Browsing '2011': Students starting in 2011
Day 2
I’ve been working on being able to dynamically reshape the size of the grid, with some… interesting results.
As you can see in the picture here, the grid automatically starts at the upper leftmost corner of the rendering field, but the player pieces don’t. They end up centralized, and thus spawn outside of the current playing field.
I’ve solved the previous issue through setting the X and Z of the player token to the X and Y of […]
Day 2
I’ve been working on being able to dynamically reshape the size of the grid, with some… interesting results.
As you can see in the picture here, the grid automatically starts at the upper leftmost corner of the rendering field, but the player pieces don’t. They end up centralized, and thus spawn outside of the current playing field.
I’ve solved the previous issue through setting the X and Z of the player token to the X and Y of […]
Bear Animation
This week ive started with the bear walk animation for Big Game Project and will continue with the run animation as well.
At first I had to rig and skin the model which I did with 3DsMax. After the rig and skin is complete I exported it to Motionbuilder and started to animate the model.
I plan to first create a relaxed walk animation and after confirming if it works in the game I will make a relaxed run animation. For references […]
Bear Animation
This week ive started with the bear walk animation for Big Game Project and will continue with the run animation as well.
At first I had to rig and skin the model which I did with 3DsMax. After the rig and skin is complete I exported it to Motionbuilder and started to animate the model.
I plan to first create a relaxed walk animation and after confirming if it works in the game I will make a relaxed run animation. For references […]
Bear Animation
This week ive started with the bear walk animation for Big Game Project and will continue with the run animation as well.
At first I had to rig and skin the model which I did with 3DsMax. After the rig and skin is complete I exported it to Motionbuilder and started to animate the model.
I plan to first create a relaxed walk animation and after confirming if it works in the game I will make a relaxed run animation. For references […]
Bear Animation
This week ive started with the bear walk animation for Big Game Project and will continue with the run animation as well.
At first I had to rig and skin the model which I did with 3DsMax. After the rig and skin is complete I exported it to Motionbuilder and started to animate the model.
I plan to first create a relaxed walk animation and after confirming if it works in the game I will make a relaxed run animation. For references […]
Day 1
Today I produced a simple grid with clickable squares and a couple of player “pieces” that are movable around this grid.After doing this I adapted the grid so that you’re only able to click the squares next to the player character (Up, Down, Left, Right) in order to make the grid movement akin to what’s intended for the final product.
There were some minor issues with the square-to-square movement acting weird, but it was resolved.(I figured out […]
Day 1
Today I produced a simple grid with clickable squares and a couple of player “pieces” that are movable around this grid.After doing this I adapted the grid so that you’re only able to click the squares next to the player character (Up, Down, Left, Right) in order to make the grid movement akin to what’s intended for the final product.
There were some minor issues with the square-to-square movement acting weird, but it was resolved.(I figured out […]
Sketch Dump 7
For about two weeks I have sketched nothing but arms and legs to get a better understanding of their anatomy. Arms have been a thorn in my side for a long while and I realized that it was because I have predominantly used female references. The problem I had was that women (most women, anyway) don’t have the type of muscular definition that allowed me to get a good grip on where the various muscles are positioned. Without this essential understanding […]
Sketch Dump 7
For about two weeks I have sketched nothing but arms and legs to get a better understanding of their anatomy. Arms have been a thorn in my side for a long while and I realized that it was because I have predominantly used female references. The problem I had was that women (most women, anyway) don’t have the type of muscular definition that allowed me to get a good grip on where the various muscles are positioned. Without this essential understanding […]
Sketch Dump 6
Working on ‘Volver and not sketching as much as I otherwise would have made me somewhat less interested in digital work once I was done with ‘Volver. So I have begun spending about one or three hours each day with my sketchbook again.Most of what I have in my sketchbooks are anatomy studies but most of them aren’t that interesting when compared to my main focus right now, which is stylization. I’m aiming to refine and adapt a style that […]
Sketch Dump 6
Working on ‘Volver and not sketching as much as I otherwise would have made me somewhat less interested in digital work once I was done with ‘Volver. So I have begun spending about one or three hours each day with my sketchbook again.Most of what I have in my sketchbooks are anatomy studies but most of them aren’t that interesting when compared to my main focus right now, which is stylization. I’m aiming to refine and adapt a style that […]
Introducing: 'Volver
Quite some time since the last update, quite some time since I didn’t work on this character piece. I know I could improve a lot upon the finished piece (which isn’t included in this post, by the by) but I know I can’t obsess over this for too much longer. Working on something for more than a week drives me up the walls and I can’t say that neglecting my daily sketching in favour of rendering boots and corsets has been […]
Introducing: 'Volver
Quite some time since the last update, quite some time since I didn’t work on this character piece. I know I could improve a lot upon the finished piece (which isn’t included in this post, by the by) but I know I can’t obsess over this for too much longer. Working on something for more than a week drives me up the walls and I can’t say that neglecting my daily sketching in favour of rendering boots and corsets has been […]
References are your friend
I remember a time when I was terrified of using references because it felt like “cheating” or “copying” to me. Then I had that course in life drawing/croquis which made me realize that using references is far more preferable than making things up in your head and pretending that you know what you’re doing when in reality you have no clue at all. Which fits me perfectly because I usually don’t know what I’m doing. This screenshot shows what my […]
References are your friend
I remember a time when I was terrified of using references because it felt like “cheating” or “copying” to me. Then I had that course in life drawing/croquis which made me realize that using references is far more preferable than making things up in your head and pretending that you know what you’re doing when in reality you have no clue at all. Which fits me perfectly because I usually don’t know what I’m doing. This screenshot shows what my […]
Fantasy Roleplay Race Sheets
Over at http://d6dev.blogspot.se/ a friend of mine has been blogging his development of a roleplaying game and its setting since a few other friends and I bugged him to do so. And some time after he began doing that I wanted to take the task of illustrating all the races that his setting had. I felt it was going to be a good exercise in character construction and anatomy. But then I realized there were like twenty different races in […]
Fantasy Roleplay Race Sheets
Over at http://d6dev.blogspot.se/ a friend of mine has been blogging his development of a roleplaying game and its setting since a few other friends and I bugged him to do so. And some time after he began doing that I wanted to take the task of illustrating all the races that his setting had. I felt it was going to be a good exercise in character construction and anatomy. But then I realized there were like twenty different races in […]
Hand Tutorial
I found this technique to be among one of the best I’ve ever encountered in 3D-modelling. The picture had to be linked from my deviantART sta.sh because Blogger didn’t like the size.
Hand Tutorial
I found this technique to be among one of the best I’ve ever encountered in 3D-modelling. The picture had to be linked from my deviantART sta.sh because Blogger didn’t like the size.
Turnarounds
I’ve been taking a slight break from 2D work in order to do some intense 3D-crunch. These are a few character turnarounds that I will be working on for a while. Up till now I’ve only worked on the shark-girl which has been really fun. I’m about 40% done with the actual model which essentially means that I need to get the head, hair and clothing done. And once I have the mesh done I’ll get back to more 2D […]
Turnarounds
I’ve been taking a slight break from 2D work in order to do some intense 3D-crunch. These are a few character turnarounds that I will be working on for a while. Up till now I’ve only worked on the shark-girl which has been really fun. I’m about 40% done with the actual model which essentially means that I need to get the head, hair and clothing done. And once I have the mesh done I’ll get back to more 2D […]