Programming & Level Designing Tower Offensive, Pt 2

So it’s time for an update on what I did last week.
I said in the last post that I would write from the office, apparently I lied because I’m at home writing this now, two days late as well, I blame Easter… Back to what I did last week, It wasn’t much because Easter and relatives and family. I spent most of my time with bug fixing our GUI but I had time some smaller things as well. I managed […]

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Program: Programming

Programming & Level Designing Tower Offensive, Pt 2

So it’s time for an update on what I did last week.
I said in the last post that I would write from the office, apparently I lied because I’m at home writing this now, two days late as well, I blame Easter… Back to what I did last week, It wasn’t much because Easter and relatives and family. I spent most of my time with bug fixing our GUI but I had time some smaller things as well. I managed […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 2
Program: Programming

Programming & Level Designing Tower Offensive, Pt 2

So it’s time for an update on what I did last week.
I said in the last post that I would write from the office, apparently I lied because I’m at home writing this now, two days late as well, I blame Easter… Back to what I did last week, It wasn’t much because Easter and relatives and family. I spent most of my time with bug fixing our GUI but I had time some smaller things as well. I managed […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 2
Program: Programming

Programming & Level Designing Tower Offensive, Pt 2

So it’s time for an update on what I did last week.
I said in the last post that I would write from the office, apparently I lied because I’m at home writing this now, two days late as well, I blame Easter… Back to what I did last week, It wasn’t much because Easter and relatives and family. I spent most of my time with bug fixing our GUI but I had time some smaller things as well. I managed […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 2
Program: Programming

Second Week of Development!

This week was incredibly short in general. Firstly, the whole group went home for Easter on Thursday, some leaving a bit earlier. This left total development time for this week just three days, with no time to call extra meetings on Saturday on Sunday. I am myself busy with touring my girlfriends brother who is visiting, and in the process of moving. This kinda complicates things.
I’ve focused mostly on programming this week as we are lagging behind in that aspect. […]

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Program: Programming

Second Week of Development!

This week was incredibly short in general. Firstly, the whole group went home for Easter on Thursday, some leaving a bit earlier. This left total development time for this week just three days, with no time to call extra meetings on Saturday on Sunday. I am myself busy with touring my girlfriends brother who is visiting, and in the process of moving. This kinda complicates things.
I’ve focused mostly on programming this week as we are lagging behind in that aspect. […]

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Program: Programming

Second Week of Development!

This week was incredibly short in general. Firstly, the whole group went home for Easter on Thursday, some leaving a bit earlier. This left total development time for this week just three days, with no time to call extra meetings on Saturday on Sunday. I am myself busy with touring my girlfriends brother who is visiting, and in the process of moving. This kinda complicates things.
I’ve focused mostly on programming this week as we are lagging behind in that aspect. […]

/ Comments Off on Second Week of Development!
Program: Programming

Second Week of Development!

This week was incredibly short in general. Firstly, the whole group went home for Easter on Thursday, some leaving a bit earlier. This left total development time for this week just three days, with no time to call extra meetings on Saturday on Sunday. I am myself busy with touring my girlfriends brother who is visiting, and in the process of moving. This kinda complicates things.
I’ve focused mostly on programming this week as we are lagging behind in that aspect. […]

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Program: Programming

Day 8

Continued work with the vision cone for the NPCs, and found a few bugs in the cone logic making it far larger than intended.I worked that out, remaking the code so that the vision cone now is the intended 3×3 field.

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Program: Programming

Day 8

Continued work with the vision cone for the NPCs, and found a few bugs in the cone logic making it far larger than intended.I worked that out, remaking the code so that the vision cone now is the intended 3×3 field.

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Program: Programming

ERA – Week 3 of Production

This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]

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Program: Programming

ERA – Week 3 of Production

This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]

/ Comments Off on ERA – Week 3 of Production
Program: Programming

ERA – Week 3 of Production

This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]

/ Comments Off on ERA – Week 3 of Production
Program: Programming

ERA – Week 3 of Production

This week I mainly worked on the player input class we set up to handle the input the player gives to control a champion that is being updated on the server. I also made sure the champion and its GUI is updated correctly for the network.
The setup we chose for our network was to have the mother-instance of all game objects placed on the server, and also mainly updated on the server. Only necessary data like object’s positions and rotations […]

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Program: Programming

Week 2 – The animation of the Bear

Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
 

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Program: Graphics

Week 2 – The animation of the Bear

Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
 

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Program: Graphics

Week 2 – The animation of the Bear

Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
 

/ Comments Off on Week 2 – The animation of the Bear
Program: Graphics

Week 2 – The animation of the Bear

Sorry for the late post of week 2, the post should be posted last friday.
During week 2 I have worked with the major animations of the Bear as well as starting with the rig of the next model, the wolf.
The major animations consist of walk, Run, Bite, Fish, Fight and Idle. Even if some of these was already started on when the week started I fixed the looping problems that the animation had.
 

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Program: Graphics

3rd Week of Big Game (Week 16)

This week has been a lot of deciding and testing. The maps we had from the beginning did not work out because the areas was to cramped with objects. So you could not steer the character properly. So we went through a load of testing last week. What would be fun to play on, what challanges on the levels should we have etc.

The first thing I did was to try and space out the maps, so you could acually steer […]

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Program: Graphics

3rd Week of Big Game (Week 16)

This week has been a lot of deciding and testing. The maps we had from the beginning did not work out because the areas was to cramped with objects. So you could not steer the character properly. So we went through a load of testing last week. What would be fun to play on, what challanges on the levels should we have etc.

The first thing I did was to try and space out the maps, so you could acually steer […]

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Program: Graphics

Week 3

During week 3 I only worked with the animations, for now I have only worked on the animations which are essential for the character such as turning animations etc. At the moment all the animations are quite rough and I will start polishing them during week 4.

I will show all the animations from the players point of view, which is from behind the character. 

Turn Animation

This is the turn left animation, when the player turn right we will mirror this animation, […]

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Program: Graphics

Week 3

During week 3 I only worked with the animations, for now I have only worked on the animations which are essential for the character such as turning animations etc. At the moment all the animations are quite rough and I will start polishing them during week 4.

I will show all the animations from the players point of view, which is from behind the character. 

Turn Animation

This is the turn left animation, when the player turn right we will mirror this animation, […]

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Program: Graphics

More Camerawork and Spontaneous Networking

It’s week 17 and it’s three weeks into the big game project, there has been a lot of talk in the group as of late but mostly about level design. But since I’m not one of the level designers I’m not going to talk about that in my blog.
Camera
So the camera has been a top priority as of late, the last two weeks I’ve been trying out some different camera models. The first one i tired out was a free-rotating […]

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Program: Programming

More Camerawork and Spontaneous Networking

It’s week 17 and it’s three weeks into the big game project, there has been a lot of talk in the group as of late but mostly about level design. But since I’m not one of the level designers I’m not going to talk about that in my blog.
Camera
So the camera has been a top priority as of late, the last two weeks I’ve been trying out some different camera models. The first one i tired out was a free-rotating […]

/ Comments Off on More Camerawork and Spontaneous Networking
Program: Programming