Browsing '2012': Students starting in 2012

GameDev Xmas Challenge – Hour 9: Drawing now works!

Only one hour this time around so still a bit behind but it’ll catch up eventually. This hour however has been super-productive as drawing directly to the texture with touch input now works! Still a few knickknacks to hammer out and the drawing isn’t exactly pretty, but it’s getting there.

December 12, 2015 / Comments Off on GameDev Xmas Challenge – Hour 9: Drawing now works!
Program: Programming

GameDev Xmas Challenge – Hour 9: Drawing now works!

Only one hour this time around so still a bit behind but it’ll catch up eventually. This hour however has been super-productive as drawing directly to the texture with touch input now works! Still a few knickknacks to hammer out and the drawing isn’t exactly pretty, but it’s getting there.

December 12, 2015 / Comments Off on GameDev Xmas Challenge – Hour 9: Drawing now works!
Program: Programming

GameDev Xmas Challenge – Hour 6-8: Git and procedural texture generation in C++

Back from the dead to continue on my #OneHourGameDev contribution. Been busy working on another title and fatigued from working on said title, but now I’m ready and I plan to catch up with the lost hours over the course of the next couple of days.
So what have I been up to then? First I configured and pushed my entire project to Github so that I have “checkpoints” along the way in case something goes horribly wrong. I plan to […]

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Program: Programming

GameDev Xmas Challenge – Hour 6-8: Git and procedural texture generation in C++

Back from the dead to continue on my #OneHourGameDev contribution. Been busy working on another title and fatigued from working on said title, but now I’m ready and I plan to catch up with the lost hours over the course of the next couple of days.
So what have I been up to then? First I configured and pushed my entire project to Github so that I have “checkpoints” along the way in case something goes horribly wrong. I plan to […]

/ Comments Off on GameDev Xmas Challenge – Hour 6-8: Git and procedural texture generation in C++
Program: Programming

Achievement #2

Last week I started looking at the flow of the system how it was then and how I wanted it to be. Plans are one thing, implementing the plan is another.
The initial dataflow:

What I wanted to accomplish:

The problem with redesign is that there are always some parts of the system that is overlooked in the planning phase. For instance we are using a pattern called MVC, Model – View – Controller. Which means that the model is the data model. […]

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Program: Programming

Achievement #2

Last week I started looking at the flow of the system how it was then and how I wanted it to be. Plans are one thing, implementing the plan is another.
The initial dataflow:

What I wanted to accomplish:

The problem with redesign is that there are always some parts of the system that is overlooked in the planning phase. For instance we are using a pattern called MVC, Model – View – Controller. Which means that the model is the data model. […]

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Program: Programming

GameDev Xmas Challenge – Day 5: Minor graphical updates

Five days of #OneHourGameDev done, though today I was a tad bit busy and therefore I’m late on this post
Today I started out with creating a very basic start menu. I fiddled a bit with UMG button styling but soon realized that I had to rethink how to design the buttons. I ended up with just a plain but clean solid-colored button and decided to move on to the more pressing matter of the detection of a tied game, which is […]

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Program: Programming

GameDev Xmas Challenge – Day 5: Minor graphical updates

Five days of #OneHourGameDev done, though today I was a tad bit busy and therefore I’m late on this post
Today I started out with creating a very basic start menu. I fiddled a bit with UMG button styling but soon realized that I had to rethink how to design the buttons. I ended up with just a plain but clean solid-colored button and decided to move on to the more pressing matter of the detection of a tied game, which is […]

/ Comments Off on GameDev Xmas Challenge – Day 5: Minor graphical updates
Program: Programming

GameDev Xmas Challenge – Day 4: Kinda winnable!

The game is winnable now! And this time I also have some screenshots.
Today I fixed the bugs and connected the last dots to make the game winnable! You can now win by taking over sections accordingly, and a placeholder message displays when a player has won. The core gameplay is now sort of complete; I still have to work on conditions for draw, both for a section and the board as a whole. There is also no way to restart […]

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Program: Programming

GameDev Xmas Challenge – Day 4: Kinda winnable!

The game is winnable now! And this time I also have some screenshots.
Today I fixed the bugs and connected the last dots to make the game winnable! You can now win by taking over sections accordingly, and a placeholder message displays when a player has won. The core gameplay is now sort of complete; I still have to work on conditions for draw, both for a section and the board as a whole. There is also no way to restart […]

/ Comments Off on GameDev Xmas Challenge – Day 4: Kinda winnable!
Program: Programming

GameDev Xmas Challenge – Day 3: “Almost winnable”

Hour 3 has unfolded and some more progress has been made. Again, mostly code stuff and not so much visuals however the core game is almost winnable! There is now full logic for winning a section, which means that in addition to just rows from yesterday’s progress you can now also win by columns and diagonals.
However due to an unforeseen bug (are they ever foreseeable?) I broke how sections are marked invalid which caused you to be unable to win […]

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Program: Programming

GameDev Xmas Challenge – Day 3: “Almost winnable”

Hour 3 has unfolded and some more progress has been made. Again, mostly code stuff and not so much visuals however the core game is almost winnable! There is now full logic for winning a section, which means that in addition to just rows from yesterday’s progress you can now also win by columns and diagonals.
However due to an unforeseen bug (are they ever foreseeable?) I broke how sections are marked invalid which caused you to be unable to win […]

/ Comments Off on GameDev Xmas Challenge – Day 3: “Almost winnable”
Program: Programming

GameDev Xmas Challenge – Day 2: System code

Another day and another hour done! Working on a fresh new project often means that you’ll spend the first half of the project coding the underlying system, so sorry in advance for the lack of cool images in this post Hopefully the time-lapse is cool enough!
Today I worked mostly on the turn-based nature of the gameplay. When a player now clicks on their chosen tile the camera moves back to viewing all sections and the next player can make […]

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Program: Programming

GameDev Xmas Challenge – Day 2: System code

Another day and another hour done! Working on a fresh new project often means that you’ll spend the first half of the project coding the underlying system, so sorry in advance for the lack of cool images in this post Hopefully the time-lapse is cool enough!
Today I worked mostly on the turn-based nature of the gameplay. When a player now clicks on their chosen tile the camera moves back to viewing all sections and the next player can make […]

/ Comments Off on GameDev Xmas Challenge – Day 2: System code
Program: Programming

GameDev Xmas Challenge – Day 1: Setup and prototyping!

Challenge?
A friend of mine made me aware of a post on the Unreal Engine 4 Developer Community Facebook group about a personal challenge blogged on nerd-time.com which I saw a great opportunity and motivation to get some side-projects done! Basically the challenge is this: Develop a game for 1 hour a day until the 24th. Simple as that. The challenge isn’t something hardcore and heavily organized with prizes and stuff but it is a great little motivation […]

/ Comments Off on GameDev Xmas Challenge – Day 1: Setup and prototyping!
Program: Programming

GameDev Xmas Challenge – Day 1: Setup and prototyping!

Challenge?
A friend of mine made me aware of a post on the Unreal Engine 4 Developer Community Facebook group about a personal challenge blogged on nerd-time.com which I saw a great opportunity and motivation to get some side-projects done! Basically the challenge is this: Develop a game for 1 hour a day until the 24th. Simple as that. The challenge isn’t something hardcore and heavily organized with prizes and stuff but it is a great little motivation […]

/ Comments Off on GameDev Xmas Challenge – Day 1: Setup and prototyping!
Program: Programming

Achievement unlocked!

The last couple of months I’ve been working on an achievement system. The goal is to sell the asset on the Unity store. There are already a few of them out there, but what we offer, we consider unique. But no development goes without a hitch and right now I’m in the middle of the biggest one. Ok, that’s a lie, it’s a big structural change in the code, that’s all, but biggest hitch sounds better 😛 .
The system itself […]

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Program: Programming

Achievement unlocked!

The last couple of months I’ve been working on an achievement system. The goal is to sell the asset on the Unity store. There are already a few of them out there, but what we offer, we consider unique. But no development goes without a hitch and right now I’m in the middle of the biggest one. Ok, that’s a lie, it’s a big structural change in the code, that’s all, but biggest hitch sounds better 😛 .
The system itself […]

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Program: Programming

Free to play – Right and wrong

Free to play comes in different flavors and various types of games. A while ago Dungeon Keeper was released, EA got a lot of heat for their greed. An issue that has since been forgotten it seems, except for fans. Because developers seems to be on that greed train.
Before I go on, there are a couple of key terms that I need to go through. Even if these are obvious, just want to go through them so a potential reader […]

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Program: Programming

Free to play – Right and wrong

Free to play comes in different flavors and various types of games. A while ago Dungeon Keeper was released, EA got a lot of heat for their greed. An issue that has since been forgotten it seems, except for fans. Because developers seems to be on that greed train.
Before I go on, there are a couple of key terms that I need to go through. Even if these are obvious, just want to go through them so a potential reader […]

/ Comments Off on Free to play – Right and wrong
Program: Programming

Pen in Flames take 2!

Take 2, ladies and gents! I thought I could upload images of my sketches through my phone the other day, which I know I’ve done before! But no… So a new try today! So why a redesign on Cinderella’s Carriage you ask? Because why not, I say! I am a … – Läs hela inlägget här

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Program: Graphics

Pen in Flames take 2!

Take 2, ladies and gents! I thought I could upload images of my sketches through my phone the other day, which I know I’ve done before! But no… So a new try today! So why a redesign on Cinderella’s Carriage you ask? Because why not, I say! I am a … – Läs hela inlägget här

/ Comments Off on Pen in Flames take 2!
Program: Graphics

New course!

So after I thought I was finished with school I had the great idea to apply for a new course. Game Design in Practise!
This will mean that I have to work at a product from start to finish and release it to an audience. If that isn’t terrifying I don’t know what is. I will not do this alone however, I will have my trusted Doorbell (aka Mariam) whom I will be working with. Hopefully if all goes well we […]

/ Comments Off on New course!
Program: Graphics

New course!

So after I thought I was finished with school I had the great idea to apply for a new course. Game Design in Practise!
This will mean that I have to work at a product from start to finish and release it to an audience. If that isn’t terrifying I don’t know what is. I will not do this alone however, I will have my trusted Doorbell (aka Mariam) whom I will be working with. Hopefully if all goes well we […]

/ Comments Off on New course!
Program: Graphics