Week 3 & 4: The Workshop

The previous weeks we have mainly been working with creating games. During the third week me and my assigned group were tasked to create a game based on a random concept given to us by the teacher. Our concept was that the player is a reporter in a war, and cannot use weapons or violence in completing their missions. We ended up with the idea of the setting being in a war between France and Spain. The player, as the […]

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Program: Graphics

Week 3 & 4: The Workshop

The previous weeks we have mainly been working with creating games. During the third week me and my assigned group were tasked to create a game based on a random concept given to us by the teacher. Our concept was that the player is a reporter in a war, and cannot use weapons or violence in completing their missions. We ended up with the idea of the setting being in a war between France and Spain. The player, as the […]

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Program: Graphics

Board Game Analysis: Betrayal at House on the Hill

The assignment continues! Like last time, we were tasked to play and analyse a board game. This week, we decided to play the game Betrayal at House on the Hill. It is a turn-based game for between 3 and 6 people, and can be summarized as “explore a haunted house together, until one of you becomes a traitor, than defeat the traitor”.
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The game uses eight special die 6-sided die, where two of the sides […]

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Program: Programming

Board Game Analysis: Betrayal at House on the Hill

The assignment continues! Like last time, we were tasked to play and analyse a board game. This week, we decided to play the game Betrayal at House on the Hill. It is a turn-based game for between 3 and 6 people, and can be summarized as “explore a haunted house together, until one of you becomes a traitor, than defeat the traitor”.
.>” width=”300″ height=”300″ />
The game uses eight special die 6-sided die, where two of the sides […]

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Program: Programming

Week 3 & 4: The Workshop

The previous weeks we have mainly been working with creating games. During the third week me and my assigned group were tasked to create a game based on a random concept given to us by the teacher. Our concept was that the player is a reporter in a war, and cannot use weapons or violence in completing their missions. We ended up with the idea of the setting being in a war between France and Spain. The player, as the […]

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Program: Graphics

Week 3 & 4: The Workshop

The previous weeks we have mainly been working with creating games. During the third week me and my assigned group were tasked to create a game based on a random concept given to us by the teacher. Our concept was that the player is a reporter in a war, and cannot use weapons or violence in completing their missions. We ended up with the idea of the setting being in a war between France and Spain. The player, as the […]

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Program: Graphics

Yumbo Snak Cake

This week we were finally given the other teams’ SiSSYFiGHT mods so that we could play and analyze them. The version we got was called Yumbo Snak Cake. It worked more or less like the original SiSSYFiGHT, with some modifications.
Their memo said that they had to include three types of candy called Yumbo Snak Cakes, Neon Sports Drinks and Pleather Fruit Rollems. They did this by letting the player buy candy using their points (self esteem points in the original game). From the […]

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Program: Graphics

Yumbo Snak Cake

This week we were finally given the other teams’ SiSSYFiGHT mods so that we could play and analyze them. The version we got was called Yumbo Snak Cake. It worked more or less like the original SiSSYFiGHT, with some modifications.
Their memo said that they had to include three types of candy called Yumbo Snak Cakes, Neon Sports Drinks and Pleather Fruit Rollems. They did this by letting the player buy candy using their points (self esteem points in the original game). From the […]

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Program: Graphics

Yumbo Snak Cake

This week we were finally given the other teams’ SiSSYFiGHT mods so that we could play and analyze them. The version we got was called Yumbo Snak Cake. It worked more or less like the original SiSSYFiGHT, with some modifications.
Their memo said that they had to include three types of candy called Yumbo Snak Cakes, Neon Sports Drinks and Pleather Fruit Rollems. They did this by letting the player buy candy using their points (self esteem points in the original game). From the […]

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Program: Graphics

Yumbo Snak Cake

This week we were finally given the other teams’ SiSSYFiGHT mods so that we could play and analyze them. The version we got was called Yumbo Snak Cake. It worked more or less like the original SiSSYFiGHT, with some modifications.
Their memo said that they had to include three types of candy called Yumbo Snak Cakes, Neon Sports Drinks and Pleather Fruit Rollems. They did this by letting the player buy candy using their points (self esteem points in the original game). From the […]

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Program: Graphics

Texturing

This week we have been working on creating UV and diffuse maps in the 3D course. The theme I chose for the crate that I have been texturing was medieval; I decided to keep the style realistic and took inspiration from games such as Skyrim. I wanted the crate to look as if it was something that had been used for a while, not being brand new. Even though I wanted it to look somewhat old I still wanted […]

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Program: Graphics

Texturing

This week we have been working on creating UV and diffuse maps in the 3D course. The theme I chose for the crate that I have been texturing was medieval; I decided to keep the style realistic and took inspiration from games such as Skyrim. I wanted the crate to look as if it was something that had been used for a while, not being brand new. Even though I wanted it to look somewhat old I still wanted […]

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Program: Graphics

3D Computer Graphics I: Week 4

This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]

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Program: Graphics

3D Computer Graphics I: Week 4

This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]

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Program: Graphics

3D Computer Graphics I: Week 4

This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]

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Program: Graphics

3D Computer Graphics I: Week 4

This week has been devoted to the basics of creating a texture for our models. Also, for the theory lesson we got a recap of color theory to refresh and deepen our understanding of color and light. Here I will show my chosen model with its diffuse map and explain how I’ve chosen its look, in terms of visual style and color theory.
I decided to go further with my cartoon style crate for two reasons. First reason is that I […]

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Program: Graphics

3D Week 4 – A Chest of Gold

Greetings!
This week I’ve been working on the diffuse texture for the medieval chest model. Diffuse texture being the colors of the object.
I went with a realistic sort of style. A chest that is in a wealthy person’s possession during the middle ages. Perhaps more beautiful than practical.
I used a simple color scheme that has a lot of red in it just because of red being a very rare and expensive color during those times. The colors are rather saturated in […]

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Program: Graphics

3D Week 4 – A Chest of Gold

Greetings!
This week I’ve been working on the diffuse texture for the medieval chest model. Diffuse texture being the colors of the object.
I went with a realistic sort of style. A chest that is in a wealthy person’s possession during the middle ages. Perhaps more beautiful than practical.
I used a simple color scheme that has a lot of red in it just because of red being a very rare and expensive color during those times. The colors are rather saturated in […]

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Program: Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

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Program: Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

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Program: Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

/ Comments Off on 3D Week 04 – Texturing
Program: Graphics

3D Week 04 – Texturing

Hello. It’s time for an update on my sci-fi crate, so here we go!
The inspiration for my crate is all from the Halo and Portal games. Well for shape and model I was looking more at the Portal’s “companion cube” as I hope you can tell from the rough and hard edges I have in my crate. When it comes to texture mostly of what I aimed for is from Halo I would say, as the crate I am trying […]

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Program: Graphics

Project 2

Super secret stuff
Stay posted for further details

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Program: Graphics

Project 2

Super secret stuff
Stay posted for further details

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Program: Graphics