Starting the blog

Hello world!
I am David Crosson. I’m a 22-year old freshman at Uppsala Univeristy, studying Game Design and Graphics. In this blog I will post mostly – perhaps even exclusively – about my time learning the fine arts of Game Design through the university.
Now do please stay tuned, as I will make my best effort to share my thoughts on the subject in a manner that does not bore you too much. I will try to post at least once a […]

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Program: Graphics

Starting the blog

Hello world!
I am David Crosson. I’m a 22-year old freshman at Uppsala Univeristy, studying Game Design and Graphics. In this blog I will post mostly – perhaps even exclusively – about my time learning the fine arts of Game Design through the university.
Now do please stay tuned, as I will make my best effort to share my thoughts on the subject in a manner that does not bore you too much. I will try to post at least once a […]

/ Comments Off on Starting the blog
Program: Graphics

The Lectures

So now I’m two weeks and two days into this course and I must say, it’s really hectic and a lot to process. These takes approximately 2-4 hours until the day’s done or we go through a another lecture (during thursdays and fridays). Most of these have group assignments where we students have the chance to get to know each other and learn to cooperate. And then there are the ones where we just sit on are arses and try […]

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Program: Graphics

The Lectures

So now I’m two weeks and two days into this course and I must say, it’s really hectic and a lot to process. These takes approximately 2-4 hours until the day’s done or we go through a another lecture (during thursdays and fridays). Most of these have group assignments where we students have the chance to get to know each other and learn to cooperate. And then there are the ones where we just sit on are arses and try […]

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Program: Graphics

Summary of my first two weeks

Hereby I declare my blog started!
My first two weeks here at Gotland has been a lot of things. Stressful, interesting and confusing, but most of all fun. We went head first into the courses To communicate in speech and writing and Game analysis and game design – introduction. 
Game analysis and game design – introduction
If I were to analyze a game two weeks ago I do not think a lot of good would come from it. “The graphics are nice, and uh, the story […]

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Program: Graphics

Summary of my first two weeks

Hereby I declare my blog started!
My first two weeks here at Gotland has been a lot of things. Stressful, interesting and confusing, but most of all fun. We went head first into the courses To communicate in speech and writing and Game analysis and game design – introduction. 
Game analysis and game design – introduction
If I were to analyze a game two weeks ago I do not think a lot of good would come from it. “The graphics are nice, and uh, the story […]

/ Comments Off on Summary of my first two weeks
Program: Graphics

Three themes, three crates (3d lesson 2)

Cartoon Chest
Cartoon styled games are usually directed to children and teenagers. The style usually has very simplified shapes and objects with happy colour schemes and often falls into the visual style Simplified Realistic and Stylized Abstract.  Objects in cartoony games are usually bigger than in real life and there is often a very prominent theme for what shapes and colours objects have.
Some games that I believe are typical cartoon games are Super Mario and the Crash Bandicoot series. They are […]

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Program: Graphics

Three themes, three crates (3d lesson 2)

Cartoon Chest
Cartoon styled games are usually directed to children and teenagers. The style usually has very simplified shapes and objects with happy colour schemes and often falls into the visual style Simplified Realistic and Stylized Abstract.  Objects in cartoony games are usually bigger than in real life and there is often a very prominent theme for what shapes and colours objects have.
Some games that I believe are typical cartoon games are Super Mario and the Crash Bandicoot series. They are […]

/ Comments Off on Three themes, three crates (3d lesson 2)
Program: Graphics

Three themes, three crates (3d lesson 2)

Cartoon Chest
Cartoon styled games are usually directed to children and teenagers. The style usually has very simplified shapes and objects with happy colour schemes and often falls into the visual style Simplified Realistic and Stylized Abstract.  Objects in cartoony games are usually bigger than in real life and there is often a very prominent theme for what shapes and colours objects have.
Some games that I believe are typical cartoon games are Super Mario and the Crash Bandicoot series. They are […]

/ Comments Off on Three themes, three crates (3d lesson 2)
Program: Graphics

Three themes, three crates (3d lesson 2)

Cartoon Chest
Cartoon styled games are usually directed to children and teenagers. The style usually has very simplified shapes and objects with happy colour schemes and often falls into the visual style Simplified Realistic and Stylized Abstract.  Objects in cartoony games are usually bigger than in real life and there is often a very prominent theme for what shapes and colours objects have.
Some games that I believe are typical cartoon games are Super Mario and the Crash Bandicoot series. They are […]

/ Comments Off on Three themes, three crates (3d lesson 2)
Program: Graphics

Test

Testing testing…

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Program: Programming

Test

Testing testing…

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Program: Programming

3D2 week two: crates

This week were supposed to create three crates with different themes. The themes we got to choose from were Sci-fi, Urban contemporary, Post-apocalyptic, Medieval and Cartoony.
I choose Medieval, Sci-fi and post-apocalyptic.
 
Theme A (Medieval)
When I look for references pictures for medieval I mostly look for religious pictures and objects. So for this assignment I mostly looked at Christian chests and other objects.
When looking at crates, trunks and boxes you will see alot of wood mixed with iron and other minerals. You […]

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Program: Graphics

3D2 week two: crates

This week were supposed to create three crates with different themes. The themes we got to choose from were Sci-fi, Urban contemporary, Post-apocalyptic, Medieval and Cartoony.
I choose Medieval, Sci-fi and post-apocalyptic.
 
Theme A (Medieval)
When I look for references pictures for medieval I mostly look for religious pictures and objects. So for this assignment I mostly looked at Christian chests and other objects.
When looking at crates, trunks and boxes you will see alot of wood mixed with iron and other minerals. You […]

/ Comments Off on 3D2 week two: crates
Program: Graphics

3D2 week two: crates

This week were supposed to create three crates with different themes. The themes we got to choose from were Sci-fi, Urban contemporary, Post-apocalyptic, Medieval and Cartoony.
I choose Medieval, Sci-fi and post-apocalyptic.
 
Theme A (Medieval)
When I look for references pictures for medieval I mostly look for religious pictures and objects. So for this assignment I mostly looked at Christian chests and other objects.
When looking at crates, trunks and boxes you will see alot of wood mixed with iron and other minerals. You […]

/ Comments Off on 3D2 week two: crates
Program: Graphics

3D2 week two: crates

This week were supposed to create three crates with different themes. The themes we got to choose from were Sci-fi, Urban contemporary, Post-apocalyptic, Medieval and Cartoony.
I choose Medieval, Sci-fi and post-apocalyptic.
 
Theme A (Medieval)
When I look for references pictures for medieval I mostly look for religious pictures and objects. So for this assignment I mostly looked at Christian chests and other objects.
When looking at crates, trunks and boxes you will see alot of wood mixed with iron and other minerals. You […]

/ Comments Off on 3D2 week two: crates
Program: Graphics

Test

Testing testing…

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Program: Programming

Test

Testing testing…

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Program: Programming

Started reading the book Game programming in…

Started reading the book: ”Game programming in C++: Start to finish written by Erik Yuzwa. Only read about 40 pages so far, but it’s really a book I would recommend since it has already caught my attention, in a good way.

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Program: Programming

Started reading the book Game programming in…

Started reading the book: ”Game programming in C++: Start to finish written by Erik Yuzwa. Only read about 40 pages so far, but it’s really a book I would recommend since it has already caught my attention, in a good way.

/ Comments Off on Started reading the book Game programming in…
Program: Programming

Started reading the book Game programming in…

Started reading the book: ”Game programming in C++: Start to finish written by Erik Yuzwa. Only read about 40 pages so far, but it’s really a book I would recommend since it has already caught my attention, in a good way.

/ Comments Off on Started reading the book Game programming in…
Program: Programming

Started reading the book Game programming in…

Started reading the book: ”Game programming in C++: Start to finish written by Erik Yuzwa. Only read about 40 pages so far, but it’s really a book I would recommend since it has already caught my attention, in a good way.

/ Comments Off on Started reading the book Game programming in…
Program: Programming

3D Computer Graphics: Theory and Application I, Post 2

This is my second post during course 5SD045, it covers the results of practical assignments handed out to us during the lectures held on 2014-09-10 and 2014-09-11 during the second week of the course.
The lectures covered the following; a brief introduction to the history and application of intellectual property, a brief history of art in the western world and finally the topic of visual styles and themes.
This weeks practical assignment – which is also part of the first major turn-in […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 2

This is my second post during course 5SD045, it covers the results of practical assignments handed out to us during the lectures held on 2014-09-10 and 2014-09-11 during the second week of the course.
The lectures covered the following; a brief introduction to the history and application of intellectual property, a brief history of art in the western world and finally the topic of visual styles and themes.
This weeks practical assignment – which is also part of the first major turn-in […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 2
Program: Graphics