Mastery in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

/ Comments Off on Mastery in MMOG´s
Program: Programming

Mastery in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

/ Comments Off on Mastery in MMOG´s
Program: Programming

A Reflection of System Analysis

Let me tell you a story.
Once upon a time there were 2 board games and 1 role-playing game that wanted to be analysed. They wanted to be broken down into their tiniest pieces and then they wanted to know what their systems were. The biggest box Setty was confident in his systems and he feared no one.
– I have a wonderful system that brings shame on others!
Ani said in response:
– I have more cards than you’ll […]

/ Comments Off on A Reflection of System Analysis
Program: Programming

A Reflection of System Analysis

Let me tell you a story.
Once upon a time there were 2 board games and 1 role-playing game that wanted to be analysed. They wanted to be broken down into their tiniest pieces and then they wanted to know what their systems were. The biggest box Setty was confident in his systems and he feared no one.
– I have a wonderful system that brings shame on others!
Ani said in response:
– I have more cards than you’ll […]

/ Comments Off on A Reflection of System Analysis
Program: Programming

A Reflection of System Analysis

Let me tell you a story.
Once upon a time there were 2 board games and 1 role-playing game that wanted to be analysed. They wanted to be broken down into their tiniest pieces and then they wanted to know what their systems were. The biggest box Setty was confident in his systems and he feared no one.
– I have a wonderful system that brings shame on others!
Ani said in response:
– I have more cards than you’ll […]

/ Comments Off on A Reflection of System Analysis
Program: Programming

A Reflection of System Analysis

Let me tell you a story.
Once upon a time there were 2 board games and 1 role-playing game that wanted to be analysed. They wanted to be broken down into their tiniest pieces and then they wanted to know what their systems were. The biggest box Setty was confident in his systems and he feared no one.
– I have a wonderful system that brings shame on others!
Ani said in response:
– I have more cards than you’ll […]

/ Comments Off on A Reflection of System Analysis
Program: Programming

A Serious Problem for Serious Games

It’s been a while since I wrote in this blog but it has been a couple of busy weeks. So I’ll give you an update on what I have done and what’s coming.
The problem for serious games that I decided to do was Global Warming. It was a big problem but I felt that the focus on global warming has decreased in late years. That is because I remember it when it was all over the news and everywhere and […]

/ Comments Off on A Serious Problem for Serious Games
Program: Programming

A Serious Problem for Serious Games

It’s been a while since I wrote in this blog but it has been a couple of busy weeks. So I’ll give you an update on what I have done and what’s coming.
The problem for serious games that I decided to do was Global Warming. It was a big problem but I felt that the focus on global warming has decreased in late years. That is because I remember it when it was all over the news and everywhere and […]

/ Comments Off on A Serious Problem for Serious Games
Program: Programming

A Serious Problem for Serious Games

It’s been a while since I wrote in this blog but it has been a couple of busy weeks. So I’ll give you an update on what I have done and what’s coming.
The problem for serious games that I decided to do was Global Warming. It was a big problem but I felt that the focus on global warming has decreased in late years. That is because I remember it when it was all over the news and everywhere and […]

/ Comments Off on A Serious Problem for Serious Games
Program: Programming

A Serious Problem for Serious Games

It’s been a while since I wrote in this blog but it has been a couple of busy weeks. So I’ll give you an update on what I have done and what’s coming.
The problem for serious games that I decided to do was Global Warming. It was a big problem but I felt that the focus on global warming has decreased in late years. That is because I remember it when it was all over the news and everywhere and […]

/ Comments Off on A Serious Problem for Serious Games
Program: Programming

Currently in a skype-call with my group. We’re discussing tomorrow’s presentation of the…

Currently in a skype-call with my group. We’re discussing tomorrow’s presentation of the…

/ Comments Off on Currently in a skype-call with my group. We’re discussing tomorrow’s presentation of the…
Program: Graphics

Currently in a skype-call with my group. We’re discussing tomorrow’s presentation of the…

Currently in a skype-call with my group. We’re discussing tomorrow’s presentation of the…

/ Comments Off on Currently in a skype-call with my group. We’re discussing tomorrow’s presentation of the…
Program: Graphics

Board game group meeting

Today our group had a group meeting, talking about what everyone concluded in their analysis of the boardgames we played.
We’ve played The Settlers of Catan, Anima: Shadow of Omega and Fiasco. All games are very different and have been interesting to play and analyse back to back, really showing their different sides.
This makes me excited about what board game our group will finally come up with.

/ Comments Off on Board game group meeting
Program: Graphics

Board game group meeting

Today our group had a group meeting, talking about what everyone concluded in their analysis of the boardgames we played.
We’ve played The Settlers of Catan, Anima: Shadow of Omega and Fiasco. All games are very different and have been interesting to play and analyse back to back, really showing their different sides.
This makes me excited about what board game our group will finally come up with.

/ Comments Off on Board game group meeting
Program: Graphics

Space Shooter

In preparations for the  next assignment of making a space shooter I’ve been looking in on how to use unity in a space shooter.

/ Comments Off on Space Shooter
Program: Programming

Space Shooter

In preparations for the  next assignment of making a space shooter I’ve been looking in on how to use unity in a space shooter.

/ Comments Off on Space Shooter
Program: Programming

Space Shooter

In preparations for the  next assignment of making a space shooter I’ve been looking in on how to use unity in a space shooter.

/ Comments Off on Space Shooter
Program: Programming

Space Shooter

In preparations for the  next assignment of making a space shooter I’ve been looking in on how to use unity in a space shooter.

/ Comments Off on Space Shooter
Program: Programming

Game Ideas: Misery Continued?

I’m very sorry for my… absence to write this more detailed plan of the game, but I haven’t been able to focus on it for the last couple of days. I’ve been busy building a game about corporate take-overs and plot twists, all in a spectacular 1 man board game. It’s a very interesting game and I hope for it to go well, progression is key and the prototype turned out great though.
Back to Mistreated Misery, Where I am stuck atm […]

/ Comments Off on Game Ideas: Misery Continued?
Program: Graphics

Game Ideas: Misery Continued?

I’m very sorry for my… absence to write this more detailed plan of the game, but I haven’t been able to focus on it for the last couple of days. I’ve been busy building a game about corporate take-overs and plot twists, all in a spectacular 1 man board game. It’s a very interesting game and I hope for it to go well, progression is key and the prototype turned out great though.
Back to Mistreated Misery, Where I am stuck atm […]

/ Comments Off on Game Ideas: Misery Continued?
Program: Graphics

Well, it’s a start.

I have just started to try and program something for the first time in a while.
The only programming I’ve ever done before was an extremely basic C++ course in High-school.
I tried to create a standard, but really simplified version of a turn-based RPG combat system.
I got the basic attacks to work like I wanted them too. Then I started to work on the defend-action. Here is where everything went to shit. I couldn’t figure out how to fix so the […]

/ Comments Off on Well, it’s a start.
Program: Programming

Well, it’s a start.

I have just started to try and program something for the first time in a while.
The only programming I’ve ever done before was an extremely basic C++ course in High-school.
I tried to create a standard, but really simplified version of a turn-based RPG combat system.
I got the basic attacks to work like I wanted them too. Then I started to work on the defend-action. Here is where everything went to shit. I couldn’t figure out how to fix so the […]

/ Comments Off on Well, it’s a start.
Program: Programming

Assorted thoughts on pink

I love girly things.
I love it when someone takes a hypermasculine genre and throws a can of pink paint on it and covers it in sparkles and ribbons and dresses and frills.
Oddly enough I don’t think I’ve ever seen anyone do that to gritty war FPS games?
I think the only explicitly girly action movie I’ve seen was The Powerpuff Girls movie.
Lately comic and cartoon producers have started to realize that, “woah, maybe girls like these things too” so they’ve been […]

/ Comments Off on Assorted thoughts on pink
Program: Graphics

Assorted thoughts on pink

I love girly things.
I love it when someone takes a hypermasculine genre and throws a can of pink paint on it and covers it in sparkles and ribbons and dresses and frills.
Oddly enough I don’t think I’ve ever seen anyone do that to gritty war FPS games?
I think the only explicitly girly action movie I’ve seen was The Powerpuff Girls movie.
Lately comic and cartoon producers have started to realize that, “woah, maybe girls like these things too” so they’ve been […]

/ Comments Off on Assorted thoughts on pink
Program: Graphics