Week 4 of Game Programming 1 – Project preparation
In this week of Game Programming 1, we have been doing a lot of live coding. The code we have been writing is a blueprint for the upcomming project. The project is to create a game in the Simple DirectMedia Library. The game I and my partner (unoakerlund.wordpress.com) have decided to create is Bomberman, so a lot of time this week has gone to study the mechanics and objects that Bomberman contains.
The coding we have been doing is a blueprint that we […]
Week 4 of Game Programming 1 – Project preparation
In this week of Game Programming 1, we have been doing a lot of live coding. The code we have been writing is a blueprint for the upcomming project. The project is to create a game in the Simple DirectMedia Library. The game I and my partner (unoakerlund.wordpress.com) have decided to create is Bomberman, so a lot of time this week has gone to study the mechanics and objects that Bomberman contains.
The coding we have been doing is a blueprint that we […]
Web Servers!
This blog post and probably the next one will be about winsock servers.
Winsock like many other ways to code servers is a hassle and are not worth the trouble unless you are seriously considering creating one.
This post will only outline my idea of how the server is going to be designed in a simple way to interact with a user trying to connect to the server.
I will show some code but as I am only at the accept phase I […]
Web Servers!
This blog post and probably the next one will be about winsock servers.
Winsock like many other ways to code servers is a hassle and are not worth the trouble unless you are seriously considering creating one.
This post will only outline my idea of how the server is going to be designed in a simple way to interact with a user trying to connect to the server.
I will show some code but as I am only at the accept phase I […]
Web Servers!
This blog post and probably the next one will be about winsock servers.
Winsock like many other ways to code servers is a hassle and are not worth the trouble unless you are seriously considering creating one.
This post will only outline my idea of how the server is going to be designed in a simple way to interact with a user trying to connect to the server.
I will show some code but as I am only at the accept phase I […]
Web Servers!
This blog post and probably the next one will be about winsock servers.
Winsock like many other ways to code servers is a hassle and are not worth the trouble unless you are seriously considering creating one.
This post will only outline my idea of how the server is going to be designed in a simple way to interact with a user trying to connect to the server.
I will show some code but as I am only at the accept phase I […]
Planning the next step. (Week 49)
So this week I haven’t done much actual programming. I have just been reading up about different programming patterns and I have also been planning about how to create a server solution for the game we need to make in assignment 3.
Making a game with a multiplayer solution is only needed if you aim for a higher grade, which I do.
So I’m reading up about different things to think about when it comes to game networking. I first […]
Planning the next step. (Week 49)
So this week I haven’t done much actual programming. I have just been reading up about different programming patterns and I have also been planning about how to create a server solution for the game we need to make in assignment 3.
Making a game with a multiplayer solution is only needed if you aim for a higher grade, which I do.
So I’m reading up about different things to think about when it comes to game networking. I first […]
Android Game: Magnetos
These past few days I organized and hosted a weekend long game jam, namely Gotland Game Jam HT 14. While not helping participants out with their games or generally making sure things went smoothly, I made a game by myself.
I took this opportunity to try out the new UI system in Unity 4.6, turns out it was pretty nice overall. There’s a lot of similarities with NGUI in how things are set up, but they differ greatly in implementation. The […]
Android Game: Magnetos
These past few days I organized and hosted a weekend long game jam, namely Gotland Game Jam HT 14. While not helping participants out with their games or generally making sure things went smoothly, I made a game by myself.
I took this opportunity to try out the new UI system in Unity 4.6, turns out it was pretty nice overall. There’s a lot of similarities with NGUI in how things are set up, but they differ greatly in implementation. The […]
Programming III Week 4
This week we have textured out first cube, illuminated it and we have created a simple icon to place on our UI.
To create the shading on out cube we used a technique called Phong shading. To create a reflection that looks realistic enough we have to illuminate out box in three different ways, first off we need to apply the ambient lighting, this light doesn’t have a source and it will illuminate the model the exact same way from all […]
Programming III Week 4
This week we have textured out first cube, illuminated it and we have created a simple icon to place on our UI.
To create the shading on out cube we used a technique called Phong shading. To create a reflection that looks realistic enough we have to illuminate out box in three different ways, first off we need to apply the ambient lighting, this light doesn’t have a source and it will illuminate the model the exact same way from all […]
Programming III Week 4
This week we have textured out first cube, illuminated it and we have created a simple icon to place on our UI.
To create the shading on out cube we used a technique called Phong shading. To create a reflection that looks realistic enough we have to illuminate out box in three different ways, first off we need to apply the ambient lighting, this light doesn’t have a source and it will illuminate the model the exact same way from all […]
Programming III Week 4
This week we have textured out first cube, illuminated it and we have created a simple icon to place on our UI.
To create the shading on out cube we used a technique called Phong shading. To create a reflection that looks realistic enough we have to illuminate out box in three different ways, first off we need to apply the ambient lighting, this light doesn’t have a source and it will illuminate the model the exact same way from all […]
2D-graphics, theory and application I – Week 4
This week we learned the basics of Photoshop and how to do a clean line-art. Our assignment for this week was to draw the best lineart we could of our character and write a reflection about it. To do this we were provided various resources, amongst others a video by Leo Sandberg about cleaning up your lines. Even if the drawing itself isn’t very advanced, it gives useful tips about lines, Link to video.
For my hand-in, I started out with […]
2D-graphics, theory and application I – Week 4
This week we learned the basics of Photoshop and how to do a clean line-art. Our assignment for this week was to draw the best lineart we could of our character and write a reflection about it. To do this we were provided various resources, amongst others a video by Leo Sandberg about cleaning up your lines. Even if the drawing itself isn’t very advanced, it gives useful tips about lines, Link to video.
For my hand-in, I started out with […]
2D-graphics, theory and application I – Week 3
Third week of the course we continued with life drawing and refining our character concept. We did more life drawing, this time with a male model and went through, amongst other things, what the muscles on the leg look like, how the knee is constructed, how to draw feet and how to draw heads and faces.
My legs generally turned out too long this week and the teacher reminded me that there is equal distance between the top of the head […]
2D-graphics, theory and application I – Week 3
Third week of the course we continued with life drawing and refining our character concept. We did more life drawing, this time with a male model and went through, amongst other things, what the muscles on the leg look like, how the knee is constructed, how to draw feet and how to draw heads and faces.
My legs generally turned out too long this week and the teacher reminded me that there is equal distance between the top of the head […]
2D-graphics, theory and application I – Week 2
During our second week we were working with perspective. Reading materials this week were mainly David Chelsea’s “Perspective for Comic Book Artists”. We went through the basics of drawing 1-point, 2-point and 3-point perspective plus drawing ellipses in perspective.
Our assignment this week was to draw an airplane in the sky and a car on the ground in the same scene using two-point perspective and then write a reflection about what difficulties we had with the assignment.
So yeah I drew this:
Not particularly proud of it, […]
2D-graphics, theory and application I – Week 2
During our second week we were working with perspective. Reading materials this week were mainly David Chelsea’s “Perspective for Comic Book Artists”. We went through the basics of drawing 1-point, 2-point and 3-point perspective plus drawing ellipses in perspective.
Our assignment this week was to draw an airplane in the sky and a car on the ground in the same scene using two-point perspective and then write a reflection about what difficulties we had with the assignment.
So yeah I drew this:
Not particularly proud of it, […]
2D-graphics, theory and application I – Week 1
First week with the new course 2D-graphics, theory and application I. This week we started with life drawing first to learn to quickly capture the movement and dynamic of a pose and then constructing it with the basic shapes that make up the human body. I haven’t done life drawing before and the principles we learned this week resolved a lot of issues for me, like creating more interesting poses for my characters and quickly capturing the essence of a […]
2D-graphics, theory and application I – Week 1
First week with the new course 2D-graphics, theory and application I. This week we started with life drawing first to learn to quickly capture the movement and dynamic of a pose and then constructing it with the basic shapes that make up the human body. I haven’t done life drawing before and the principles we learned this week resolved a lot of issues for me, like creating more interesting poses for my characters and quickly capturing the essence of a […]
Web server finished
The programming adventures continue! I finished the second assignment (a web server built from scratch), which hopefully gets a pass, which would allow me to put all focus into the last assignment!
First of all, I apologize for not writing a post the week before this. I was exhibiting Flash & Crash at DreamHack Winter, and never really found the time to sit down and write a post. When I got home on the Monday, I had forgotten about it.
So yeah, […]
Web server finished
The programming adventures continue! I finished the second assignment (a web server built from scratch), which hopefully gets a pass, which would allow me to put all focus into the last assignment!
First of all, I apologize for not writing a post the week before this. I was exhibiting Flash & Crash at DreamHack Winter, and never really found the time to sit down and write a post. When I got home on the Monday, I had forgotten about it.
So yeah, […]