Programming & Level Designing Tower Offensive, Pt 6 After GGC

Hey!
So GGC is over and it’s just the post mortem left for me before I start my summer courses. So this post is going to be the last one for the Big game project course, If you want to keep track of our work during the summer I would recommend our website, It will be updated regularly about our work (probably more often than this blog). So check it out!
During GGC we got a lot of feedback from a […]

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Program: Programming

Programming & Level Designing Tower Offensive, Pt 6 After GGC

Hey!
So GGC is over and it’s just the post mortem left for me before I start my summer courses. So this post is going to be the last one for the Big game project course, If you want to keep track of our work during the summer I would recommend our website, It will be updated regularly about our work (probably more often than this blog). So check it out!
During GGC we got a lot of feedback from a […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 6 After GGC
Program: Programming

Programming & Level Designing Tower Offensive, Pt 6 After GGC

Hey!
So GGC is over and it’s just the post mortem left for me before I start my summer courses. So this post is going to be the last one for the Big game project course, If you want to keep track of our work during the summer I would recommend our website, It will be updated regularly about our work (probably more often than this blog). So check it out!
During GGC we got a lot of feedback from a […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 6 After GGC
Program: Programming

Programming & Level Designing Tower Offensive, Pt 6 After GGC

Hey!
So GGC is over and it’s just the post mortem left for me before I start my summer courses. So this post is going to be the last one for the Big game project course, If you want to keep track of our work during the summer I would recommend our website, It will be updated regularly about our work (probably more often than this blog). So check it out!
During GGC we got a lot of feedback from a […]

/ Comments Off on Programming & Level Designing Tower Offensive, Pt 6 After GGC
Program: Programming

First Year: Done!

Participating in this game design course at Campus Gotland, University of Uppsala, made me evolve artistically and as a designer. I had come to realize a lot of things, gained experience in new areas, and finally but not least: Taking up drawing again. And this Blog will be the proof for me to recognize my own development.

Three projects where made:
1- Project minetrain: This was to learn how to build and create game concepts, design documents and how to pitch our […]

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Program: Programming

First Year: Done!

Participating in this game design course at Campus Gotland, University of Uppsala, made me evolve artistically and as a designer. I had come to realize a lot of things, gained experience in new areas, and finally but not least: Taking up drawing again. And this Blog will be the proof for me to recognize my own development.

Three projects where made:
1- Project minetrain: This was to learn how to build and create game concepts, design documents and how to pitch our […]

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Program: Programming

Sneaky Ninja – Stealth based level design

This is a short blog post with some of my general thoughts and ideas that I got while designing the levels for Sneaky Ninja. This was the first time I designed levels for a stealth game so I thought I would write down some of the problems I encountered and how I solved them.
When I fist started designing the first level for Sneaky Ninja I was thinking about it like a puzzle game, but I quickly realized this was not […]

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Program: Programming

Sneaky Ninja – Stealth based level design

This is a short blog post with some of my general thoughts and ideas that I got while designing the levels for Sneaky Ninja. This was the first time I designed levels for a stealth game so I thought I would write down some of the problems I encountered and how I solved them.
When I fist started designing the first level for Sneaky Ninja I was thinking about it like a puzzle game, but I quickly realized this was not […]

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Program: Programming

Gotland Game Conference

It’s been a week since we showed the game at GGC and it still feels quite good. We went through the feedback yesterday and even though there’s a lot to fix there wasn’t really any large issues that we hadn’t thought of/knew about already, which is always comforting.
Most of the feedback was about simply making the experience smoother. There’s quite a few things that’s not clear to the player, mostly because we couldn’t fit enough tutorial puzzles into our GGC […]

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Program: Programming

Gotland Game Conference

It’s been a week since we showed the game at GGC and it still feels quite good. We went through the feedback yesterday and even though there’s a lot to fix there wasn’t really any large issues that we hadn’t thought of/knew about already, which is always comforting.
Most of the feedback was about simply making the experience smoother. There’s quite a few things that’s not clear to the player, mostly because we couldn’t fit enough tutorial puzzles into our GGC […]

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Program: Programming

Crocodile Chow Down


Crocodile Chow Down is guitar hero for dentists. A a fast paced puzzle game where the player moves the teeth of a crocodile in the right pattern before the time runs out. A game fit for grownups as well as children with its cartoon like art style, where players can challenge each other through a high score board!

The game uses physical teeth made with a 3D printer as input to add extra immersion to the game. The game […]

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Crocodile Chow Down


Crocodile Chow Down is guitar hero for dentists. A a fast paced puzzle game where the player moves the teeth of a crocodile in the right pattern before the time runs out. A game fit for grownups as well as children with its cartoon like art style, where players can challenge each other through a high score board!

The game uses physical teeth made with a 3D printer as input to add extra immersion to the game. The game […]

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Defunct

Travel through an open world by picking up boosts to accelerate forward. Speed through tunnels, make incredible jumps and explore a fantastic earth abandoned by men and colonised by robots! Find the ideal path through the levels to grant yourself the best score possible on each map. Join your friends in this adventure to explore the world together.

Defunct is a 3rd person adventure game for PC. Played best with an Xbox 360 controller. You travel through the world by picking […]

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Defunct

Travel through an open world by picking up boosts to accelerate forward. Speed through tunnels, make incredible jumps and explore a fantastic earth abandoned by men and colonised by robots! Find the ideal path through the levels to grant yourself the best score possible on each map. Join your friends in this adventure to explore the world together.

Defunct is a 3rd person adventure game for PC. Played best with an Xbox 360 controller. You travel through the world by picking […]

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Agency

Undercover Agency is a turn based deck-building game that allows the player to play the game while on the go on touchscreen devices. Play as a special agent and choose your way to play. Each time you play, you will have a different experience.
The player takes the role of a special agent, who have be tasked to find the Super Secret Technology that has been stolen. It is now up to you to use all your tricks, […]

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Agency

Undercover Agency is a turn based deck-building game that allows the player to play the game while on the go on touchscreen devices. Play as a special agent and choose your way to play. Each time you play, you will have a different experience.
The player takes the role of a special agent, who have be tasked to find the Super Secret Technology that has been stolen. It is now up to you to use all your tricks, […]

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Veer

Teleport and change your gravity to walk on walls. Use your wits to veer across the puzzles, and find the optimal path. Simple mechanics. Complex situations.

Veer is a avatar based 2D “reach the goal” platformer entirely focused on puzzles. The player utilizes teleporters and gravity shifts to reach the goal. Simple mechanics. Complex situations.
The levels are short and mostly resolves around a single problem, and you get ranked based on how fast you solve it. The vast majority of levels […]

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Veer

Teleport and change your gravity to walk on walls. Use your wits to veer across the puzzles, and find the optimal path. Simple mechanics. Complex situations.

Veer is a avatar based 2D “reach the goal” platformer entirely focused on puzzles. The player utilizes teleporters and gravity shifts to reach the goal. Simple mechanics. Complex situations.
The levels are short and mostly resolves around a single problem, and you get ranked based on how fast you solve it. The vast majority of levels […]

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Tower Offensive

Tower Offensive is a match 3, tower defence game with a 2D isometric perspective in a medieval inspired setting.
Gather resources by matching different materials.Use these resources to build towers to help you defeat the oncoming forces. Tower Offensive combines two popular genres, creating a challenging environment for those that enjoy them both.
Tower Offensive was awarded Best Presentation and the Ca-Ching award (for most commercially viable) at the Gotland Game Conference 2014.
Development blog: http://deconstructeddevelopment.wordpress.com/
Platform: PC and Tablet
Developed in Unity. […]

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Tower Offensive

Tower Offensive is a match 3, tower defence game with a 2D isometric perspective in a medieval inspired setting.
Gather resources by matching different materials.Use these resources to build towers to help you defeat the oncoming forces. Tower Offensive combines two popular genres, creating a challenging environment for those that enjoy them both.
Tower Offensive was awarded Best Presentation and the Ca-Ching award (for most commercially viable) at the Gotland Game Conference 2014.
Development blog: http://deconstructeddevelopment.wordpress.com/
Platform: PC and Tablet
Developed in Unity. […]

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Totemic

Become the Tribal Leader!

Totemic is a competitive multiplayer game set in an Arena. Control two character’s at once while in a Four player FFA all-out-brawl. Control the Totem, accumulate score, destroy your enemies, and collect power-ups to seize the victory!
Tools: C++, SFML Library, Photoshop, Box2D Physics, Microsoft Visual Studios 2013
Oskar Lidh Frykmark – Lead Designer
Camilla Jacobsen – Lead Artist
Anthon Fredriksson – Lead Programmer
Oscar Eriksson – Programmer
Nils Wennergren – Artist
Simon Brundin – Designer/Artist




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Totemic

Become the Tribal Leader!

Totemic is a competitive multiplayer game set in an Arena. Control two character’s at once while in a Four player FFA all-out-brawl. Control the Totem, accumulate score, destroy your enemies, and collect power-ups to seize the victory!
Tools: C++, SFML Library, Photoshop, Box2D Physics, Microsoft Visual Studios 2013
Oskar Lidh Frykmark – Lead Designer
Camilla Jacobsen – Lead Artist
Anthon Fredriksson – Lead Programmer
Oscar Eriksson – Programmer
Nils Wennergren – Artist
Simon Brundin – Designer/Artist




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Silly Saucers

Set in an alien arena, 4 players compete to beam up the final, biggest, building in a paper city.
Beam up, and absorb, objects to grow in size and power. Ram your opponents to make them lose size, and use power-ups to further balance the game in your favour!

Developed with Unreal Engine 4, Autodesk Maya, Adobe Photoshop and Adobe Illustrator.
Oscar Mohlin – Producer/Technical Artist,
Ida Lahti – Lead Designer/2D-Artist,
Tomas Lindell – Lead Programmer,
Ludwig Lindstål – Lead Artist/2D-Artist,
Theodor Gerhamn – 3D Artist,
Oliver Bolt […]

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Silly Saucers

Set in an alien arena, 4 players compete to beam up the final, biggest, building in a paper city.
Beam up, and absorb, objects to grow in size and power. Ram your opponents to make them lose size, and use power-ups to further balance the game in your favour!

Developed with Unreal Engine 4, Autodesk Maya, Adobe Photoshop and Adobe Illustrator.
Oscar Mohlin – Producer/Technical Artist,
Ida Lahti – Lead Designer/2D-Artist,
Tomas Lindell – Lead Programmer,
Ludwig Lindstål – Lead Artist/2D-Artist,
Theodor Gerhamn – 3D Artist,
Oliver Bolt […]

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