Speed painting
This one is made by graphite pencils on a paper, and it took around 40 minutes to make.
Speed painting
This one is made by graphite pencils on a paper, and it took around 40 minutes to make.
MDA
So one of the first things we got to learn at my school is MDA ( mechanics, dynamics and aesthetics).This is how you basically design a game. We got to train our MDA skills with a game called space invaders which we had an assignment to explain what the MDA is in the game.What the player see first when they play a game is usually the aesthetics, if they play it longer they might notice the dynamics but our job […]
MDA
So one of the first things we got to learn at my school is MDA ( mechanics, dynamics and aesthetics).This is how you basically design a game. We got to train our MDA skills with a game called space invaders which we had an assignment to explain what the MDA is in the game.What the player see first when they play a game is usually the aesthetics, if they play it longer they might notice the dynamics but our job […]
Speed painting
So we have a challenge to draw or paint something fast everyday! Here is my first fast drawing which took around one hour to make and it is made of ink on paper.
Speed painting
So we have a challenge to draw or paint something fast everyday! Here is my first fast drawing which took around one hour to make and it is made of ink on paper.
First one
Hello!
My name is Tara and I have just started my three years education at Uppsala university campus Gotland, gamedesign-graphics.This is my newly made blog where I will share my work and progress under the years.I decided to start studying game design-graphics because my biggest passion in life has always been to express myself and my favorite way of doing that has been thrue the art of drawing and painting.I will now challenge myself more and learn the skill of digital […]
First one
Hello!
My name is Tara and I have just started my three years education at Uppsala university campus Gotland, gamedesign-graphics.This is my newly made blog where I will share my work and progress under the years.I decided to start studying game design-graphics because my biggest passion in life has always been to express myself and my favorite way of doing that has been thrue the art of drawing and painting.I will now challenge myself more and learn the skill of digital […]
3D Computer Graphics I: Week 3
This week was dedicated to cleaning up the models we had made on week two. Since one can easily become blind in ones own work, we switched models with our classmates to get a fresh impression as we look for problem areas.
Cartoon Crate
Before and After
This crate was examined and fixed by myself. It’s a very simple crate so it did not have any complicated problems to fix. The only thing I had to address were the N-gons in […]
3D Computer Graphics I: Week 3
This week was dedicated to cleaning up the models we had made on week two. Since one can easily become blind in ones own work, we switched models with our classmates to get a fresh impression as we look for problem areas.
Cartoon Crate
Before and After
This crate was examined and fixed by myself. It’s a very simple crate so it did not have any complicated problems to fix. The only thing I had to address were the N-gons in […]
3D week 03 – Part 02 Daggerstuff
Hello again!
This is the next part of my blogpost for this week. It’s about the object I choose at the Gotland Museum a week ago. So well… here we go!
I chose this dagger as my project as it seemed as an interesting and challenging object to model. There are both smooth and sharp edges, and it’s made out of different materials so it adds to the making of texture and specular maps. So basically because I wanted something that gives […]
3D week 03 – Part 02 Daggerstuff
Hello again!
This is the next part of my blogpost for this week. It’s about the object I choose at the Gotland Museum a week ago. So well… here we go!
I chose this dagger as my project as it seemed as an interesting and challenging object to model. There are both smooth and sharp edges, and it’s made out of different materials so it adds to the making of texture and specular maps. So basically because I wanted something that gives […]
3D week 03 – Part 02 Daggerstuff
Hello again!
This is the next part of my blogpost for this week. It’s about the object I choose at the Gotland Museum a week ago. So well… here we go!
I chose this dagger as my project as it seemed as an interesting and challenging object to model. There are both smooth and sharp edges, and it’s made out of different materials so it adds to the making of texture and specular maps. So basically because I wanted something that gives […]
3D week 03 – Part 02 Daggerstuff
Hello again!
This is the next part of my blogpost for this week. It’s about the object I choose at the Gotland Museum a week ago. So well… here we go!
I chose this dagger as my project as it seemed as an interesting and challenging object to model. There are both smooth and sharp edges, and it’s made out of different materials so it adds to the making of texture and specular maps. So basically because I wanted something that gives […]
3D Computer Graphics I: Week 3
This week was dedicated to cleaning up the models we had made on week two. Since one can easily become blind in ones own work, we switched models with our classmates to get a fresh impression as we look for problem areas.
Cartoon Crate
Before and After
This crate was examined and fixed by myself. It’s a very simple crate so it did not have any complicated problems to fix. The only thing I had to address were the N-gons in […]
3D Computer Graphics I: Week 3
This week was dedicated to cleaning up the models we had made on week two. Since one can easily become blind in ones own work, we switched models with our classmates to get a fresh impression as we look for problem areas.
Cartoon Crate
Before and After
This crate was examined and fixed by myself. It’s a very simple crate so it did not have any complicated problems to fix. The only thing I had to address were the N-gons in […]
I have a sense of impending doom
Our teacher, Adam Mayes, has given us an assignment to come up with a concept for a game based on the theme ”impending doom”. Our constraints are that the player is not allowed to move – they can turn around, use their arms and move their head, but not walk, swim, fly etc. The player will fail at the end of the game – there is no winning condition. However, the player must think that they can win.
I had a few […]
I have a sense of impending doom
Our teacher, Adam Mayes, has given us an assignment to come up with a concept for a game based on the theme ”impending doom”. Our constraints are that the player is not allowed to move – they can turn around, use their arms and move their head, but not walk, swim, fly etc. The player will fail at the end of the game – there is no winning condition. However, the player must think that they can win.
I had a few […]
3D Week 03 – Optimizing Crates
Hi!
This week we have been working on our 3D-crates and how to optimize the models for game usage. First of we have learnt that a 3D-model or mesh should only contain polygons with a maximum of four sides otherwise they won’t be handled well and the mesh might end up distorted and not looking like your original model. Any polygon with a number of sides greater than 4 is called an N-gon (I guess the N stands for any number, […]
3D Week 03 – Optimizing Crates
Hi!
This week we have been working on our 3D-crates and how to optimize the models for game usage. First of we have learnt that a 3D-model or mesh should only contain polygons with a maximum of four sides otherwise they won’t be handled well and the mesh might end up distorted and not looking like your original model. Any polygon with a number of sides greater than 4 is called an N-gon (I guess the N stands for any number, […]
3D Week 03 – Optimizing Crates
Hi!
This week we have been working on our 3D-crates and how to optimize the models for game usage. First of we have learnt that a 3D-model or mesh should only contain polygons with a maximum of four sides otherwise they won’t be handled well and the mesh might end up distorted and not looking like your original model. Any polygon with a number of sides greater than 4 is called an N-gon (I guess the N stands for any number, […]
3D Week 03 – Optimizing Crates
Hi!
This week we have been working on our 3D-crates and how to optimize the models for game usage. First of we have learnt that a 3D-model or mesh should only contain polygons with a maximum of four sides otherwise they won’t be handled well and the mesh might end up distorted and not looking like your original model. Any polygon with a number of sides greater than 4 is called an N-gon (I guess the N stands for any number, […]
