Browsing '2012': Students starting in 2012
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Big Game Project – Week 1
Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]
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Big Game Project – Week 1
Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]
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Big Game: Week 1
This first week I created a basic bejeweled clone.
I started with a grid that I filled with differently coloured squares, representing the different resources in the game. I made code that lit up a square if it was clicked and also changed it into a fixed color, for testing purposes. This was done during the first day of the week, so some time was also used to understand Unity which I have very little experience with. The way I have […]
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Big Game: Week 1
This first week I created a basic bejeweled clone.
I started with a grid that I filled with differently coloured squares, representing the different resources in the game. I made code that lit up a square if it was clicked and also changed it into a fixed color, for testing purposes. This was done during the first day of the week, so some time was also used to understand Unity which I have very little experience with. The way I have […]
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Big Game Project – Week 1
Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]
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Big Game Project – Week 1
Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]
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Big Game Project (week 1)
The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]
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Big Game Project (week 1)
The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]
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Big Game Project (week 1)
The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]
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Big Game Project (week 1)
The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]
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Role of a Producer (Week 1)
Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be the one that knows everything about the process, thinks […]
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Role of a Producer (Week 1)
Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be the one that knows everything about the process, thinks […]
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Role of a Producer (Week 1)
Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be the one that knows everything about the process, thinks […]
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Role of a Producer (Week 1)
Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be the one that knows everything about the process, thinks […]
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Big Game Project: First week
This is my first entry, these following weeks I will do my work and then reflect upon it. I will also include in this first entry of what our game is about.
Our game is a puzzle game which is based on mirrors reflecting light from a source to a destination. It all takes place in a temple which is in the desert.
I had a slow start, I had to wait for about two days before I could start working, […]
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Big Game Project: First week
This is my first entry, these following weeks I will do my work and then reflect upon it. I will also include in this first entry of what our game is about.
Our game is a puzzle game which is based on mirrors reflecting light from a source to a destination. It all takes place in a temple which is in the desert.
I had a slow start, I had to wait for about two days before I could start working, […]
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Big Game Project: First week
This is my first entry, these following weeks I will do my work and then reflect upon it. I will also include in this first entry of what our game is about.
Our game is a puzzle game which is based on mirrors reflecting light from a source to a destination. It all takes place in a temple which is in the desert.
I had a slow start, I had to wait for about two days before I could start working, […]
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Big Game Project: First week
This is my first entry, these following weeks I will do my work and then reflect upon it. I will also include in this first entry of what our game is about.
Our game is a puzzle game which is based on mirrors reflecting light from a source to a destination. It all takes place in a temple which is in the desert.
I had a slow start, I had to wait for about two days before I could start working, […]
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ERA – First week of production
This Monday Escape Reality Studios started producing the game Eternal Resonance: Area E.R.A; a new type of MOBA/RTS hybrid. For more info on the studio as well as the project, please check out our Facebook page: https://www.facebook.com/EscapeRealityStudio
My roll in this project is primarily as a Unity programmer and secondarily as an assisting designer; Daniel Svensson is our lead Designer.
As Unity is a game development tool I have not worked with before; this first week has been quite slow. I have worked hard getting accustomed […]
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ERA – First week of production
This Monday Escape Reality Studios started producing the game Eternal Resonance: Area E.R.A; a new type of MOBA/RTS hybrid. For more info on the studio as well as the project, please check out our Facebook page: https://www.facebook.com/EscapeRealityStudio
My roll in this project is primarily as a Unity programmer and secondarily as an assisting designer; Daniel Svensson is our lead Designer.
As Unity is a game development tool I have not worked with before; this first week has been quite slow. I have worked hard getting accustomed […]
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First week of Big Game project
As the title suggests I recently started a course called Big Game project. During this course I will, together with a group, create a vertical slice of a game, that we will continue to work with after this course. The game that I will work on is a MOBASA, Multiplayer Online Battle and Strategy Arena, that we are calling Eternal Resonance Arena, E.R.A. The game is team based where two teams face each other. Each team have a commander; that […]
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First week of Big Game project
As the title suggests I recently started a course called Big Game project. During this course I will, together with a group, create a vertical slice of a game, that we will continue to work with after this course. The game that I will work on is a MOBASA, Multiplayer Online Battle and Strategy Arena, that we are calling Eternal Resonance Arena, E.R.A. The game is team based where two teams face each other. Each team have a commander; that […]
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ERA – First week of production
This Monday Escape Reality Studios started producing the game Eternal Resonance: Area E.R.A; a new type of MOBA/RTS hybrid. For more info on the studio as well as the project, please check out our Facebook page: https://www.facebook.com/EscapeRealityStudio
My roll in this project is primarily as a Unity programmer and secondarily as an assisting designer; Daniel Svensson is our lead Designer.
As Unity is a game development tool I have not worked with before; this first week has been quite slow. I have worked hard getting accustomed […]
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ERA – First week of production
This Monday Escape Reality Studios started producing the game Eternal Resonance: Area E.R.A; a new type of MOBA/RTS hybrid. For more info on the studio as well as the project, please check out our Facebook page: https://www.facebook.com/EscapeRealityStudio
My roll in this project is primarily as a Unity programmer and secondarily as an assisting designer; Daniel Svensson is our lead Designer.
As Unity is a game development tool I have not worked with before; this first week has been quite slow. I have worked hard getting accustomed […]