Modeling Medieval Item

Last week we made a trip to the museum, to sap some photos of an item that we would like to model for our next assignment.

I was a little bit disappointed with the visit. I had expected to find some interesting pieces of medieval armor and weaponry. However, there were barley any weapons, and but a few helmets, way to simple to make a good modeling task. After searching the museum for a few hours, I […]

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Program: Graphics

Modeling Medieval Item

Last week we made a trip to the museum, to sap some photos of an item that we would like to model for our next assignment.

I was a little bit disappointed with the visit. I had expected to find some interesting pieces of medieval armor and weaponry. However, there were barley any weapons, and but a few helmets, way to simple to make a good modeling task. After searching the museum for a few hours, I […]

/ Comments Off on Modeling Medieval Item
Program: Graphics

Modeling Medieval Item

Last week we made a trip to the museum, to sap some photos of an item that we would like to model for our next assignment.

I was a little bit disappointed with the visit. I had expected to find some interesting pieces of medieval armor and weaponry. However, there were barley any weapons, and but a few helmets, way to simple to make a good modeling task. After searching the museum for a few hours, I […]

/ Comments Off on Modeling Medieval Item
Program: Graphics

Modeling Medieval Item

Last week we made a trip to the museum, to sap some photos of an item that we would like to model for our next assignment.

I was a little bit disappointed with the visit. I had expected to find some interesting pieces of medieval armor and weaponry. However, there were barley any weapons, and but a few helmets, way to simple to make a good modeling task. After searching the museum for a few hours, I […]

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Program: Graphics

The Benefactor


Oh well, look at this. I managed to find the way you upload images.
This is the character known as The Benefactor to me, from the first workshop. As the Art Director, a role picked for me on the behalf of being the only person in the group capable of drawing, I had to design the characters. Among else. This character stuck out for me, partly for playing mission control though the game we made up.
And, again, I leave you.
Have […]

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Program: Graphics

The Benefactor


Oh well, look at this. I managed to find the way you upload images.
This is the character known as The Benefactor to me, from the first workshop. As the Art Director, a role picked for me on the behalf of being the only person in the group capable of drawing, I had to design the characters. Among else. This character stuck out for me, partly for playing mission control though the game we made up.
And, again, I leave you.
Have […]

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Program: Graphics

Well then…

I apologize for not updating this blog in a while.
I lost it. Using my amazing memory capabilities, I managed to lose my own blog. I am frankly amazed at my own abilities,
As for what has happened these weeks I’ve not updated? Nothing of importance that I can recall. We finished the Sissy Fight assignment, wrote a popular science article, got started on essays, and we have lived through two workshops.
The workshops were a great deal of fun.
I would show the […]

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Program: Graphics

Well then…

I apologize for not updating this blog in a while.
I lost it. Using my amazing memory capabilities, I managed to lose my own blog. I am frankly amazed at my own abilities,
As for what has happened these weeks I’ve not updated? Nothing of importance that I can recall. We finished the Sissy Fight assignment, wrote a popular science article, got started on essays, and we have lived through two workshops.
The workshops were a great deal of fun.
I would show the […]

/ Comments Off on Well then…
Program: Graphics

SiSSYFiGHT workshop

After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]

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Program: Programming

SiSSYFiGHT workshop

After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]

/ Comments Off on SiSSYFiGHT workshop
Program: Programming

SiSSYFiGHT workshop

After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]

/ Comments Off on SiSSYFiGHT workshop
Program: Programming

SiSSYFiGHT workshop

After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]

/ Comments Off on SiSSYFiGHT workshop
Program: Programming

The Benefactor


Oh well, look at this. I managed to find the way you upload images.
This is the character known as The Benefactor to me, from the first workshop. As the Art Director, a role picked for me on the behalf of being the only person in the group capable of drawing, I had to design the characters. Among else. This character stuck out for me, partly for playing mission control though the game we made up.
And, again, I leave you.
Have […]

/ Comments Off on The Benefactor
Program: Graphics

The Benefactor


Oh well, look at this. I managed to find the way you upload images.
This is the character known as The Benefactor to me, from the first workshop. As the Art Director, a role picked for me on the behalf of being the only person in the group capable of drawing, I had to design the characters. Among else. This character stuck out for me, partly for playing mission control though the game we made up.
And, again, I leave you.
Have […]

/ Comments Off on The Benefactor
Program: Graphics

Well then…

I apologize for not updating this blog in a while.
I lost it. Using my amazing memory capabilities, I managed to lose my own blog. I am frankly amazed at my own abilities,
As for what has happened these weeks I’ve not updated? Nothing of importance that I can recall. We finished the Sissy Fight assignment, wrote a popular science article, got started on essays, and we have lived through two workshops.
The workshops were a great deal of fun.
I would show the […]

/ Comments Off on Well then…
Program: Graphics

Well then…

I apologize for not updating this blog in a while.
I lost it. Using my amazing memory capabilities, I managed to lose my own blog. I am frankly amazed at my own abilities,
As for what has happened these weeks I’ve not updated? Nothing of importance that I can recall. We finished the Sissy Fight assignment, wrote a popular science article, got started on essays, and we have lived through two workshops.
The workshops were a great deal of fun.
I would show the […]

/ Comments Off on Well then…
Program: Graphics

SiSSYFiGHT workshop

After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]

/ Comments Off on SiSSYFiGHT workshop
Program: Programming

SiSSYFiGHT workshop

After playing SiSSYFiGHT 3000, students were given a 90 second brainstorming session to come up with a new setting for the game. These new settings had to capture the original’s aesthetics (MDA game design framework), which were identified as:
Fellowship: Negotiation, Cooperation, Betrayal
Challenge: Tactics, Problem Solving
Narrative: Drama
Students were then divided into groups and had two hours to chose […]

/ Comments Off on SiSSYFiGHT workshop
Program: Programming

Assignment week 3 part 2

These are the objects I modeled, the second two where cleaned later on by my two colleagues Seamus Newman and Viktor Kjellson. I will start to talk about the optimization that Seamus and Viktor did with my crates and later move on to the boxes i made. The task here is to clean the model from overlapping faces, problems with N-gons and reducing the amount of tris we have on our models etc. First off, these are the ones I made, and […]

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Program: Programming

Assignment week 3 part 2

These are the objects I modeled, the second two where cleaned later on by my two colleagues Seamus Newman and Viktor Kjellson. I will start to talk about the optimization that Seamus and Viktor did with my crates and later move on to the boxes i made. The task here is to clean the model from overlapping faces, problems with N-gons and reducing the amount of tris we have on our models etc. First off, these are the ones I made, and […]

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Program: Programming

Babel registration automated!

A weekend well spent: I’ve written a plugin that eats CSV (= data directly from the sign-up page) and shits subscriptions- and author registration.
Ergo: from now on Babel registrations are largely automated. I still need to initiate the process manually (so: notify me when new students have signed up) but apart from the copy-paste from google docs everything else is handled by the plugin and – importantly – it handles them in bulk. 1 student or a 100 takes the […]

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Babel registration automated!

A weekend well spent: I’ve written a plugin that eats CSV (= data directly from the sign-up page) and shits subscriptions- and author registration.
Ergo: from now on Babel registrations are largely automated. I still need to initiate the process manually (so: notify me when new students have signed up) but apart from the copy-paste from google docs everything else is handled by the plugin and – importantly – it handles them in bulk. 1 student or a 100 takes the […]

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Optimizing Crates

In this post, I’ll go through the optimization done by my group members, on the crates I modeled some time ago.
Post Apocalyptic Crate
Before
After: Improved edge flow, n-gons removed.
Andreas Calmius was tasked with optimizing one of my crates. He pointed out that the by far worst problem with the crate, was that I had decided to make it half open. one half of the lid was attached to the crate, while the other revealed an opening into the crate, […]

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Program: Graphics

Optimizing Crates

In this post, I’ll go through the optimization done by my group members, on the crates I modeled some time ago.
Post Apocalyptic Crate
Before
After: Improved edge flow, n-gons removed.
Andreas Calmius was tasked with optimizing one of my crates. He pointed out that the by far worst problem with the crate, was that I had decided to make it half open. one half of the lid was attached to the crate, while the other revealed an opening into the crate, […]

/ Comments Off on Optimizing Crates
Program: Graphics