Mastery in MMOG´s
So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]
Mastery in MMOG´s
So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]
A Reflection of System Analysis
Let me tell you a story.
Once upon a time there were 2 board games and 1 role-playing game that wanted to be analysed. They wanted to be broken down into their tiniest pieces and then they wanted to know what their systems were. The biggest box Setty was confident in his systems and he feared no one.
– I have a wonderful system that brings shame on others!
Ani said in response:
– I have more cards than you’ll […]
A Reflection of System Analysis
Let me tell you a story.
Once upon a time there were 2 board games and 1 role-playing game that wanted to be analysed. They wanted to be broken down into their tiniest pieces and then they wanted to know what their systems were. The biggest box Setty was confident in his systems and he feared no one.
– I have a wonderful system that brings shame on others!
Ani said in response:
– I have more cards than you’ll […]
A Reflection of System Analysis
Let me tell you a story.
Once upon a time there were 2 board games and 1 role-playing game that wanted to be analysed. They wanted to be broken down into their tiniest pieces and then they wanted to know what their systems were. The biggest box Setty was confident in his systems and he feared no one.
– I have a wonderful system that brings shame on others!
Ani said in response:
– I have more cards than you’ll […]
A Reflection of System Analysis
Let me tell you a story.
Once upon a time there were 2 board games and 1 role-playing game that wanted to be analysed. They wanted to be broken down into their tiniest pieces and then they wanted to know what their systems were. The biggest box Setty was confident in his systems and he feared no one.
– I have a wonderful system that brings shame on others!
Ani said in response:
– I have more cards than you’ll […]
A Serious Problem for Serious Games
It’s been a while since I wrote in this blog but it has been a couple of busy weeks. So I’ll give you an update on what I have done and what’s coming.
The problem for serious games that I decided to do was Global Warming. It was a big problem but I felt that the focus on global warming has decreased in late years. That is because I remember it when it was all over the news and everywhere and […]
A Serious Problem for Serious Games
It’s been a while since I wrote in this blog but it has been a couple of busy weeks. So I’ll give you an update on what I have done and what’s coming.
The problem for serious games that I decided to do was Global Warming. It was a big problem but I felt that the focus on global warming has decreased in late years. That is because I remember it when it was all over the news and everywhere and […]
A Serious Problem for Serious Games
It’s been a while since I wrote in this blog but it has been a couple of busy weeks. So I’ll give you an update on what I have done and what’s coming.
The problem for serious games that I decided to do was Global Warming. It was a big problem but I felt that the focus on global warming has decreased in late years. That is because I remember it when it was all over the news and everywhere and […]
A Serious Problem for Serious Games
It’s been a while since I wrote in this blog but it has been a couple of busy weeks. So I’ll give you an update on what I have done and what’s coming.
The problem for serious games that I decided to do was Global Warming. It was a big problem but I felt that the focus on global warming has decreased in late years. That is because I remember it when it was all over the news and everywhere and […]
Currently in a skype-call with my group. We’re discussing tomorrow’s presentation of the…
Currently in a skype-call with my group. We’re discussing tomorrow’s presentation of the…
Currently in a skype-call with my group. We’re discussing tomorrow’s presentation of the…
Currently in a skype-call with my group. We’re discussing tomorrow’s presentation of the…
Board game group meeting
Today our group had a group meeting, talking about what everyone concluded in their analysis of the boardgames we played.
We’ve played The Settlers of Catan, Anima: Shadow of Omega and Fiasco. All games are very different and have been interesting to play and analyse back to back, really showing their different sides.
This makes me excited about what board game our group will finally come up with.
Board game group meeting
Today our group had a group meeting, talking about what everyone concluded in their analysis of the boardgames we played.
We’ve played The Settlers of Catan, Anima: Shadow of Omega and Fiasco. All games are very different and have been interesting to play and analyse back to back, really showing their different sides.
This makes me excited about what board game our group will finally come up with.
Space Shooter
In preparations for the next assignment of making a space shooter I’ve been looking in on how to use unity in a space shooter.
Space Shooter
In preparations for the next assignment of making a space shooter I’ve been looking in on how to use unity in a space shooter.
Space Shooter
In preparations for the next assignment of making a space shooter I’ve been looking in on how to use unity in a space shooter.
Space Shooter
In preparations for the next assignment of making a space shooter I’ve been looking in on how to use unity in a space shooter.
Game Ideas: Misery Continued?
I’m very sorry for my… absence to write this more detailed plan of the game, but I haven’t been able to focus on it for the last couple of days. I’ve been busy building a game about corporate take-overs and plot twists, all in a spectacular 1 man board game. It’s a very interesting game and I hope for it to go well, progression is key and the prototype turned out great though.
Back to Mistreated Misery, Where I am stuck atm […]
Game Ideas: Misery Continued?
I’m very sorry for my… absence to write this more detailed plan of the game, but I haven’t been able to focus on it for the last couple of days. I’ve been busy building a game about corporate take-overs and plot twists, all in a spectacular 1 man board game. It’s a very interesting game and I hope for it to go well, progression is key and the prototype turned out great though.
Back to Mistreated Misery, Where I am stuck atm […]
Well, it’s a start.
I have just started to try and program something for the first time in a while.
The only programming I’ve ever done before was an extremely basic C++ course in High-school.
I tried to create a standard, but really simplified version of a turn-based RPG combat system.
I got the basic attacks to work like I wanted them too. Then I started to work on the defend-action. Here is where everything went to shit. I couldn’t figure out how to fix so the […]
Well, it’s a start.
I have just started to try and program something for the first time in a while.
The only programming I’ve ever done before was an extremely basic C++ course in High-school.
I tried to create a standard, but really simplified version of a turn-based RPG combat system.
I got the basic attacks to work like I wanted them too. Then I started to work on the defend-action. Here is where everything went to shit. I couldn’t figure out how to fix so the […]
Assorted thoughts on pink
I love girly things.
I love it when someone takes a hypermasculine genre and throws a can of pink paint on it and covers it in sparkles and ribbons and dresses and frills.
Oddly enough I don’t think I’ve ever seen anyone do that to gritty war FPS games?
I think the only explicitly girly action movie I’ve seen was The Powerpuff Girls movie.
Lately comic and cartoon producers have started to realize that, “woah, maybe girls like these things too” so they’ve been […]
Assorted thoughts on pink
I love girly things.
I love it when someone takes a hypermasculine genre and throws a can of pink paint on it and covers it in sparkles and ribbons and dresses and frills.
Oddly enough I don’t think I’ve ever seen anyone do that to gritty war FPS games?
I think the only explicitly girly action movie I’ve seen was The Powerpuff Girls movie.
Lately comic and cartoon producers have started to realize that, “woah, maybe girls like these things too” so they’ve been […]