Big Game Project – Week 3&4

I didn’t write a blog post last week cause it was holiday and I forgot about it after travelling home during the weekend, but I’ll make a double one now.
I feel like development slowed down somewhat after the first two weeks, but I believe this is mainly because of the earlier programming being such huge features in the game and every small task meant progress and impact in the current build of the game. For example every couple of hours […]

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Program: Programming

Big Game Project – Week 3&4

I didn’t write a blog post last week cause it was holiday and I forgot about it after travelling home during the weekend, but I’ll make a double one now.
I feel like development slowed down somewhat after the first two weeks, but I believe this is mainly because of the earlier programming being such huge features in the game and every small task meant progress and impact in the current build of the game. For example every couple of hours […]

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Program: Programming

Ready for Alpha – Week 3

The Alpha is ready to go, we’re implemented the key features for the tutorial at the beginning of the game.
The main assignment I’ve had this week was to fill the terrain with vegetation, placing trees, rocks, blueberry bushes, mushrooms, grass and initial textures.
It has been a diffucult job, although I didn’t think through where to put every asset because it is the alpha. I will.. later in the process place the environment assets more thought out across the terrain, thinking […]

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Program: Graphics

Ready for Alpha – Week 3

The Alpha is ready to go, we’re implemented the key features for the tutorial at the beginning of the game.
The main assignment I’ve had this week was to fill the terrain with vegetation, placing trees, rocks, blueberry bushes, mushrooms, grass and initial textures.
It has been a diffucult job, although I didn’t think through where to put every asset because it is the alpha. I will.. later in the process place the environment assets more thought out across the terrain, thinking […]

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Program: Graphics

A Slow “Big Game Project” Week

This week passed by really fast and not much work was done. First two days I finished UV-texturing the commander him self (not the building) and I was really pleased by the final results but then I was assigned a new task, to 3D-model a fountain. At each teams base there is supposed to be some sort of holy sculpture of a troll healing the players close to it.
I started of modeling it and finishing the UV-texture. I even made […]

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Program: Graphics

A Slow “Big Game Project” Week

This week passed by really fast and not much work was done. First two days I finished UV-texturing the commander him self (not the building) and I was really pleased by the final results but then I was assigned a new task, to 3D-model a fountain. At each teams base there is supposed to be some sort of holy sculpture of a troll healing the players close to it.
I started of modeling it and finishing the UV-texture. I even made […]

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Program: Graphics

ERA – Week 4 of Production

This has been another tough week with much of the focus going towards trying to fix malfunctions and crashes in unity. Monday my entire game inexplicably crashed after I entered the game scene, we found no clue to the cause of this, and everything was working fine on the other ends of the project so what I ended up doing was removing the entire project, after making a backup, and then download it again from the asset server, manually copying and […]

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Program: Programming

ERA – Week 4 of Production

This has been another tough week with much of the focus going towards trying to fix malfunctions and crashes in unity. Monday my entire game inexplicably crashed after I entered the game scene, we found no clue to the cause of this, and everything was working fine on the other ends of the project so what I ended up doing was removing the entire project, after making a backup, and then download it again from the asset server, manually copying and […]

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Program: Programming

Big game project – E.R.A – Eternal Resonance : Arena – Post 2

Our work on the graphical part of ERA has been running smooth, the other two has been working really swift and so we’ve gotten a lot of the content checked off our list. Almost all models for the game is done and now on we will have a lot of texturing and particle effects to create. After the quality time with the graphics teachers we came to the conclusion that i had to write a style guide for our game, […]

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Program: Graphics

Big game project – E.R.A – Eternal Resonance : Arena – Post 2

Our work on the graphical part of ERA has been running smooth, the other two has been working really swift and so we’ve gotten a lot of the content checked off our list. Almost all models for the game is done and now on we will have a lot of texturing and particle effects to create. After the quality time with the graphics teachers we came to the conclusion that i had to write a style guide for our game, […]

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Program: Graphics

Weekly update week 4

This week I’ve been doing several things, but the most difficult task in my eyes was to do a slight rewrite of another persons class. It’s not that the code that I had to rewrite was bad from the start, it’s just that it was writtenwith singleplayer in mind and we’re doing a multiplayer game where the server is doing all the calculations. This task was about getting the Commander to work, which is the last piece of the puzzle […]

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Program: Programming

Weekly update week 4

This week I’ve been doing several things, but the most difficult task in my eyes was to do a slight rewrite of another persons class. It’s not that the code that I had to rewrite was bad from the start, it’s just that it was writtenwith singleplayer in mind and we’re doing a multiplayer game where the server is doing all the calculations. This task was about getting the Commander to work, which is the last piece of the puzzle […]

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Program: Programming

A Slow “Big Game Project” Week

This week passed by really fast and not much work was done. First two days I finished UV-texturing the commander him self (not the building) and I was really pleased by the final results but then I was assigned a new task, to 3D-model a fountain. At each teams base there is supposed to be some sort of holy sculpture of a troll healing the players close to it.
I started of modeling it and finishing the UV-texture. I even made […]

/ Comments Off on A Slow “Big Game Project” Week
Program: Graphics

A Slow “Big Game Project” Week

This week passed by really fast and not much work was done. First two days I finished UV-texturing the commander him self (not the building) and I was really pleased by the final results but then I was assigned a new task, to 3D-model a fountain. At each teams base there is supposed to be some sort of holy sculpture of a troll healing the players close to it.
I started of modeling it and finishing the UV-texture. I even made […]

/ Comments Off on A Slow “Big Game Project” Week
Program: Graphics

ERA – Week 4 of Production

This has been another tough week with much of the focus going towards trying to fix malfunctions and crashes in unity. Monday my entire game inexplicably crashed after I entered the game scene, we found no clue to the cause of this, and everything was working fine on the other ends of the project so what I ended up doing was removing the entire project, after making a backup, and then download it again from the asset server, manually copying and […]

/ Comments Off on ERA – Week 4 of Production
Program: Programming

ERA – Week 4 of Production

This has been another tough week with much of the focus going towards trying to fix malfunctions and crashes in unity. Monday my entire game inexplicably crashed after I entered the game scene, we found no clue to the cause of this, and everything was working fine on the other ends of the project so what I ended up doing was removing the entire project, after making a backup, and then download it again from the asset server, manually copying and […]

/ Comments Off on ERA – Week 4 of Production
Program: Programming

Big game project – E.R.A – Eternal Resonance : Arena – Post 2

Our work on the graphical part of ERA has been running smooth, the other two has been working really swift and so we’ve gotten a lot of the content checked off our list. Almost all models for the game is done and now on we will have a lot of texturing and particle effects to create. After the quality time with the graphics teachers we came to the conclusion that i had to write a style guide for our game, […]

/ Comments Off on Big game project – E.R.A – Eternal Resonance : Arena – Post 2
Program: Graphics

Big game project – E.R.A – Eternal Resonance : Arena – Post 2

Our work on the graphical part of ERA has been running smooth, the other two has been working really swift and so we’ve gotten a lot of the content checked off our list. Almost all models for the game is done and now on we will have a lot of texturing and particle effects to create. After the quality time with the graphics teachers we came to the conclusion that i had to write a style guide for our game, […]

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Program: Graphics

The wolves are walking!

Today has been the deadline for our Alpha. The official Alpha is however one week to go but our group wanted the Alpha to be finished today and that means we need walking wolves!
Needless to say, I have been working with the wolf animations this week and it has been focusing on Run, Attack, eat and Howl.
When I worked on the attack animation I first was planning to make them bite and stand their ground but later changed it to […]

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Program: Graphics

The wolves are walking!

Today has been the deadline for our Alpha. The official Alpha is however one week to go but our group wanted the Alpha to be finished today and that means we need walking wolves!
Needless to say, I have been working with the wolf animations this week and it has been focusing on Run, Attack, eat and Howl.
When I worked on the attack animation I first was planning to make them bite and stand their ground but later changed it to […]

/ Comments Off on The wolves are walking!
Program: Graphics

The wolves are walking!

Today has been the deadline for our Alpha. The official Alpha is however one week to go but our group wanted the Alpha to be finished today and that means we need walking wolves!
Needless to say, I have been working with the wolf animations this week and it has been focusing on Run, Attack, eat and Howl.
When I worked on the attack animation I first was planning to make them bite and stand their ground but later changed it to […]

/ Comments Off on The wolves are walking!
Program: Graphics

The wolves are walking!

Today has been the deadline for our Alpha. The official Alpha is however one week to go but our group wanted the Alpha to be finished today and that means we need walking wolves!
Needless to say, I have been working with the wolf animations this week and it has been focusing on Run, Attack, eat and Howl.
When I worked on the attack animation I first was planning to make them bite and stand their ground but later changed it to […]

/ Comments Off on The wolves are walking!
Program: Graphics

Big Game Project Week 4

This week I have mostly been working on the player animations. So I have decided how to blend and change between them so that they would look natural.
We removed some of the animations that were supposed to just transition in to the loop of the animation. For example we removed the start turn left animation but kept the turn left animation. So instead of using an animation to go in to the actual animation, we created blend trees in […]

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Program: Programming

Big Game Project Week 4

This week I have mostly been working on the player animations. So I have decided how to blend and change between them so that they would look natural.
We removed some of the animations that were supposed to just transition in to the loop of the animation. For example we removed the start turn left animation but kept the turn left animation. So instead of using an animation to go in to the actual animation, we created blend trees in […]

/ Comments Off on Big Game Project Week 4
Program: Programming