Board Game Analysis: Pandemic
The game me and my group played for this weeks assignment was Pandemic. A game for 2-4 players where you are given a role/character with different abilities that are supposed to help you save humanity. Each player is given one of the following five roles: Medic, Dispatcher, Researcher, Scientist or operations expert. The goal of the game is to avoid the extinction of mankind by not allowing more than 7 outbreaks to happen, by not allowing a disease to take […]
Board Game Analysis: Pandemic
The game me and my group played for this weeks assignment was Pandemic. A game for 2-4 players where you are given a role/character with different abilities that are supposed to help you save humanity. Each player is given one of the following five roles: Medic, Dispatcher, Researcher, Scientist or operations expert. The goal of the game is to avoid the extinction of mankind by not allowing more than 7 outbreaks to happen, by not allowing a disease to take […]
Optimizing 3D crates
During the third week of our 3D computer graphics course the task given to the students was to optimize and look for errors on the 3D crates created the week before. We were assigned to first optimize one crate from two other students during class and later optimize our third crate at home. The two students who worked on one of my crates each were Rebecka Nyström (http://islandgamelog.wordpress.com) and Camilla von Paykull (http://c4mi.blogspot.se).
Cartoony
The student working on my cartoony […]
Optimizing 3D crates
During the third week of our 3D computer graphics course the task given to the students was to optimize and look for errors on the 3D crates created the week before. We were assigned to first optimize one crate from two other students during class and later optimize our third crate at home. The two students who worked on one of my crates each were Rebecka Nyström (http://islandgamelog.wordpress.com) and Camilla von Paykull (http://c4mi.blogspot.se).
Cartoony
The student working on my cartoony […]
Blog Report Assignment 2 Part 1
This is the object I chose from the museum. I chose the object because of the vain reason that I liked the way it looked. I enjoy symmetry and at first glance it looked very symmetric as opposed to some of the more damaged objects in the collection. It is also made of metal which is a very interesting material. I would like to be able to texture it in the shiny but not shiny way that old objects […]
Blog Report Assignment 2 Part 1
This is the object I chose from the museum. I chose the object because of the vain reason that I liked the way it looked. I enjoy symmetry and at first glance it looked very symmetric as opposed to some of the more damaged objects in the collection. It is also made of metal which is a very interesting material. I would like to be able to texture it in the shiny but not shiny way that old objects […]
Blog Report Assignment 2 Part 1
This is the object I chose from the museum. I chose the object because of the vain reason that I liked the way it looked. I enjoy symmetry and at first glance it looked very symmetric as opposed to some of the more damaged objects in the collection. It is also made of metal which is a very interesting material. I would like to be able to texture it in the shiny but not shiny way that old objects […]
Blog Report Assignment 2 Part 1
This is the object I chose from the museum. I chose the object because of the vain reason that I liked the way it looked. I enjoy symmetry and at first glance it looked very symmetric as opposed to some of the more damaged objects in the collection. It is also made of metal which is a very interesting material. I would like to be able to texture it in the shiny but not shiny way that old objects […]
Blog Report Week 03
This week on the Wednesday lesson we learned how to optimise our models. We also went through the xView menu.
xView highlights common modelling problems such as overlapping vertices or faces. We used this when we optimised our group members’ models and later one of our own.
This is the before and after of my cartoon chest. The optimisation was made by Mikaela Moberg. Apparently it did not have a lot of problems in it, except for the caps on the cylinders. […]
Blog Report Week 03
This week on the Wednesday lesson we learned how to optimise our models. We also went through the xView menu.
xView highlights common modelling problems such as overlapping vertices or faces. We used this when we optimised our group members’ models and later one of our own.
This is the before and after of my cartoon chest. The optimisation was made by Mikaela Moberg. Apparently it did not have a lot of problems in it, except for the caps on the cylinders. […]
Blog Report Week 03
This week on the Wednesday lesson we learned how to optimise our models. We also went through the xView menu.
xView highlights common modelling problems such as overlapping vertices or faces. We used this when we optimised our group members’ models and later one of our own.
This is the before and after of my cartoon chest. The optimisation was made by Mikaela Moberg. Apparently it did not have a lot of problems in it, except for the caps on the cylinders. […]
Blog Report Week 03
This week on the Wednesday lesson we learned how to optimise our models. We also went through the xView menu.
xView highlights common modelling problems such as overlapping vertices or faces. We used this when we optimised our group members’ models and later one of our own.
This is the before and after of my cartoon chest. The optimisation was made by Mikaela Moberg. Apparently it did not have a lot of problems in it, except for the caps on the cylinders. […]
First project: Tetris, the board game
Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]
First project: Tetris, the board game
Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]
Paper Hero
Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero… Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero…
This is how our prototype looked yesterday on its early stage:
Paper Hero
This is how our prototype looked yesterday on its early stage:
First project: Tetris, the board game
Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]
First project: Tetris, the board game
Tetris
We began with analyzing the different components of the game, in order to construct the game we had to deconstruct it first.
We agreed on that the core experience of the game consisted of: stress, management and problem solving.
The “risk versus reward choises” was in our oppinon: the correct position, vertical acceleration, rotation/correct angle.
As for the aesthetics we decided that puzzle-solving, challenge, submission, sensation and stress was the main factor.
The mechanics consisted of horizontal movement, rotation and time.
In our case the […]
Paper Hero
Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero… Yesterday we got the task to pick a famous digital game, analyze its ”core experience” – the stuff that makes the game fun to play, which can be different from game to game – and make our own boardgame version of the game. My group of 5 choosed Guitar Hero. The tricky part is now to make this into a boardgame and still keep the core experience from Guitar Hero…
This is how our prototype looked yesterday on its early stage:
Paper Hero
This is how our prototype looked yesterday on its early stage:

