or at least I, where you just sit and do nothing. We didn’t want a randomness system deciding things ether. Pure physical player skill would be the preference.
We took a lot of inspiration from Jungle […]
Boardgame Shenanigans
Hey
The last few days we have been working with our board game. We wanted aesthetics to be “intense” or “tension”. Like if you would sit around a table and play poker with guns at your sides. We wanted this because we were tired of games, or at least I, where you just sit and do nothing. We didn’t want a randomness system deciding things ether. Pure physical player skill would be the preference.
We took a lot of inspiration from Jungle […]
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The changing of the board
I’m working on designing a board game for the course Advanced game design at Uppsala university. Our aesthetic goal was to feel hunted/and or like a hunter. We knew we wanted a common goal or object to obtain in order for there to be a chase.
After going back and forth about our movement system we decided that the first system with movement cards had the best modular possibilities. With a range from one to five and with at most five […]
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The changing of the board
I’m working on designing a board game for the course Advanced game design at Uppsala university. Our aesthetic goal was to feel hunted/and or like a hunter. We knew we wanted a common goal or object to obtain in order for there to be a chase.
After going back and forth about our movement system we decided that the first system with movement cards had the best modular possibilities. With a range from one to five and with at most five […]

The changing of the board
I’m working on designing a board game for the course Advanced game design at Uppsala university. Our aesthetic goal was to feel hunted/and or like a hunter. We knew we wanted a common goal or object to obtain in order for there to be a chase.
After going back and forth about our movement system we decided that the first system with movement cards had the best modular possibilities. With a range from one to five and with at most five […]

The changing of the board
I’m working on designing a board game for the course Advanced game design at Uppsala university. Our aesthetic goal was to feel hunted/and or like a hunter. We knew we wanted a common goal or object to obtain in order for there to be a chase.
After going back and forth about our movement system we decided that the first system with movement cards had the best modular possibilities. With a range from one to five and with at most five […]
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A piece of my mind
I can’t sleep so might as well scribble
Tomorrow I will meet my group and discuss an assignment in which we’re to create a board game.This week we are to come up with the aesthetics we want for the game we’re making; I don’t know what aesthetics I want in our game, I just know that I don’t want to make a copy of any game we played in the previous assignment.Our previous assignment was to play two board games and […]
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A piece of my mind
I can’t sleep so might as well scribble
Tomorrow I will meet my group and discuss an assignment in which we’re to create a board game.This week we are to come up with the aesthetics we want for the game we’re making; I don’t know what aesthetics I want in our game, I just know that I don’t want to make a copy of any game we played in the previous assignment.Our previous assignment was to play two board games and […]
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Boardgame Aesthetics
So this Wednesday I had a sit-down with my group where we were to come up with aesthetics for the Boardgame we are to make. Things went surprisingly smooth and within two hours we had a lot of ideas to work with.
The aesthetics we came up with was:Exploring: We want the players to explore different “areas” and to force them to move around we added our second aesthetic.Stress: To force the player to move around we will introduce stress in […]
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Boardgame Aesthetics
So this Wednesday I had a sit-down with my group where we were to come up with aesthetics for the Boardgame we are to make. Things went surprisingly smooth and within two hours we had a lot of ideas to work with.
The aesthetics we came up with was:Exploring: We want the players to explore different “areas” and to force them to move around we added our second aesthetic.Stress: To force the player to move around we will introduce stress in […]
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The process
The process of creating this board game wasn’t hard but it wasn’t a stroll in the park either. This tuesday we sat and created our core mechanic for this game, the wizards deck and mana-wheel. Whe then cut out som paper to have something to place tokens on and walk on as the Heroes and the we started to test the wizard.It worked well and was interesting so we decided to develope the concept further.The next […]
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The process
The process of creating this board game wasn’t hard but it wasn’t a stroll in the park either. This tuesday we sat and created our core mechanic for this game, the wizards deck and mana-wheel. Whe then cut out som paper to have something to place tokens on and walk on as the Heroes and the we started to test the wizard.It worked well and was interesting so we decided to develope the concept further.The next […]
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The results
So this week we’ve been developing an alpha prototype of our game.
You play as an evil wizard in his tower, or as heroes who tries to kill him. The wizard has a deck of cards that allows him to summon minions or traps or cast spells.
They all cost “mana” and the wizards mana is decided by a mana-wheel which is placed in the center of the board, this wheel also represent the wizards tower.
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The results
So this week we’ve been developing an alpha prototype of our game.
You play as an evil wizard in his tower, or as heroes who tries to kill him. The wizard has a deck of cards that allows him to summon minions or traps or cast spells.
They all cost “mana” and the wizards mana is decided by a mana-wheel which is placed in the center of the board, this wheel also represent the wizards tower.